Files
terdut-server/internal/api/alertmanager.go
T
Niklas Ye 60ebb75cd2 Show notes from similar earlier incidents
Each incident gets a signature: the alert name plus the group labels that
say what is broken, minus the ones that only say where it ran (instance,
pod, container, ...). GET /api/incidents/{id}/similar returns resolved
incidents in the same team with the same signature that have notes.

Notes can be marked as the resolution note, "what fixed it", either with a
resolution field on resolve or pinned on a note. Those lead the similar
list, show on the incident page as "Seen before", and the triggered
notification carries the latest one.

Claude-Session: https://claude.ai/code/session_01MMados3BD1oSjevHxbmVqU
2026-09-25 15:42:25 +02:00

436 lines
15 KiB
Go

package api
import (
"context"
"database/sql"
"encoding/json"
"errors"
"log"
"net/http"
"time"
"github.com/go-chi/chi/v5"
)
// Values for alerts.resolution_source, recording why an alert left the firing
// state: a real Alertmanager notification, or inference by the sweeper.
const (
resolutionAlertmanager = "alertmanager"
resolutionExpiry = "expiry"
// resolutionDeadman marks a heartbeat the dead man's switch sweeper declared
// dead. Distinct from expiry because it is load-bearing, not just
// descriptive: it is the one resolution the ingest upsert will let a
// same-instance re-fire undo, so a switch that comes back can be heard.
resolutionDeadman = "deadman"
)
// amPayload mirrors the Alertmanager webhook v4 payload.
type amPayload struct {
Version string `json:"version"`
Status string `json:"status"`
// GroupKey and GroupLabels are how alerts get correlated into incidents.
// Alertmanager has already done the grouping work according to the group_by
// routing tree the operator configured, so we adopt its answer instead of
// inventing a second grouping scheme here.
GroupKey string `json:"groupKey"`
GroupLabels map[string]string `json:"groupLabels"`
Alerts []amAlert `json:"alerts"`
}
type amAlert struct {
Status string `json:"status"`
Labels map[string]string `json:"labels"`
Annotations map[string]string `json:"annotations"`
StartsAt time.Time `json:"startsAt"`
EndsAt time.Time `json:"endsAt"`
GeneratorURL string `json:"generatorURL"`
Fingerprint string `json:"fingerprint"`
}
// ingested records what actually happened to one alert of a payload, which is
// what decides whether an incident opens.
type ingested struct {
id int64
name string
firing bool
// newOccurrence marks an alert that transitioned *into* firing: a
// fingerprint we had never seen, a newer startsAt, or a resolved alert that
// started again. A repeat_interval re-send of an already-firing alert is
// none of these, which is what keeps a manually resolved incident closed.
newOccurrence bool
// justResolved marks the firing → resolved edge, worth a timeline entry.
justResolved bool
// deadman marks a heartbeat: an alert whose arrival means everything is
// fine. It is stored like any other alert — received_at is the heartbeat —
// but it never reaches an incident. Its absence is what opens one, which
// sweepDeadman decides later and elsewhere.
deadman bool
}
// handleIntegrationWebhook receives alerts on a team's own integration key.
// The key in the path is both the credential and the routing: it says who may
// post, and which team the alerts belong to.
func handleIntegrationWebhook(db *sql.DB, notify NotifyConfig) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
teamID, err := teamIDForKey(r.Context(), db, chi.URLParam(r, "key"))
if err != nil {
if errors.Is(err, errUnknownIntegration) {
// 401 and not 404: the path is real, the key is not, and a
// sender misconfigured this way should say so in its own logs
// rather than believe it is delivering.
respond(w, http.StatusUnauthorized, errResp("unknown integration key"))
return
}
respond(w, http.StatusInternalServerError, errResp("internal error"))
return
}
receiveWebhook(w, r, db, notify, teamID)
}
}
func receiveWebhook(w http.ResponseWriter, r *http.Request, db *sql.DB, notify NotifyConfig, teamID int64) {
var payload amPayload
if err := decodeJSON(r, &payload); err != nil {
respond(w, http.StatusBadRequest, errResp("invalid payload"))
return
}
// Alertmanager retries anything that is not 2xx, and a retry of a payload
// we failed to store is more useful than an error it cannot act on — so
// failures are logged, not surfaced.
if err := ingest(r.Context(), db, notify, teamID, payload); err != nil {
log.Printf("webhook ingest (team %d, group %q): %v", teamID, payload.GroupKey, err)
}
w.WriteHeader(http.StatusOK)
}
// ingest stores a payload's alerts and reconciles the incident for its group.
// The whole payload is one transaction: an incident that opened but whose alerts
// failed to link would be a work item nobody could act on.
func ingest(ctx context.Context, db *sql.DB, notify NotifyConfig, teamID int64, payload amPayload) error {
tx, err := db.BeginTx(ctx, nil)
if err != nil {
return err
}
defer tx.Rollback() //nolint:errcheck
// Which arriving alerts are heartbeats is the team's own answer, read
// inside the transaction so an owner editing it mid-payload cannot split
// one webhook across two interpretations.
deadman, err := deadmanConfigForTeam(ctx, tx, teamID)
if err != nil {
return err
}
accepted, err := upsertAlerts(ctx, tx, deadman, teamID, payload.Alerts)
if err != nil {
return err
}
// touched collects every incident this payload affected, so severity and the
// resolution cascade are recomputed once per incident at the end.
touched := map[int64]bool{}
incidentID, err := incidentForGroup(ctx, tx, notify, teamID, payload, accepted)
if err != nil {
return err
}
if incidentID != 0 {
touched[incidentID] = true
for _, a := range accepted {
if !a.firing || a.deadman {
continue
}
if err := linkAlert(ctx, tx, incidentID, a.id); err != nil {
return err
}
}
}
for _, a := range accepted {
if !a.justResolved || a.deadman {
continue
}
id, err := openIncidentForAlert(ctx, tx, a.id)
if err != nil {
return err
}
if id == 0 {
continue
}
touched[id] = true
alertID := a.id
if err := logEvent(ctx, tx, id, evAlertResolved, nil, &alertID, nil); err != nil {
return err
}
}
for id := range touched {
if err := refreshSeverity(ctx, tx, id); err != nil {
return err
}
if _, err := resolveIfSettled(ctx, tx, id); err != nil {
return err
}
}
return tx.Commit()
}
// upsertAlerts stores each alert of a payload and reports what changed. Payloads
// the ordering guard rejected are left out entirely.
func upsertAlerts(ctx context.Context, tx *sql.Tx, deadman DeadmanConfig, teamID int64, alerts []amAlert) ([]ingested, error) {
now := time.Now().Unix()
accepted := make([]ingested, 0, len(alerts))
for _, a := range alerts {
name := a.Labels["alertname"]
labelsJSON, _ := json.Marshal(a.Labels)
annotationsJSON, _ := json.Marshal(a.Annotations)
// The stored state has to be read before the upsert overwrites it: it is
// the only way to tell a genuine new occurrence from a re-send.
var prevStatus string
var prevStartsAt int64
existed := true
switch err := tx.QueryRowContext(ctx,
"SELECT status, starts_at FROM alerts WHERE team_id = $1 AND fingerprint = $2",
teamID, a.Fingerprint,
).Scan(&prevStatus, &prevStartsAt); {
case err == sql.ErrNoRows:
existed = false
case err != nil:
return nil, err
}
// Zero time ("0001-01-01T00:00:00Z") means "no end known" — that is the
// convention of Alertmanager's ingest API. Outgoing notifications
// normally carry a real future endsAt instead, which is the watermark
// the sweeper uses to expire alerts that stop being refreshed.
var endsAtUnix *int64
if a.EndsAt.Year() > 1 {
t := a.EndsAt.Unix()
endsAtUnix = &t
}
var resolutionSource *string
if a.Status == "resolved" {
s := resolutionAlertmanager
resolutionSource = &s
}
// The WHERE clause discards payloads that describe an alert instance
// older than the stored one. Alertmanager retries failed notifications,
// so a stale firing retry can arrive after the resolved one; it carries
// the same startsAt, whereas a genuine re-fire carries a newer one.
// Within a single instance, resolution is terminal — with one exception.
//
// A resolution this server synthesised for a dead man's switch is not
// Alertmanager's word that the instance ended; it is our inference from
// silence. The heartbeat that proves us wrong carries the unchanged
// startsAt of an alert that never stopped firing, so without the
// exemption a switch could go dead exactly once and never be heard from
// again. Scoped to 'deadman' so no resolution anybody else wrote can be
// undone by a stale retry.
if _, err := tx.ExecContext(ctx, `
INSERT INTO alerts
(team_id, fingerprint, name, status, labels, annotations, starts_at, ends_at,
generator_url, received_at, resolution_source)
VALUES ($1, $2, $3, $4, $5::jsonb, $6::jsonb, $7, $8, $9, $10, $11)
ON CONFLICT (team_id, fingerprint) DO UPDATE SET
status = excluded.status,
labels = excluded.labels,
annotations = excluded.annotations,
starts_at = excluded.starts_at,
ends_at = excluded.ends_at,
generator_url = excluded.generator_url,
-- Load-bearing: advancing received_at on every accepted
-- payload, re-sends included, is the documented liveness
-- heartbeat clients and the sweeper both read. Removing it
-- is a breaking API change — see models.Alert.ReceivedAt.
received_at = excluded.received_at,
resolution_source = excluded.resolution_source,
-- A re-fire makes the alert current again, so it leaves the archive.
archived_at = CASE WHEN excluded.status = 'firing'
THEN NULL ELSE alerts.archived_at END
WHERE excluded.starts_at > alerts.starts_at
OR (excluded.starts_at = alerts.starts_at
AND (alerts.resolution_source = '`+resolutionDeadman+`'
OR NOT (alerts.status = 'resolved' AND excluded.status = 'firing')))`,
teamID, a.Fingerprint, name, a.Status,
string(labelsJSON), string(annotationsJSON),
a.StartsAt.Unix(), endsAtUnix,
a.GeneratorURL, now, resolutionSource,
); err != nil {
return nil, err
}
var id int64
var curStatus string
var curStartsAt int64
if err := tx.QueryRowContext(ctx,
"SELECT id, status, starts_at FROM alerts WHERE team_id = $1 AND fingerprint = $2",
teamID, a.Fingerprint,
).Scan(&id, &curStatus, &curStartsAt); err != nil {
return nil, err
}
// The upsert copies status and starts_at straight from the payload, so a
// row that does not match it is one the ordering guard rejected. A
// discarded payload describes a past instance and must not touch the
// incident state either.
if existed && (curStatus != a.Status || curStartsAt != a.StartsAt.Unix()) {
continue
}
firing := a.Status == "firing"
accepted = append(accepted, ingested{
id: id,
name: name,
firing: firing,
newOccurrence: firing && (!existed || a.StartsAt.Unix() > prevStartsAt || prevStatus == "resolved"),
justResolved: !firing && existed && prevStatus == "firing",
deadman: deadman.isDeadman(a.Labels),
})
}
return accepted, nil
}
// incidentForGroup returns the open incident that this payload's firing alerts
// belong to, opening one if the group has none. It returns 0 when the payload
// warrants no incident at all.
//
// The rule that matters: a group with no open incident gets a new one only if
// something actually started firing. Without that, a manually resolved incident
// would reappear on the next repeat_interval re-send of an alert that never
// stopped, and manual resolution would be meaningless.
//
// Heartbeats do not count as anything here. A group of nothing but dead man's
// switch alerts opens no incident at all, and a mixed group gets an incident for
// its real alerts only.
func incidentForGroup(ctx context.Context, tx *sql.Tx, notify NotifyConfig, teamID int64, payload amPayload, accepted []ingested) (int64, error) {
var firstName string
anyFiring, anyNew := false, false
for _, a := range accepted {
if a.deadman {
continue
}
if a.firing {
if !anyFiring {
firstName = a.name
}
anyFiring = true
}
if a.newOccurrence {
anyNew = true
}
}
if !anyFiring {
// A payload of nothing but resolutions never opens an incident.
return 0, nil
}
groupKey := payload.GroupKey
if groupKey == "" {
// Alertmanager always sends groupKey; a sender that does not still gets
// one incident per alert name rather than one giant shared incident.
groupKey = "groupless:" + firstName
}
var id int64
switch err := tx.QueryRowContext(ctx,
"SELECT id FROM incidents WHERE team_id = $1 AND group_key = $2 AND resolved_at IS NULL",
teamID, groupKey,
).Scan(&id); {
case err == nil:
return id, nil
case err != sql.ErrNoRows:
return 0, err
}
if !anyNew {
return 0, nil
}
return openIncident(ctx, tx, notify, teamID, groupKey,
incidentTitle(payload.GroupLabels, firstName), payload.GroupLabels, nil)
}
// openIncident creates an incident and assigns it to whoever is on call today,
// which is the point at which the schedule stops being decorative.
//
// The one place an incident is born, for both of the things that can raise one:
// the webhook, inside its transaction, and the dead man's switch sweeper, inside
// its own. Hence the querier rather than a *sql.Tx. A nil severity leaves the
// column for refreshSeverity to fill from the member alerts; the sweeper passes
// one because its incidents have no members to derive it from.
func openIncident(ctx context.Context, q querier, notify NotifyConfig, teamID int64, groupKey, title string, groupLabels map[string]string, severity *string) (int64, error) {
onCall, err := currentOnCall(ctx, q, teamID)
if err != nil {
return 0, err
}
labelsJSON, _ := json.Marshal(groupLabels)
if groupLabels == nil {
labelsJSON = []byte("{}")
}
var id int64
err = q.QueryRowContext(ctx, `
INSERT INTO incidents (team_id, group_key, title, group_labels, signature, status, severity, triggered_at, assigned_to)
VALUES ($1, $2, $3, $4::jsonb, $5, 'triggered', $6, $7, $8)
RETURNING id`,
teamID, groupKey, title, string(labelsJSON), incidentSignature(groupLabels, title), severity,
time.Now().Unix(), onCall).Scan(&id)
if err != nil {
return 0, err
}
if err := logEvent(ctx, q, id, evTriggered, nil, nil, nil); err != nil {
return 0, err
}
if onCall != nil {
// On an "assigned" event user_id is the assignee, not the actor.
if err := logEvent(ctx, q, id, evAssigned, onCall, nil, nil); err != nil {
return 0, err
}
}
// Queue the page, but do not send it here: this runs inside the webhook's
// transaction, and an HTTP call would hold a connection open across a
// network round trip. The notifier picks the row up within a tick.
if err := enqueueOpened(ctx, q, notify, id, onCall); err != nil {
return 0, err
}
// And start the escalation clock, if the team keeps one. In the same
// transaction, so an incident is never briefly open with nobody counting.
if err := startEscalation(ctx, q, id, teamID); err != nil {
return 0, err
}
return id, nil
}
// linkAlert adds an alert to an incident, emitting a timeline entry only the
// first time. Re-sends of an already-linked alert are silent.
func linkAlert(ctx context.Context, tx *sql.Tx, incidentID, alertID int64) error {
res, err := tx.ExecContext(ctx, `
INSERT INTO incident_alerts (incident_id, alert_id, added_at)
VALUES ($1, $2, $3)
ON CONFLICT (incident_id, alert_id) DO NOTHING`, incidentID, alertID, time.Now().Unix())
if err != nil {
return err
}
if n, _ := res.RowsAffected(); n == 0 {
return nil
}
return logEvent(ctx, tx, incidentID, evAlertAdded, nil, &alertID, nil)
}