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11 Commits

Author SHA1 Message Date
Niklas Ye 3183e7e5c5 Page the next person when nobody answers
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Closes #6, and closes the thing this whole line of work was opened for.
Until now an unacknowledged incident re-paged the same topic every
notify_repeat forever, which is a louder version of the same silence: if
the person on call is asleep, out of signal or has left the company,
nothing else happened.

A team can now configure an ordered ladder. Each level has a timeout and
a set of targets; a target is a named person or whoever the team's rota
says is on call today. That second kind is the one that keeps working
when the rota changes and nobody remembers to edit the policy. When a
level's timeout passes with the incident still triggered, the next level
is paged; off the end the chain repeats repeat_count times and then the
team's fallback topic is paged once. The incident stays open throughout,
because running out of people to wake is not somebody answering.

Escalation rides the notifier's existing 30-second tick and its outbox
rather than adding a second scheduler, and runs before delivery so a
level that comes due on a tick is paged on that tick. Each target gets
its own outbox row and therefore its own Acknowledge token: the button in
a notification must acknowledge as the person holding the phone, not as
whoever was paged first.

Acknowledging or resolving takes the incident off the ladder. Snoozing
pauses it -- a deliberate "not now" holds the ladder where it is and it
resumes when the snooze runs out, rather than carrying on without the
person who asked for quiet.

Reminders and escalation never both run. A team with a ladder gets
escalation; a team without keeps today's behaviour exactly. Both would
mean two pages for one silence, which is how a tool gets muted.

A level whose targets cannot be reached -- no topic, a disabled account,
an empty rota -- is entered anyway, recorded as "nobody reachable", and
the ladder moves on. Stalling on a rung that cannot ring would be the
failure this feature exists to prevent, wearing the feature's clothes. A
policy with such a level cannot be created, but an older row could hold
one.

The API replaces the ladder wholesale rather than patching a rung,
because the levels are an order: editing one has to answer what happens
to the numbering of the others, and a whole-ladder PUT makes that the
client's decision and the edit atomic.

Verified against a live server as well as in tests: alice paged, nobody
answers, bob paged, nobody answers, the fallback topic paged once and the
timeline reading "level 2: bob" then "escalation exhausted: paged
terdut-oncall-all" -- and a second incident acknowledged before its
timeout, which woke nobody else.

No UI yet. The team-settings screens for escalation, integrations and
dead man's switches are all still missing, and they are one piece of work
rather than three.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 18:37:54 +02:00
Niklas Ye 7c87ae2af8 Remove the unauthenticated webhook and the SQLite migration script
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Both existed to carry an upgrade across, and both upgrades are done.

/api/alertmanager/webhook took no credential at all: anything able to
reach the port could open an incident for anybody. v0.12.0 kept it,
deprecated, so the teams release did not stop delivery while the
Alertmanager config was edited, and logged a line per payload asking to
be moved. The cluster's Alertmanager now posts on an integration key --
verified in the log, every two minutes, with no deprecation line since
the rollout -- so the door can be shut rather than left ajar until
somebody remembers. A sender still posting there gets the JSON 404 every
unknown /api path gets.

The tests move with it, which they should have done anyway: the harness
mints an integration key for the default team and posts on that, so they
exercise the path production uses rather than one only they still used.

scripts/sqlite-to-postgres.go goes the same way. It was written to be
temporary, it was the last thing needing modernc.org/sqlite, and this
install migrated on 2026-09-20. `go mod tidy` drops the driver and its
six transitive dependencies with it; the module graph is now chi, pgx,
pgerrcode and x/crypto. Anyone still on v0.10.x can take the script out
of the v0.12.0 tag, which the README now says.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 18:11:30 +02:00
Niklas Ye 74359c72ab Give each team its own dead man's switches, and the UI a team to show
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The rest of #4. Two halves that belong together because they are the
same sentence from opposite ends: a team decides which of its alerts are
heartbeats, and the UI has to be able to say which team it is talking
about.

Switches were three environment variables, which made them one setting
for the whole install. That was the last piece of the alerting path a
team could not control: it could take its own alerts on its own key and
still not say which of them were heartbeats, or how long a silence had
to last. They are a row per team now, edited by an owner through
PUT /api/teams/{teamID}/deadman, and the sweeper runs each team against
its own matchers, timeout and severity.

The environment variables become the starting point rather than the
setting. Every team without a configuration is seeded from them at
startup, so an upgrade keeps watching exactly what it was watching, and
SeedDeadmanConfigs never overwrites -- a redeploy must not put the
environment's value back over an owner's edit. A team created later
watches nothing until somebody says otherwise: inheriting an
install-wide heartbeat would page a new team about a source it has never
heard of, and a switch nobody chose is the kind that gets muted rather
than fixed.

A matcher string with no alertname in it is refused at the door instead
of stored. Storing it would produce a switch that watches nothing
silently, which is the exact failure the feature exists to prevent.

NewRouter and Sweep lose their DeadmanConfig parameter -- there is no
longer one answer to hand them. The type stays, because parsing a
matcher string is still parsing a matcher string.

The UI side: rows in the queue carry a team badge, the filter row gains
a team chip per team, and "on call now" shows one card per team. All
three appear only when the viewer is in more than one team -- otherwise
they are the same word repeated down a list, which is noise rather than
information, and the single-team install reads exactly as it did before
teams existed.

Verified against a live two-team server as well as in tests: the
combined queue labelled by team, the team_id filter, a heartbeat that is
a heartbeat in one team and an ordinary alert in another, and a new
team's switches starting empty while the upgraded team keeps the
environment's.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 15:18:22 +02:00
Niklas Ye a4fbd60441 Scope everything to a team, and route alerts by integration key
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The core of #4, and what #1 is for: terdut stops being one shared space.
A team owns its incidents, alerts, schedule and integrations; a user sees
exactly the teams they are in. Everything that existed moves into one
Default team and every existing user becomes an owner of it, so the
upgrade is a no-op for the people using it.

Ingestion is the load-bearing half. An alert arrives on a team's
integration key, and the key is both the credential and the routing: it
says that the sender may post, and which team the alerts belong to. That
also closes the unauthenticated webhook -- the old path stays for one
release, deprecated and routed to the oldest team, so an upgrade does not
stop delivering while somebody edits the Alertmanager config.

Scoping is enforced in as few places as possible, because the failure
mode is silent. serveAs loads the caller's memberships once; list queries
carry `team_id = ANY(...)`; and every incident route goes through
incidentIDParam, which now parses the id AND checks the team in the same
call, so a new handler cannot remember the first half and forget the
second. Anything in another team is 404, never 403: whether an incident
exists is that team's business.

Two bugs this found, both of which would have been silent:

  * upsertAlerts decided "is this a new occurrence" by looking up the
    fingerprint alone. Across teams that made team B's first alert look
    like a re-send of team A's, so it opened no incident at all. The
    lookups are keyed on (team_id, fingerprint) now, as the index is.

  * Every uniqueness rule was written for one tenant. Two teams watching
    two clusters legitimately see the same fingerprint, the same
    groupKey, and want somebody on call on the same day; all three
    constraints move to include team_id.

Roles inside a team are separate from the system administrator flag: an
owner configures the team, a member works its incidents, and an admin is
NOT implicitly in every team -- administration is about accounts, not
about reading other people's incidents. An admin can still repair a team
whose owner has left, which is why requireTeamOwner lets them through.

A shift can only be given to somebody in the team. Paging a person who
cannot open the incident is worse than paging nobody.

The UI is updated only as far as keeping it working: it loads the
viewer's teams with the session and uses the first one, since nobody has
a second yet. "On call now" shows every team the viewer is in, named only
when there is more than one, so the common case reads exactly as before.
The team switcher, badges and per-team settings pages are the next step.

Breaking for API clients: the schedule endpoints moved under the team,
and /api/schedule/current returns an array rather than an object or a
404. terdut-tui will need a version for that.

Per-team dead-man configuration is deliberately not here. A heartbeat's
incident already opens in the team whose key received it, which is the
part that matters for isolation; moving the matchers out of env into
per-team rows is a change to how deadman.go is configured rather than to
who sees what.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 13:36:24 +02:00
Niklas Ye dc39e3a5d3 Move the database to Postgres, before teams need the schema
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First step of #1, and it goes first for one reason: #4 adds a team_id to
nearly every table, and doing that twice -- once for SQLite, once for
Postgres -- is work nobody gets paid for. The teams migrations now only
have to be written against one database.

The ten SQLite migrations are replaced by a single Postgres baseline
rather than ported one by one. They were incremental in a way that has
no value on a fresh install: 004 adds columns 008 drops again, and 008's
backfill rewrites data a Postgres database never had. The history stays
in git; the schema they add up to is now 001_baseline.sql.

Timestamps stay BIGINT unix seconds and are NOT converted to timestamptz.
Everything in Go already speaks epochs, so converting would have been a
second, larger change riding along inside this one. It is worth doing on
its own. The JSON columns did move to jsonb, because #4 will want to
filter and index on labels.

Most of the port is mechanical -- 170 placeholders from ? to $1 -- but
four things needed more than a search and replace:

  * Dynamically built WHERE clauses cannot keep their numbering straight
    by hand, so they hand out placeholders through sqlArgs instead. A
    filter can now be added or reordered without renumbering anything.

  * SUM(resolved_at IS NULL) was SQLite counting a boolean as 0 or 1.
    Postgres has no sum(boolean), and this was breaking every dead man's
    switch -- silently, since the sweeper only logs. Now COUNT(*) FILTER.

  * unixepoch() became FLOOR(EXTRACT(EPOCH FROM now()))::bigint. The
    FLOOR is load-bearing: a bare cast rounds half up, so a row written
    at .6 of a second claimed a timestamp a second in the future and
    disagreed with the time.Now().Unix() the Go side stamps.

  * The unique-violation check matched SQLite's error text. It matches
    SQLSTATE 23505 now, so a renamed constraint cannot turn a 409 back
    into a 500.

Tests need a real Postgres, because there is no in-memory Postgres the
way there was an in-memory SQLite. Each test gets its own schema on a
shared server -- cheaper than a database each, and still isolated.
TERDUT_TEST_DSN says where it is; `make test-db` starts one locally and
ci.yaml runs one as a service container. An unset DSN fails the suite
rather than skipping it: a run that quietly tests nothing is worse than
one that does not run.

TestMigration_BackfillCarriesAckAndComments is deleted along with the
migrations it replayed. What it protected -- an upgrade not losing
acknowledgements and comments -- now belongs to scripts/sqlite-to-postgres.go,
which is build-tagged so the SQLite driver stays out of the server
binary. Both are meant to be deleted once this install has migrated.

The chart loses the PVC, the data volume and the python backup sidecar,
and requires database.dsnSecret.name: it provisions no database and
cannot guess where the credentials live, so a render without it is meant
to fail. Backups move to where Postgres actually runs. The other half of
that -- the postgresql CR, the k8up pg_dump annotation and the network
policy -- is a change to the wrapper chart in Ryuvia/charts and is not in
here.

Verified rather than assumed: the gate is green with -race against
Postgres 17, govulncheck and gitleaks are clean, and the migration script
was run end to end against a SQLite database built at the old schema and
seeded in every table. Ids survive, so incidents keep their numbers and
every foreign key still points where it did; the identity sequences are
moved past the copied ids, and a webhook after the migration opened
incident 12 rather than colliding at 1.
2026-09-20 10:44:12 +02:00
Niklas Ye 14c24f8fda Notice when the Watchdog alert stops arriving
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Everything this server does assumes alerts arrive. If Prometheus stops
evaluating, or Alertmanager cannot reach us, nothing arrives — and
silence is indistinguishable from everything being fine. The cluster has
shipped the alert for exactly this case all along: Watchdog is
expr: vector(1), so it fires permanently and is re-sent forever, and it
is worth nothing unless something downstream notices it stop. Nothing
did. It arrived, opened no incident because a repeat_interval re-send is
not a new occurrence, and when the monitoring stack died the sweeper
quietly expired it and paged nobody.

So the handling is inverted for a configurable set of alerts: receiving
one opens no incident, and the absence of one does. TERDUT_DEADMAN_MATCHERS
selects them as label matchers, defaulting to alertname=Watchdog.

The unit of monitoring is the fingerprint rather than the alert name. Two
clusters sending the same Watchdog are two independent switches, so a
healthy one can never mask a dead one. Every matcher must name an
alertname, which keeps the sweeper's candidate query on alerts_name_idx
instead of JSON-extracting labels from every row, and leaves matching
with a single implementation.

A switch is dormant until its first heartbeat: a matcher nothing has ever
sent opens nothing, so a fresh deploy or a restored database does not
page. Resolving the incident by hand sticks, exactly as it does for an
alert-backed one, so a decommissioned source is a one-time page rather
than a nag; the switch re-arms only when the heartbeat comes back, and
dying again is a new incident.

The incident has no member alerts on purpose. Linking the heartbeat would
have the settled-incident cascade close it on the very sweep that opened
it, and there is no alert describing the problem anyway — the problem is
that no alert arrived. What happened is on the timeline instead, and
recovery is the only automatic way out.

One narrow exemption in the ingest guard makes recovery possible at all.
A heartbeat we declared dead is marked resolved, and the one that proves
us wrong carries the unchanged startsAt of an alert that never stopped
firing — so "resolution is terminal within an instance" would discard it
forever and a switch could die exactly once. The exemption is scoped to
resolution_source = 'deadman', which is the only resolution this server
infers from silence on a timeout of its own, so nothing another writer
set can be undone by a stale retry. Matched alerts are also held back
from the generic staleness expiry, which would otherwise resolve a
heartbeat as 'expiry' long before its own tighter deadline.

The timeout points the opposite way to TERDUT_STALE_AFTER: staleness is a
generous grace period around a repeat_interval you do not control, while
this is a deadline you set deliberately and configure the heartbeat's
route to beat. Inheriting a 4h or 12h repeat_interval gives a dead man's
switch with a twelve hour fuse, so the README spells out the route the
heartbeat needs.
2026-08-08 21:28:55 +02:00
Niklas Ye bc285799d1 Page the on-call person when an incident opens
An incident opened, got assigned to whoever held today's schedule entry,
and then sat there silently until somebody thought to look. The schedule
and the incident model were both built; nothing reached the person
holding the pager.

Notifications go out through ntfy, over plain HTTP with no new
dependencies. Delivery is an outbox rather than an inline call: the pool
is limited to a single connection, so a POST made while holding the
webhook's transaction would stall every other request behind it. The
webhook inserts a row and a notifier goroutine sends it within a tick,
retrying with exponential backoff.

Only opening an incident has to resolve a topic from scratch. Reminders
and all-clears reuse whatever that first notification chose, which keeps
configuration out of resolveIfSettled and gives the right rule for free:
you only hear that something resolved if you were told it started.

Each push carries an Acknowledge button, because the useful thing to do
at 3am is stop the pager without unlocking anything. It POSTs to an
unauthenticated /api/notify/ack/{token} — a notification body lives on
the ntfy server and in the device cache, so a real API key must never
appear in one. The token is minted per delivery, scoped to one incident
and one action, and expires in a day.

Reminders repeat until the incident stops being untouched. The stop
conditions are the states that already mean somebody has it: acknowledged,
snoozed, resolved, archived. Snooze is the mute button, so there is no
separate reminder cap.

Notifications sent to the fallback topic carry no Acknowledge button. The
topic is shared, and a button on it would let any subscriber acknowledge
as somebody else.
2026-08-07 08:51:38 +02:00
Niklas Ye 279ef6cf8b Turn incoming alerts into incidents
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The alerts row was both Alertmanager's record and the human work queue, and
the two have different owners. The webhook upsert rewrites that row on every
notification; acknowledgement, comments and archiving were columns on it that
the upsert happened not to touch. So an alert that resolved and re-fired days
later still read as acknowledged by whoever acked the first occurrence — the
ack outlived the thing it referred to. Nothing recorded transitions either:
rows are mutated in place, so there was no timeline and no way to compute how
long anything took.

Alerts are now read-only signal records with two states, and incidents are
the work item: triggered, acknowledged or resolved, with an assignee, a
snooze, notes and an append-only timeline. Many alerts map to one incident,
and a new occurrence opens a new incident, which is what makes a stale ack
impossible rather than merely unlikely.

Correlation uses Alertmanager's own groupKey. It already grouped the alerts
according to the group_by routing tree the operator configured and sends the
result on every webhook, where it was being discarded; adopting it means
changing group_by in alertmanager.yml changes correlation here, with no
second grouping scheme to configure and keep in sync.

An incident opens only when an alert transitions into firing — an unseen
fingerprint, a newer startsAt, or a resolved alert starting again. The
unchanged notifications Alertmanager re-sends every repeat_interval are none
of those. That rule is what lets manual resolution be terminal: without it,
closing an incident by hand would be undone by the next re-send of an alert
that never stopped firing, and the button would be a lie. Snooze covers the
"not now" case instead. Incidents otherwise resolve by cascade, once every
alert under them has stopped firing, whether by webhook or by expiry.

New incidents are assigned to whoever holds today's schedule entry. The
schedule table has existed since the first release with nothing reading it.

Also here, following from the split:

  - Incident severity is a high-water mark over its alerts, never lowered.
    An incident that hit critical was a critical incident, and downgrading a
    live one would demote it in the queue while the work is still open.
  - /api/stats/incidents reports MTTA and MTTR, null rather than zero until
    there is something to average. Neither was computable before.
  - Alert archiving becomes sweeper-only housekeeping; the archive people
    interact with is the incident's.

Breaking: the alert acknowledge, archive and comment endpoints are gone, and
the alert object drops the acknowledgement fields and gains incident_id. The
README maps each removed endpoint to its replacement. Migration 008 backfills
an incident per existing alert, archived ones included so no comment is
orphaned, carrying acknowledgements across and turning comments into timeline
notes.

Both documented alert contracts are untouched: received_at still advances on
every accepted payload, re-sends included, and resolution_source still says
how much to trust ends_at. The upsert is byte-for-byte what it was, now
running inside the ingest transaction.
2026-07-30 17:02:13 +02:00
Niklas Ye a602ff3efc Document received_at and resolution_source as public contract
The API reference listed endpoints but never the alert object's fields, so
two of them were load-bearing for clients while being described nowhere.
received_at appeared only in passing, as a stats filter; resolution_source
only inside the stale-expiry prose.

Both carry meaning a client cannot derive on its own. starts_at comes from
Prometheus and never changes for an alert instance, so received_at is the
only signal that a firing alert is still being refreshed — it advances on
every accepted webhook, including the unchanged notifications Alertmanager
re-sends every repeat_interval. resolution_source then says how much to
trust ends_at: under 'alertmanager' it is an end time somebody reported,
but under 'expiry' nothing ever reported one, so it is either a stale
watermark or the sweep timestamp, and only an upper bound.

README gains an alert object field table plus a contract section for each,
including the nullability rules and the advice to tolerate unrecognised
resolution_source values. The field comments in models.Alert now say these
are public API rather than ingest details, and the upsert carries a note at
the received_at line, which is where a regression would be introduced.

Three tests lock the newly documented behaviour, none of which was covered
before — the whole suite passed with the received_at bump deleted from the
upsert, because the expiry tests only ever set that column via SQL:

  - a re-send advances received_at and leaves starts_at alone
  - a discarded out-of-order retry does not count as a heartbeat
  - an expiry resolve preserves a reported ends_at watermark and stamps
    sweep time only when none was known
2026-07-30 09:02:44 +02:00
Niklas Ye 42e846f876 Expire stale firing alerts
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A resolved webhook was the only path out of the firing state, so a
notification that was dropped, silenced, or lost to a restart pinned an
alert as firing forever — Prometheus showed it resolved while
terdut-server kept listing it. The archiver only ever touched resolved
alerts, and both the list and stats queries compared status with plain
equality, so a stale row was indistinguishable from a live one.

A sweeper pass now resolves firing alerts on either of two signals: the
ends_at watermark Alertmanager sets on outgoing firing notifications has
passed (plus a grace period for clock skew), or no webhook has refreshed
the alert within TERDUT_STALE_AFTER (default 6h, above Alertmanager's 4h
repeat_interval). Such alerts get resolution_source = 'expiry',
distinguishing them from a real 'alertmanager' resolve.

Two related webhook bugs fixed alongside:

  - The upsert had no ordering guard, so a retried firing notification
    arriving after the resolved one resurrected the alert. Payloads for
    an older alert instance are now discarded: a stale retry carries the
    same startsAt, a genuine re-fire a newer one.
  - archived_at was never cleared on re-fire, leaving a re-fired alert
    archived and invisible in the default list.

Stats now exclude archived alerts to match the default list view; this
lowers historical firing/resolved totals.

The chart exposes both sweeper durations via sweeper.staleAfter and
sweeper.archiveAfter.
2026-07-28 11:49:39 +02:00
Niklas Ye 9b4ca1482f Stage 3: Alertmanager webhook ingestion and alert query API
- Migration 003: alerts table with fingerprint UNIQUE, JSON label/annotation
  columns, nullable ends_at, and indexed status/name/received_at
- POST /api/alertmanager/webhook — upserts each alert by fingerprint;
  zero endsAt ("0001-01-01") stored as NULL (still firing)
- GET /api/alerts — filtered list (?status, ?name, ?from, ?to, ?limit)
- GET /api/alerts/{id} — single alert lookup
2026-05-20 21:54:17 +02:00