60ebb75cd2
Each incident gets a signature: the alert name plus the group labels that
say what is broken, minus the ones that only say where it ran (instance,
pod, container, ...). GET /api/incidents/{id}/similar returns resolved
incidents in the same team with the same signature that have notes.
Notes can be marked as the resolution note, "what fixed it", either with a
resolution field on resolve or pinned on a note. Those lead the similar
list, show on the incident page as "Seen before", and the triggered
notification carries the latest one.
Claude-Session: https://claude.ai/code/session_01MMados3BD1oSjevHxbmVqU
355 lines
12 KiB
Go
355 lines
12 KiB
Go
package api
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import (
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"context"
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"database/sql"
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"encoding/json"
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"sort"
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"strings"
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"time"
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"git.ryuvia.com/niklas/terdut-server/internal/models"
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)
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// Values for incidents.resolution_source, recording who closed the incident:
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// every member alert stopped firing, or a person decided it was done.
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const (
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incidentResolutionAlerts = "alerts"
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incidentResolutionManual = "manual"
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// incidentResolutionRecovered closes a dead man's switch incident whose
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// heartbeat started arriving again. It cannot be "alerts": these incidents
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// have no member alerts for the cascade to work from.
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incidentResolutionRecovered = "recovered"
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)
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// Incident timeline event types. Stored as free text so adding one later is not
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// a migration, but these are the ones the server writes.
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const (
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evTriggered = "triggered"
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evAlertAdded = "alert_added"
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evAlertResolved = "alert_resolved"
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evAcknowledged = "acknowledged"
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evUnacknowledged = "unacknowledged"
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evAssigned = "assigned"
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evSnoozed = "snoozed"
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evUnsnoozed = "unsnoozed"
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evResolved = "resolved"
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evNote = "note"
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// evResolutionNote is the note worth finding again: what fixed it. The
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// similar-incidents lookup and the page lead with these; plain notes are
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// the working chatter and stay one click away.
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evResolutionNote = "resolution_note"
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evDeadmanSilent = "deadman_silent"
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)
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// severityLabel is the Alertmanager label an incident's severity is derived from.
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const severityLabel = "severity"
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// querier is satisfied by both *sql.DB and *sql.Tx, so the helpers below work
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// inside the webhook's transaction and standalone from handlers and the sweeper.
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type querier interface {
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ExecContext(ctx context.Context, query string, args ...any) (sql.Result, error)
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QueryContext(ctx context.Context, query string, args ...any) (*sql.Rows, error)
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QueryRowContext(ctx context.Context, query string, args ...any) *sql.Row
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}
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const incidentSelectFrom = `
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SELECT i.id, i.team_id, t.name, i.group_key, i.title, i.group_labels, i.status, i.severity,
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i.escalation_level,
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-- When this level runs out. Computed here rather than in Go because
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-- the timeout lives beside the level in the policy, and one join is
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-- cheaper than a second query per incident in a list.
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(SELECT i.escalation_level_at + el.timeout_seconds
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FROM escalation_levels el
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WHERE el.team_id = i.team_id AND el.position = i.escalation_level),
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i.triggered_at,
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i.acknowledged_by, i.acknowledged_at, ack.username,
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i.assigned_to, asg.username, i.snoozed_until,
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i.resolved_at, i.resolution_source, i.archived_at
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FROM incidents i
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JOIN teams t ON t.id = i.team_id
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LEFT JOIN users ack ON ack.id = i.acknowledged_by
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LEFT JOIN users asg ON asg.id = i.assigned_to`
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func scanIncident(s scanner) (models.Incident, error) {
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var i models.Incident
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var groupLabelsJSON string
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var triggeredAt int64
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var ackAt, snoozedUntil, resolvedAt, archivedAt, escalationDue *int64
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if err := s.Scan(
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&i.ID, &i.TeamID, &i.TeamName, &i.GroupKey, &i.Title, &groupLabelsJSON, &i.Status, &i.Severity,
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&i.EscalationLevel, &escalationDue,
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&triggeredAt,
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&i.AcknowledgedByID, &ackAt, &i.AcknowledgedByUser,
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&i.AssignedToID, &i.AssignedToUser, &snoozedUntil,
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&resolvedAt, &i.ResolutionSource, &archivedAt,
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); err != nil {
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return i, err
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}
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json.Unmarshal([]byte(groupLabelsJSON), &i.GroupLabels) //nolint:errcheck
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i.TriggeredAt = time.Unix(triggeredAt, 0).UTC()
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i.AcknowledgedAt = unixPtr(ackAt)
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i.SnoozedUntil = unixPtr(snoozedUntil)
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i.ResolvedAt = unixPtr(resolvedAt)
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i.ArchivedAt = unixPtr(archivedAt)
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i.EscalationDueAt = unixPtr(escalationDue)
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return i, nil
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}
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// unixPtr converts a nullable Unix-second column to a nullable UTC time.
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func unixPtr(sec *int64) *time.Time {
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if sec == nil {
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return nil
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}
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t := time.Unix(*sec, 0).UTC()
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return &t
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}
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func fetchIncident(ctx context.Context, q querier, id int64) (models.Incident, error) {
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return scanIncident(q.QueryRowContext(ctx, incidentSelectFrom+" WHERE i.id = $1", id))
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}
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// logEvent appends one entry to an incident's timeline. A nil userID means the
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// server acted rather than a person.
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func logEvent(ctx context.Context, q querier, incidentID int64, evType string, userID, alertID *int64, detail *string) error {
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_, err := q.ExecContext(ctx, `
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INSERT INTO incident_events (incident_id, type, user_id, alert_id, detail, created_at)
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VALUES ($1, $2, $3, $4, $5, $6)`,
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incidentID, evType, userID, alertID, detail, time.Now().Unix())
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return err
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}
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// todayUTC is the schedule's day key. The schedule's smallest unit is one UTC day.
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func todayUTC() string {
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return time.Now().UTC().Format("2006-01-02")
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}
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// currentOnCall returns a team's on-call user for today, or nil when nobody is
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// scheduled. A missing schedule entry is not an error — incidents just open
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// unassigned.
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//
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// Per team: each team keeps its own rota, so two teams can have two different
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// people on call on the same day, which was the point of scoping the schedule.
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func currentOnCall(ctx context.Context, q querier, teamID int64) (*int64, error) {
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var userID int64
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err := q.QueryRowContext(ctx,
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"SELECT user_id FROM schedule_entries WHERE team_id = $1 AND date = $2",
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teamID, todayUTC()).Scan(&userID)
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if err == sql.ErrNoRows {
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return nil, nil
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}
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if err != nil {
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return nil, err
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}
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return &userID, nil
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}
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// severityRank orders the conventional Alertmanager severity label values.
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// Anything unrecognised sorts below all of them rather than being dropped.
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func severityRank(s string) int {
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switch strings.ToLower(s) {
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case "critical":
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return 4
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case "error":
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return 3
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case "warning":
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return 2
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case "info":
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return 1
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default:
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return 0
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}
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}
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// refreshSeverity raises an incident's severity to the highest `severity` label
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// seen across its alerts.
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//
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// It is a high-water mark, never lowered: an incident that hit critical was a
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// critical incident, even after the critical alert clears and a warning is all
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// that is left firing. Downgrading a live incident would also quietly demote it
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// in the queue while the work is still open.
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func refreshSeverity(ctx context.Context, q querier, incidentID int64) error {
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rows, err := q.QueryContext(ctx, `
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SELECT a.labels ->> $1
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FROM incident_alerts ia
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JOIN alerts a ON a.id = ia.alert_id
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WHERE ia.incident_id = $2`, severityLabel, incidentID)
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if err != nil {
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return err
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}
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best := ""
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for rows.Next() {
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var sev *string
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if err := rows.Scan(&sev); err != nil {
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rows.Close()
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return err
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}
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if sev != nil && severityRank(*sev) > severityRank(best) {
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best = *sev
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}
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}
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if err := rows.Err(); err != nil {
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rows.Close()
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return err
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}
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rows.Close()
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if best == "" {
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return nil
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}
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// The comparison lives in SQL so an unrelated concurrent update cannot be
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// clobbered by a stale read.
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_, err = q.ExecContext(ctx, `
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UPDATE incidents SET severity = $1
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WHERE id = $2
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AND (severity IS NULL OR `+severityRankSQL("severity")+` < $3)`,
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best, incidentID, severityRank(best))
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return err
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}
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// severityRankSQL mirrors severityRank for use inside a statement. SQL cannot
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// order these strings meaningfully on its own.
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func severityRankSQL(col string) string {
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return `CASE lower(COALESCE(` + col + `, ''))
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WHEN 'critical' THEN 4
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WHEN 'error' THEN 3
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WHEN 'warning' THEN 2
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WHEN 'info' THEN 1
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ELSE 0 END`
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}
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// resolveIfSettled closes an incident once every alert under it has stopped
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// firing — PagerDuty's cascade, and the only automatic route out of the open
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// state. Reports whether it actually resolved anything.
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func resolveIfSettled(ctx context.Context, q querier, incidentID int64) (bool, error) {
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res, err := q.ExecContext(ctx, `
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UPDATE incidents
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SET status = 'resolved',
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resolved_at = $1,
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resolution_source = $2
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WHERE id = $3
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AND resolved_at IS NULL
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-- An incident with no members yet is mid-creation, not settled.
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AND EXISTS (SELECT 1 FROM incident_alerts ia WHERE ia.incident_id = incidents.id)
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AND NOT EXISTS (SELECT 1
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FROM incident_alerts ia
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JOIN alerts a ON a.id = ia.alert_id
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WHERE ia.incident_id = incidents.id
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AND a.status = 'firing')`,
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time.Now().Unix(), incidentResolutionAlerts, incidentID)
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if err != nil {
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return false, err
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}
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n, _ := res.RowsAffected()
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if n == 0 {
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return false, nil
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}
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if err := stopEscalation(ctx, q, incidentID); err != nil {
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return false, err
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}
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if err := logEvent(ctx, q, incidentID, evResolved, nil, nil, nil); err != nil {
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return false, err
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}
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// The all-clear goes only to whoever was paged in the first place, which
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// enqueueResolved works out from the incident's own notification history.
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// Manual resolution sends nothing: the person who closed it already knows.
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return true, enqueueResolved(ctx, q, incidentID)
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}
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// acknowledgeIncident records that userID has picked an incident up, and reports
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// whether it changed anything — an already-resolved incident is left alone.
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// Shared by the authenticated handler and the Acknowledge button in a push
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// notification, so both write the same state and the same timeline entry.
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func acknowledgeIncident(ctx context.Context, q querier, incidentID, userID int64) (bool, error) {
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res, err := q.ExecContext(ctx, `
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UPDATE incidents
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SET status = 'acknowledged', acknowledged_by = $1, acknowledged_at = $2
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WHERE id = $3 AND resolved_at IS NULL`,
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userID, time.Now().Unix(), incidentID)
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if err != nil {
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return false, err
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}
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if n, _ := res.RowsAffected(); n == 0 {
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return false, nil
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}
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// Somebody has it: stop waking anybody else.
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if err := stopEscalation(ctx, q, incidentID); err != nil {
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return false, err
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}
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return true, logEvent(ctx, q, incidentID, evAcknowledged, &userID, nil, nil)
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}
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// openIncidentForAlert returns the open incident an alert currently belongs to,
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// or 0 when it has none. Used when an alert resolves or expires so the event
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// lands on the right timeline.
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func openIncidentForAlert(ctx context.Context, q querier, alertID int64) (int64, error) {
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var id int64
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err := q.QueryRowContext(ctx, `
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SELECT i.id
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FROM incident_alerts ia
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JOIN incidents i ON i.id = ia.incident_id
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WHERE ia.alert_id = $1 AND i.resolved_at IS NULL`, alertID).Scan(&id)
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if err == sql.ErrNoRows {
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return 0, nil
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}
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return id, err
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}
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// volatileLabels say where a problem ran this time, not what the problem is, so
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// they stay out of the signature. Migration 008's backfill lists the same set.
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var volatileLabels = map[string]bool{
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"instance": true, "pod": true, "pod_name": true, "pod_ip": true,
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"container": true, "container_name": true, "endpoint": true,
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}
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// incidentSignature identifies "the same problem" across incidents: the alert
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// name plus the stable group labels, sorted. Incidents in one team with equal
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// signatures are what the similar-incidents lookup returns. title stands in for
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// the name when the payload carried no alertname (groupless and dead man's
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// switch incidents).
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func incidentSignature(groupLabels map[string]string, title string) string {
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name := groupLabels["alertname"]
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if name == "" {
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name = title
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}
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rest := make([]string, 0, len(groupLabels))
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for k, v := range groupLabels {
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if k == "alertname" || volatileLabels[k] {
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continue
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}
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rest = append(rest, k+"="+v)
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}
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sort.Strings(rest)
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return name + "|" + strings.Join(rest, ",")
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}
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// incidentTitle renders a human-readable title from Alertmanager's groupLabels,
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// leading with the alert name and appending whatever else the operator grouped
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// by. Falls back to the alert's own name when the payload carried no groupLabels.
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func incidentTitle(groupLabels map[string]string, fallback string) string {
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name := groupLabels["alertname"]
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if name == "" {
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name = fallback
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}
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if name == "" {
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name = "Incident"
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}
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rest := make([]string, 0, len(groupLabels))
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for k, v := range groupLabels {
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if k == "alertname" {
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continue
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}
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rest = append(rest, k+"="+v)
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}
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if len(rest) == 0 {
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return name
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}
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sort.Strings(rest)
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return name + " (" + strings.Join(rest, ", ") + ")"
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}
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