a4fbd60441
The core of #4, and what #1 is for: terdut stops being one shared space. A team owns its incidents, alerts, schedule and integrations; a user sees exactly the teams they are in. Everything that existed moves into one Default team and every existing user becomes an owner of it, so the upgrade is a no-op for the people using it. Ingestion is the load-bearing half. An alert arrives on a team's integration key, and the key is both the credential and the routing: it says that the sender may post, and which team the alerts belong to. That also closes the unauthenticated webhook -- the old path stays for one release, deprecated and routed to the oldest team, so an upgrade does not stop delivering while somebody edits the Alertmanager config. Scoping is enforced in as few places as possible, because the failure mode is silent. serveAs loads the caller's memberships once; list queries carry `team_id = ANY(...)`; and every incident route goes through incidentIDParam, which now parses the id AND checks the team in the same call, so a new handler cannot remember the first half and forget the second. Anything in another team is 404, never 403: whether an incident exists is that team's business. Two bugs this found, both of which would have been silent: * upsertAlerts decided "is this a new occurrence" by looking up the fingerprint alone. Across teams that made team B's first alert look like a re-send of team A's, so it opened no incident at all. The lookups are keyed on (team_id, fingerprint) now, as the index is. * Every uniqueness rule was written for one tenant. Two teams watching two clusters legitimately see the same fingerprint, the same groupKey, and want somebody on call on the same day; all three constraints move to include team_id. Roles inside a team are separate from the system administrator flag: an owner configures the team, a member works its incidents, and an admin is NOT implicitly in every team -- administration is about accounts, not about reading other people's incidents. An admin can still repair a team whose owner has left, which is why requireTeamOwner lets them through. A shift can only be given to somebody in the team. Paging a person who cannot open the incident is worse than paging nobody. The UI is updated only as far as keeping it working: it loads the viewer's teams with the session and uses the first one, since nobody has a second yet. "On call now" shows every team the viewer is in, named only when there is more than one, so the common case reads exactly as before. The team switcher, badges and per-team settings pages are the next step. Breaking for API clients: the schedule endpoints moved under the team, and /api/schedule/current returns an array rather than an object or a 404. terdut-tui will need a version for that. Per-team dead-man configuration is deliberately not here. A heartbeat's incident already opens in the team whose key received it, which is the part that matters for isolation; moving the matchers out of env into per-team rows is a change to how deadman.go is configured rather than to who sees what. Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
75 lines
3.1 KiB
Go
75 lines
3.1 KiB
Go
package models
|
|
|
|
import "time"
|
|
|
|
// Incident is the human work item: the thing that gets acknowledged, assigned,
|
|
// snoozed, discussed and resolved. Alerts are the machine-owned signal records
|
|
// underneath it — many alerts map to one incident, correlated by the groupKey
|
|
// Alertmanager already computed from the operator's group_by configuration.
|
|
//
|
|
// Nothing here is ever written by the Alertmanager webhook except Status, which
|
|
// the webhook and the sweeper may flip to "resolved" once every member alert has
|
|
// stopped firing.
|
|
type Incident struct {
|
|
// TeamID is the team that owns this incident, fixed when it opens: an
|
|
// incident never moves between teams. TeamName rides along so the combined
|
|
// queue can badge each row without a second request.
|
|
TeamID int64 `json:"team_id"`
|
|
TeamName string `json:"team_name,omitempty"`
|
|
|
|
ID int64 `json:"id"`
|
|
GroupKey string `json:"group_key"`
|
|
Title string `json:"title"`
|
|
GroupLabels map[string]string `json:"group_labels"`
|
|
|
|
// Status is "triggered", "acknowledged" or "resolved".
|
|
Status string `json:"status"`
|
|
|
|
// Severity is the highest `severity` label across the alerts that were
|
|
// firing when it was last recomputed. It is deliberately not cleared when an
|
|
// incident resolves — a resolved incident should still say how bad it was.
|
|
Severity *string `json:"severity,omitempty"`
|
|
|
|
TriggeredAt time.Time `json:"triggered_at"`
|
|
|
|
AcknowledgedByID *int64 `json:"acknowledged_by_id,omitempty"`
|
|
AcknowledgedByUser *string `json:"acknowledged_by,omitempty"`
|
|
AcknowledgedAt *time.Time `json:"acknowledged_at,omitempty"`
|
|
|
|
AssignedToID *int64 `json:"assigned_to_id,omitempty"`
|
|
AssignedToUser *string `json:"assigned_to,omitempty"`
|
|
|
|
// SnoozedUntil hides the incident from the default queue without closing it.
|
|
// A timestamp in the past reads as "not snoozed"; nothing sweeps it.
|
|
SnoozedUntil *time.Time `json:"snoozed_until,omitempty"`
|
|
|
|
ResolvedAt *time.Time `json:"resolved_at,omitempty"`
|
|
|
|
// ResolutionSource is "alerts" when every member alert stopped firing, or
|
|
// "manual" when a human closed it. Manual resolution is terminal: a later
|
|
// occurrence opens a new incident rather than reopening this one.
|
|
ResolutionSource *string `json:"resolution_source,omitempty"`
|
|
|
|
ArchivedAt *time.Time `json:"archived_at,omitempty"`
|
|
|
|
// Alerts is populated by GET /api/incidents/{id} only.
|
|
Alerts []Alert `json:"alerts,omitempty"`
|
|
}
|
|
|
|
// IncidentEvent is one entry in an incident's timeline. The table is append-only
|
|
// and is the only history this server keeps — alert rows are mutated in place.
|
|
//
|
|
// Type is one of: triggered, alert_added, alert_resolved, acknowledged,
|
|
// unacknowledged, assigned, snoozed, unsnoozed, resolved, note. A nil UserID
|
|
// means the server acted rather than a person.
|
|
type IncidentEvent struct {
|
|
ID int64 `json:"id"`
|
|
IncidentID int64 `json:"incident_id"`
|
|
Type string `json:"type"`
|
|
UserID *int64 `json:"user_id,omitempty"`
|
|
Username *string `json:"username,omitempty"`
|
|
AlertID *int64 `json:"alert_id,omitempty"`
|
|
Detail *string `json:"detail,omitempty"`
|
|
CreatedAt time.Time `json:"created_at"`
|
|
}
|