Files
terdut-server/internal/api/router.go
T
Niklas Ye 74359c72ab
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Give each team its own dead man's switches, and the UI a team to show
The rest of #4. Two halves that belong together because they are the
same sentence from opposite ends: a team decides which of its alerts are
heartbeats, and the UI has to be able to say which team it is talking
about.

Switches were three environment variables, which made them one setting
for the whole install. That was the last piece of the alerting path a
team could not control: it could take its own alerts on its own key and
still not say which of them were heartbeats, or how long a silence had
to last. They are a row per team now, edited by an owner through
PUT /api/teams/{teamID}/deadman, and the sweeper runs each team against
its own matchers, timeout and severity.

The environment variables become the starting point rather than the
setting. Every team without a configuration is seeded from them at
startup, so an upgrade keeps watching exactly what it was watching, and
SeedDeadmanConfigs never overwrites -- a redeploy must not put the
environment's value back over an owner's edit. A team created later
watches nothing until somebody says otherwise: inheriting an
install-wide heartbeat would page a new team about a source it has never
heard of, and a switch nobody chose is the kind that gets muted rather
than fixed.

A matcher string with no alertname in it is refused at the door instead
of stored. Storing it would produce a switch that watches nothing
silently, which is the exact failure the feature exists to prevent.

NewRouter and Sweep lose their DeadmanConfig parameter -- there is no
longer one answer to hand them. The type stays, because parsing a
matcher string is still parsing a matcher string.

The UI side: rows in the queue carry a team badge, the filter row gains
a team chip per team, and "on call now" shows one card per team. All
three appear only when the viewer is in more than one team -- otherwise
they are the same word repeated down a list, which is noise rather than
information, and the single-team install reads exactly as it did before
teams existed.

Verified against a live two-team server as well as in tests: the
combined queue labelled by team, the team_id filter, a heartbeat that is
a heartbeat in one team and an ordinary alert in another, and a new
team's switches starting empty while the upgraded team keeps the
environment's.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 15:18:22 +02:00

144 lines
6.4 KiB
Go

package api
import (
"database/sql"
"net/http"
"git.ryuvia.com/niklas/terdut-server/internal/web"
"github.com/go-chi/chi/v5"
"github.com/go-chi/chi/v5/middleware"
)
// NewRouter builds the HTTP surface. notify is passed through to the webhook,
// the only handler that has to decide where a new incident's page goes; a zero
// notify disables notifications. Dead man's switches are per team and read from
// the database, so nothing about them is wired in here.
func NewRouter(db *sql.DB, notify NotifyConfig) http.Handler {
r := chi.NewRouter()
r.Use(middleware.Logger)
r.Use(middleware.Recoverer)
r.Get("/healthz", func(w http.ResponseWriter, r *http.Request) {
respond(w, http.StatusOK, map[string]string{"status": "ok"})
})
// Unauthenticated: bootstrap, the Alertmanager webhook receiver, and the
// Acknowledge button in a push notification. The last one is authorised by
// the scoped token in its path rather than an API key, and has to stay
// reachable from outside the cluster for the button to work.
r.Post("/api/bootstrap", handleBootstrap(db))
r.Post("/api/notify/ack/{token}", handleNotifyAck(db))
// Alert ingestion. The key in the path says both that the sender may post
// and which team the alerts belong to, which is why it needs no session.
r.Post("/api/integrations/{key}/alertmanager", handleIntegrationWebhook(db, notify))
// DEPRECATED, and unauthenticated: anything that can reach the port can
// open an incident here. Kept for one release so an upgrade does not stop
// delivering while the Alertmanager config is edited; it routes everything
// to the oldest team. Remove it once senders carry a key.
r.Post("/api/alertmanager/webhook", handleLegacyWebhook(db, notify))
// Signing in to the web UI. Login trades a password for a session cookie,
// which AuthMiddleware accepts in place of an API key.
r.Post("/api/login", handleLogin(db, newLoginLimiter(), notify.PublicURL))
r.Post("/api/logout", handleLogout(db, notify.PublicURL))
// All other /api routes require a valid API key.
r.Group(func(r chi.Router) {
r.Use(AuthMiddleware(db))
r.Get("/api/me", handleMe(db))
// Readable by anyone signed in: the queue's assignment control and the
// on-call schedule both need to name people.
r.Get("/api/users", handleListUsers(db))
// Your own account, or anybody's if you are an admin. The handlers call
// requireSelfOrAdmin rather than sitting behind AdminOnly, because
// which rule applies depends on the {id} in the path.
r.Put("/api/users/{id}/notify", handleSetNotifyTarget(db))
r.Put("/api/users/{id}/password", handleSetPassword(db))
r.Post("/api/users/{id}/api-keys", handleCreateAPIKey(db))
r.Delete("/api/users/{id}/api-keys/{keyID}", handleDeleteAPIKey(db))
// Administration: who exists, and who is an administrator. Until #3
// these were open to any authenticated caller, which meant every user
// could delete every other one.
r.Group(func(r chi.Router) {
r.Use(AdminOnly)
r.Post("/api/users", handleCreateUser(db))
r.Delete("/api/users/{id}", handleDeleteUser(db))
r.Put("/api/users/{id}/admin", handleSetAdmin(db))
})
// Alerts are read-only: they are Alertmanager's record, not a work
// queue. Everything a person does happens on the incident instead.
r.Get("/api/alerts", handleListAlerts(db))
r.Get("/api/alerts/{id}", handleGetAlert(db))
r.Get("/api/incidents", handleListIncidents(db))
r.Get("/api/incidents/{id}", handleGetIncident(db))
r.Get("/api/incidents/{id}/alerts", handleIncidentAlerts(db))
r.Get("/api/incidents/{id}/timeline", handleIncidentTimeline(db))
r.Post("/api/incidents/{id}/acknowledge", handleIncidentAcknowledge(db))
r.Delete("/api/incidents/{id}/acknowledge", handleIncidentUnacknowledge(db))
r.Post("/api/incidents/{id}/resolve", handleIncidentResolve(db))
r.Post("/api/incidents/{id}/assign", handleIncidentAssign(db))
r.Post("/api/incidents/{id}/snooze", handleIncidentSnooze(db))
r.Delete("/api/incidents/{id}/snooze", handleIncidentUnsnooze(db))
r.Post("/api/incidents/{id}/archive", handleIncidentArchive(db))
r.Delete("/api/incidents/{id}/archive", handleIncidentUnarchive(db))
r.Post("/api/incidents/{id}/notes", handleCreateNote(db))
r.Delete("/api/incidents/{id}/notes/{eventID}", handleDeleteNote(db))
// Teams. A user sees the teams they belong to; an owner configures one.
r.Get("/api/teams", handleListTeams(db))
r.Post("/api/teams", handleCreateTeam(db))
r.Delete("/api/teams/{teamID}", handleDeleteTeam(db))
r.Get("/api/teams/{teamID}/members", handleListTeamMembers(db))
r.Post("/api/teams/{teamID}/members", handleAddTeamMember(db))
r.Delete("/api/teams/{teamID}/members/{userID}", handleRemoveTeamMember(db))
// A team's own dead man's switches: which of its alerts are heartbeats,
// and how long a silence has to last before somebody is paged.
r.Get("/api/teams/{teamID}/deadman", handleGetTeamDeadman(db))
r.Put("/api/teams/{teamID}/deadman", handleSetTeamDeadman(db))
// Integrations: where a team's alerts come in, and the key that says so.
r.Get("/api/teams/{teamID}/integrations", handleListIntegrations(db))
r.Post("/api/teams/{teamID}/integrations", handleCreateIntegration(db, notify.PublicURL))
r.Delete("/api/teams/{teamID}/integrations/{integrationID}", handleDeleteIntegration(db))
// The rota is per team. /api/schedule/current is the exception: it
// answers across every team the caller is in, which is what somebody on
// two rotas wants to see.
r.Get("/api/schedule/current", handleCurrentSchedule(db))
r.Post("/api/teams/{teamID}/schedule", handleCreateSchedule(db))
r.Get("/api/teams/{teamID}/schedule", handleListSchedule(db))
r.Delete("/api/teams/{teamID}/schedule/{id}", handleDeleteSchedule(db))
r.Get("/api/stats/incidents", handleStatsIncidents(db))
r.Get("/api/stats/alerts", handleStatsAlerts(db))
r.Get("/api/stats/alerts/top", handleStatsTop(db))
r.Get("/api/stats/alerts/by-hour", handleStatsByHour(db))
r.Get("/api/stats/alerts/by-day", handleStatsByDay(db))
})
// Anything else under /api is a mistake in a client, and should say so in
// JSON rather than get the web UI's HTML.
r.Handle("/api/*", http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
respond(w, http.StatusNotFound, errResp("not found"))
}))
// Everything outside /api is the web UI.
site, err := web.Handler()
if err != nil {
panic(err) // the site is embedded at build time; this cannot fail at runtime
}
r.Handle("/*", site)
return r
}