Commit Graph

84 Commits

Author SHA1 Message Date
Niklas Ye c4833067f0 Build the clusters query with Sprintf, as the other handlers do
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gosec's G202 flagged the string concatenation in handleListClusters, and the
security job gates CI. The pieces joined were only placeholders and fixed
clauses, never request data, so this was not an injection; but every other
handler here builds its SQL with fmt.Sprintf over placeholders, and this one
now reads the same way. The query and its result are unchanged.
2026-10-08 18:28:26 +02:00
Niklas Ye a955356821 Filter the queue by cluster
A team with a cluster per alert source can now narrow the queue to one
cluster. A dropdown under the status chips lists the clusters, and appears
once there are two or more to choose between, the rule the team selector
follows. The choice is kept per browser, like the selected team, and dropped
if the server no longer knows the cluster rather than leaving an empty list
with no explanation. The status chip counts follow it, and a row leaves out
its cluster chip once the queue is narrowed to one.

The filter is on the server. The list is capped at 50 rows, so filtering what
is on screen would quietly miss older incidents in the Resolved and Archived
lists. GET /api/incidents takes ?cluster=<value>, matched against the
incident's `cluster` group label, and GET /api/incidents/clusters lists the
distinct values from the last 90 days (optionally for one team), so the
dropdown is not limited to what the current page happens to show. Both are
additive: no existing parameter or JSON shape changed, so terdut-tui keeps
working unchanged and has nothing it must mirror.

An incident carries the label only when `cluster` is in Alertmanager's
group_by, so the filter only sees those; the README says so.
2026-10-08 18:23:28 +02:00
Niklas Ye a23e88c16d Put the cluster first in an ntfy page title
A phone's lock screen cuts a long title off at the end, and an incident title
keeps its grouping labels there: "PodRestarting (cluster=prod-eu,
namespace=shop)". For a team with a Kubernetes cluster per alert source, the
cluster is the first thing a person wants and the first thing lost.

When the incident has a `cluster` group label, the title of the page now
leads with it, "[prod-eu] PodRestarting (namespace=shop)", and the label is
dropped from the parenthesis so it is not said twice, along with the
parenthesis itself if nothing else is left. The reminder and the resolution
use the same title, and the label is the one the web UI's chip reads. The
message body is unchanged.

An incident without a cluster label gets the same title as before, and
incidents that are already open keep theirs; only pages sent from now on
change. The constant originLabel names the label, as ORIGIN_LABEL does in the
web UI.

No endpoint or JSON shape changed, so nothing to mirror in terdut-tui.
2026-10-08 18:07:59 +02:00
Niklas Ye fb86a18988 Show which cluster an incident came from, as a chip
A team with one Alertmanager per Kubernetes cluster could not tell at a
glance where an incident started: the cluster was only a word inside the
title. When an alert carries a `cluster` label, the queue rows, the incident
page and the alerts list now show it as a chip in that cluster's colour, a
stable pick from the existing six-colour palette. A queue row drops
`cluster=...` from its title, since the chip says it, and the incident page
keeps the full title.

An incident has the label only when it is in Alertmanager's group_by, which
is also what keeps two clusters' identical alerts apart: incidents are matched
on the team and the groupKey, and the groupKey does not include external
labels. The README has a section on the two settings (Prometheus
externalLabels and group_by). The alerts list reads the label from the alert
itself, so it shows the chip with only the external label.

Web UI and docs only: no endpoint or JSON shape changed, so nothing to mirror
in terdut-tui. Nothing changes for a team whose alerts have no cluster label.
2026-10-08 17:24:52 +02:00
Niklas Ye 942517c7a8 Keep the scroll fade at the screen edge on the queue's filter row
The fade that hints at more filters to the right was an element inside the
scrolling row, so it scrolled away with the chips instead of staying at the
edge; the comment on it claimed the opposite. It is now a mask on the strip
itself, applied only while there is more to scroll to (fadeOnOverflow in
ui.js sets data-more), so it stays put and disappears at the end instead of
dimming the last chip.

The Team and Admin tab strips had an always-on mask from the earlier
"Sources is cut off" fix, which dimmed their last tab even when fully
scrolled; they use the same mechanism now.

Web UI only: no endpoint or JSON shape changed, so nothing to mirror in
terdut-tui.
2026-10-08 15:12:16 +02:00
Niklas Ye bcf1a3e99b Give the sidebar groups, and tidy the tables, disclosures and tab bar
The desktop sidebar is now grouped: Queue, On-call, Alerts and Stats; Team
and Admin; then Account at the foot, shown as the signed-in person with an
avatar and their name. The active item has a bar as well as a tint. The
queue's row of team chips is gone: the team selector is the one place the
team is chosen, and the chips offered the same choice a second time.

Tables get 16px between columns, so a right-aligned count no longer touches
the text beside it. An empty SSO group reads "Not configured" instead of a
dash, and the main action on each of those pages (New source, New switch,
Add member, Assign, and the admin Add, Create invite and Create) is a filled
button, with Edit and Cancel staying secondary. The bare triangles on
"Grouped by" and the label lists are real disclosure buttons: a chevron
that turns and a 44px target on a touch screen.

On a phone the More tab was a <button> that kept the browser's grey box, so
it looked highlighted next to four plain links. It now matches them, the
labels are 12px and the open tab's icon is filled.

Web UI only: no endpoint or JSON shape changed, so nothing to mirror in
terdut-tui.
2026-10-08 14:51:50 +02:00
Niklas Ye 7b9d309d13 Draw the rota as shift bars, and the escalation chain as a ladder
The rota put an initial on every day, so one person covering a week was
seven identical chips and a legend to decode them. A shift is now one bar
across its days with the person's name on it; a flat end with a chevron
means it carries on across the row break. Days with nobody on call are a
hatched amber bar while they can still be fixed and a quiet grey one once
they are history, and the footer is a green banner when the month is
covered or an amber one when it is not. Tapping a day still opens it: the
bars ignore the pointer, so the tap reaches the cell underneath. The month
title was monospace because its button borrowed .label, which belongs to
label chips; it has its own class now, and a Today button sits beside the
arrows.

The escalation card was a five-column table. It is now the ladder it
describes: a numbered step per level with its status and who it pages, the
wait before the next level on its own line, and what happens after the last
one at the bottom. With no fallback topic that last step is an amber
callout, with an Add fallback button for owners that opens the editor on the
field. That gap is what incident #36 hit.

Web UI only: no endpoint or JSON shape changed, so nothing to mirror in
terdut-tui.
2026-10-08 14:17:49 +02:00
Niklas Ye 7412456c5a Pad the settings cards, and make status and timeline readable at a glance
The Team settings cards (Escalation, Sources, Members, Switches, Single
sign-on) printed their text flush against the border with the button in the
corner: .card has never had padding and these never added any. A card with
a header row now pads itself, with the title left, the button right and a
divider before the content.

The incident page no longer carries the primary action twice. The copy up
by the status is gone and the sticky bar keeps it; Note is the timeline's
link, with Copy in the bar for a resolved incident, and the phone's More
sheet drops what the bar already shows. In the queue, a row's title wraps
to two lines so the namespace that tells rows apart is no longer cut off,
zero counts on the filter chips are dimmed, and a row omits the status the
filter already states and the team once the queue is narrowed to one.

Status colours failed 4.5:1 against their own fill in the light theme
(warning 3.6, info 4.1, critical 4.4, ok 4.45, snooze 4.49), so the light
tokens are darker; the dark theme already passed and is unchanged. Severity
badges now carry a shape as well as a colour, and each timeline event has an
icon. An escalation that ran out of levels, a failed notification and a
silent heartbeat stand out in amber or red.

Web UI only: no endpoint or JSON shape changed, so nothing to mirror in
terdut-tui.
2026-10-08 14:07:24 +02:00
Niklas Ye a8dc89e23d Make the web UI easier to read, and add a theme toggle
Secondary text was too dim to read: --faint sat at about 4.0:1 in the dark
theme and 3.3:1 in the light one, and it carries row ages, hints and labels.
It now clears 4.5:1 in both. The dark surfaces and borders are a step
further apart so cards stand out from the page, and the light borders a
touch stronger.

Account has an Appearance section with System, Light and Dark. System is
the old behaviour. The choice is per browser, kept in localStorage, and is
applied by a small js/theme.js loaded from <head> so there is no flash of
the other theme; the CSP allows no inline script, hence a file of its own.

On-call is redesigned: a hero card for who is on call now, with when the
shift ends for the selected team, and the week as seven day cells instead of
grouped rows. Today is marked with a neutral tint and a bar rather than the
accent colour, which now means only things you can act on; your own days are
marked by the "you" badge, not a fill. On a wide screen the hero and week sit
beside your shifts under a page title. The page stays read-only: shifts are
still edited in the TUI.

Smaller fixes: the team switcher no longer appears in the phone's bottom bar
as well as the top bar (a shared rule overrode the one that hides it); the
Team and Admin tab strips fade at the edge and scroll the open section into
view, so "Sources" is no longer cut off; and "All clear" is a green status
badge with a check instead of a grey pill that looked like a button.

Web UI only: no endpoint or JSON shape changed, so nothing to mirror in
terdut-tui.
2026-10-08 13:24:41 +02:00
Niklas Ye 3ced069134 Open switches, sources and members in a details sheet
The three team lists carried bare buttons on every row (Remove, Rename,
Revoke, Edit), which crowds a row that is meant for scanning and puts a
destructive action one stray click from every entry. A row now opens a
sheet with the facts the row has no room for, and the actions live
there: Edit and Delete for a switch, Rename and Revoke for a source,
Edit and Remove for a member. The guards are unchanged: owners only, the
last owner and SSO-managed members still cannot be removed, and every
destructive action still asks first.

Switches can finally be edited in place. The PUT endpoint has existed
since the operator needed it; the UI simply never called it, so changing
a timeout meant deleting the switch and losing its history. The edit
form is the add form, prefilled.

The first column of all three lists is now headed Name. Web UI only: no
change to any endpoint or JSON shape, so nothing to mirror in the TUI.
2026-10-08 11:46:09 +02:00
Niklas Ye 3613fd5732 Check rows.Err() in the remaining Next() loops (#27)
Incident list, the three stats breakdowns and the user list could return a
truncated result as if complete when the scan failed partway.
2026-10-08 09:00:54 +02:00
Niklas Ye dc62278788 Check rows.Err() after the timeline scan loop (#27) 2026-10-08 08:58:19 +02:00
Niklas Ye 0aaea8efb5 Record the actor on assign, archive and unarchive (#35)
Assign logged only the assignee (user_id), archive/unarchive logged nothing.
Migration 018 adds actor_user_id/actor_service_account_id to incident_events
for 'assigned'; archive/unarchive now log archived/unarchived events with the
caller via callerActorIDs. Timeline JSON gains actor_* fields; web timeline
renders them. Service accounts are still not assignable.
2026-10-08 08:53:04 +02:00
Niklas Ye 926aa2d3ec Add optional API key expiry and a missing way to list them
Part of the same security-hardening pass as the last five commits, and
the last item in its backlog. User API keys had no expiry at all --
unlike service-account keys, visibly distinct only by their "tdsa_"
prefix -- and, it turns out while implementing this, no way to list
them either: only create (returns the raw key once) and delete-by-id
existed, so a key's owner had no way to even discover what keys they
had short of remembering IDs from creation time.

handleCreateAPIKey takes an optional expires_in_days (0, the default,
keeps today's behavior: never expires, so no existing integration is
affected). apiKeyUser's lookup now carries `expires_at IS NULL OR
expires_at > now` as part of the query itself, the same way serveAs's
disabled_at check already works -- an expired key simply fails to
resolve, like a wrong one, rather than resolving and being caught
after the fact. New GET /api/users/{id}/api-keys (requireSelfOrAdmin,
same as create/delete) lists id/name/created_at/last_used_at/expires_at,
never the raw key.

Scoped down from the original plan on request: no web UI change, since
there turned out to be no existing API-keys UI at all to extend --
building one from scratch would have been a real feature addition, not
a hardening tweak.

Mirrored the additive expires_at field in terdut-tui's APIKey struct
(separate commit, separate repo) per this workspace's version-coupling
rule; the TUI does not create or list expiring keys itself yet.

New tests (api_keys_test.go): default never-expires, expires_in_days
sets expires_at, out-of-range values rejected, an expired key fails
auth after a fresh one worked, the listing never includes the raw key.
Also added the new GET route to authz_scope_test.go's self-or-admin
table from the previous commit.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-07 22:31:44 +02:00
Niklas Ye a2ca9c25d0 Add a regression test for the team/admin/self authorization pattern
Part of the same security-hardening pass as the last four commits.
terdut-server's authz is already solid -- centralized predicates
(requireTeamMember, requireTeamOwner, requireSelfOrAdmin, AdminOnly)
rather than ad hoc per-handler checks, confirmed by spot-checking several
handlers while writing this. But it is enforced by convention, not the
type system: a future handler that forgets its guard would compile and
read fine on review, exactly like one that remembers it.

authz_scope_test.go builds two teams and, for every team-scoped route
(members, OIDC groups, invites, escalation, dead man's switches,
integrations, schedule, plus every /api/incidents/{id}/... route, scoped
by the incident's own team_id through incidentIDParam's single
chokepoint), calls it as one team's owner against the other team's
resources and asserts 404 -- requireTeamMember and requireTeamOwner both
answer a non-member that way. Separate tests cover AdminOnly's routes
(403 for a non-admin) and requireSelfOrAdmin's (403 for a non-admin
acting on someone else's account).

Verified the test actually catches a regression, not just that it
passes today: temporarily removed handleListTeamMembers' requireTeamMember
call, confirmed exactly that one subtest failed and nothing else did,
then put it back.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-07 22:21:46 +02:00
Niklas Ye f15db0e20a Add gosec to CI; fix the one real finding it surfaced
Part of the same security-hardening pass as the last two commits. make
lint was go vet only; govulncheck and gitleaks already scanned deps and
secrets on every push, but nothing read this repo's own source for
risky patterns (weak crypto, injection shapes, insecure cookies, ...).

New `make security-code` runs gosec, wired into ci.yaml's security job
alongside the other two. G104 (unchecked error) is excluded at the
Makefile level: every one of its 41 initial hits was this codebase's
existing, deliberate idiom for a best-effort write or an already-
reviewed json.Unmarshal of its own JSONB, predating gosec, and the rule
cannot tell that apart from a mistake -- seventeen individual #nosec
comments would hide a future real G104 regression in the suppression
noise rather than surface it. Reasoning is on the Makefile target.

Of the 12 remaining hits:
  - Genuinely real: oidc.go's callback logged error_description (and,
    two call sites down, identity.Subject) via %s before the request's
    state was even checked against its cookie -- an attacker-reachable
    value going into the log unquoted. Switched to %q, matching
    identity.Username's existing treatment, so a value holding a
    newline can't forge a second log line.
  - False positives, annotated inline rather than globally suppressed:
    4x G124 on cookies that already set Secure via cookieSecure(...)
    (a function call, not the literal `true` the rule wants), 3x G202
    on sqlArgs-built queries that only ever splice in a "$N"
    placeholder, never a value, and the remaining 5x G706 on log lines
    that were already %q-quoted -- gosec's taint analysis doesn't
    model format verbs, so it flags the tainted argument regardless.

Also fixed handleMe's swallowed Scan error (gosec's catch, pre-fix):
a transient DB error left hash/dismissed at their zero values and the
response claimed no password and no onboarding dismissal regardless
of the truth, rather than surfacing a 500.

Checked both workflow files for the injection class letsvisit found
there (a `${{ }}` expression spliced straight into a `run:` block):
every one here already goes through `env:` as a quoted shell variable,
documented in ci.yaml's own header comment. Nothing to fix.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-07 22:12:31 +02:00
Niklas Ye b82c10acf4 Back the login/signup/OIDC/device rate limiters with Postgres
Part of the same security-hardening pass as the body-size/header commit.
loginLimiter was an in-memory, per-process sync.Mutex+map -- fine for one
replica, but charts/terdut-server/values.yaml has set replicaCount: 2 in
production since v0.37.0. Each pod counted only its own traffic, so every
limit it guarded (failed logins, sign-ups, OIDC/device-login starts) was
effectively twice as generous as the constants say, not just in theory.

loginLimiter now stores its counters in a new rate_limit_counters table
(migration 016) instead of a map; blocked/fail/clear take a context and
query/upsert/delete a row keyed by the same strings callers already used
(username, client address, "signup:"+address, ...). Semantics are
unchanged -- a fixed window that resets rather than slides -- so no call
site's behavior changes, only where the count lives. Added purgeRateLimits
to the sweeper, alongside purgeSessions/purgeAckTokens, so expired windows
don't accumulate.

New internal (package api) tests in rate_limiter_test.go cover the basic
behavior plus the regression this exists to fix: two loginLimiter values
sharing one database, standing in for two replicas, now see one combined
count instead of each keeping their own.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-07 22:03:51 +02:00
Niklas Ye 7cd6fbf571 Cap request body size and add baseline security headers
Part of a security-hardening pass (see wiki for the full backlog).
decodeJSON had no size limit at all, so every JSON endpoint -- including
the two unauthenticated ones (bootstrap, the Alertmanager webhook) --
would buffer an attacker-supplied body of unbounded size before it was
even validated. decodeJSON now wraps the body in http.MaxBytesReader at
a 1 MiB default; the webhook gets its own 8 MiB cap via decodeJSONLimit,
since a real Alertmanager batch can be bigger than an ordinary API body.

Also adds a securityHeaders middleware, applied globally: nosniff on
every response (previously only the static site got it), and HSTS
(180-day max-age, conservative on purpose) whenever cookieSecure's
signal says the browser is on HTTPS. Checked the chart/gateway config
first -- neither sets HSTS anywhere, so this was a real gap.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-07 21:57:00 +02:00
Niklas Ye 9da913080f Stop 500ing when a service account acts on an incident
Every incident-mutation handler read userFromContext(ctx) and wrote the
result's .ID into acknowledged_by/incident_events.user_id without checking
the ok bool. For a team-scoped service-account caller this returned a
zero-value user id, which violated the users(id) FK and 500'd on
acknowledge, unacknowledge, resolve, snooze, unsnooze and create-note.
handleDeleteNote didn't crash but silently matched zero rows instead
(WHERE user_id = 0), so a service account could never delete its own note.

Add acknowledged_by_service_account_id (incidents) and service_account_id
(incident_events) as nullable FKs to service_accounts(id), parallel to and
mutually exclusive with the existing human columns (migration 015, with a
CHECK enforcing the exclusion). Route every one of the six handlers plus
delete-note through a new callerActorIDs() helper that branches on
Caller.AsHuman()/ServiceAccountID() instead of assuming a human, and thread
a serviceAccountID parameter through logEvent and the new
acknowledgeIncidentAs (acknowledgeIncident itself is untouched: its only
other caller, the push-notification Acknowledge button, is always human).
Render the new actor distinctly from both a human and "the server acted"
in the web UI's incident timeline and facts card.

handleIncidentAssign, handleIncidentArchive and handleIncidentUnarchive are
deliberately not touched here — they track no actor at all today, for
anyone, which is a separate pre-existing gap (follow-up issue to come).

Fixes #25
2026-10-07 21:09:31 +02:00
Niklas Ye fa6d82d6e5 Fix desktop layout bugs and show more incident actions directly
On-call, the incident queue and the account page all had latent CSS bugs
that only show up once the browser is wide enough to hit the desktop
breakpoint (900px+):

- On-call: .days reset its own margin to 0, which canceled the page-wide
  auto-centering on just that element, leaving the day list pinned to the
  left edge while every other card on the page centered normally.
- Queue: the list pane stayed capped at 340-420px even with nothing
  selected, leaving the rest of the screen empty. It now fills the width
  until an incident is picked, then goes back to list+detail.
- Account, admin user and admin team: .btn and .back-link are inline-flex,
  and margin:auto only centers a block box, so the Sign-out button and the
  two admin back-links sat left of their sibling cards instead of matching
  their width. Wrapped each in a block div.

The incident detail action bar also folded Assign, Add note, Resolve and
Clear acknowledgement into a "More" sheet sized for a phone's width.
Desktop has the room, so it now shows them as direct buttons and hides
More instead; Copy incident stays out of the bar since the header already
has its own button for it.

Filed as niklas/terdut-server#31, #32, #33, #34, each with a screenshot.
2026-10-04 14:26:16 +02:00
Niklas Ye 9e5b085d8b Resolve the new-incident insert conflict instead of dropping the payload
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openIncident's INSERT had no ON CONFLICT clause, relying entirely on
incidentForGroup's earlier SELECT to avoid a duplicate. On more than
one replica, two webhook deliveries for the very first occurrence of
a brand-new groupKey can both pass that SELECT before either INSERTs;
the loser then hit incidents_open_group_key_idx's unique violation,
which rolled back its whole transaction — including that payload's
alert upserts, done earlier in the same transaction. ingest's error is
only logged and receiveWebhook answers 200 regardless, so nothing
retried it: the loser's alerts silently never existed.

Add ON CONFLICT (team_id, group_key) WHERE resolved_at IS NULL DO
NOTHING to the INSERT, matching the partial unique index. Postgres
only resolves that conflict after the winning transaction commits (or
rolls back), so by the time RETURNING comes back empty,
existingOpenIncident's follow-up SELECT is guaranteed to see the
winner's row. The loser attaches to it instead of failing outright,
and the rest of its payload commits normally. Covers both callers,
since the dead man's switch sweeper shares this same function.

New test (package api_test, fires N webhook deliveries for one
groupKey from a synchronized start with distinct fingerprints, so
they aren't accidentally serialized by upsertAlerts' own per-
fingerprint lock) confirmed meaningful: with the ON CONFLICT clause
reverted, it fails 10/10 on a missing alert fingerprint; restored, 0/10.
Note while building it: "exactly one incident" alone cannot
distinguish fixed from broken, since the DB's own unique index already
guarantees that either way — the real signal is the loser's payload
surviving.

Chart comment updated: all three of the chart's original reasons for
Recreate are now addressed in code, though replicas stays at 1 and the
strategy stays Recreate pending a deliberate decision to raise it.

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-03 11:58:39 +02:00
Niklas Ye 0050738ca0 Advisory-lock DB migrations against concurrent replica startup
Migrate's check-then-apply loop against schema_migrations had no
locking: two replicas booting at once against a fresh or
partially-migrated database could both pass the "not yet applied"
check for the same file and race applying it, crashing whichever lost
the duplicate-key insert (confirmed: reverting the lock fails the new
test 10/10 on a duplicate-key violation, racing as early as the
CREATE TABLE IF NOT EXISTS schema_migrations statement itself).

Hold a Postgres advisory lock for Migrate's whole run, on a dedicated
connection reserved via db.Conn so lock and unlock happen on the same
session. Blocking (pg_advisory_lock), unlike the archiver/notifier's
pg_try_advisory_lock: on boot there's no later tick to defer to, so a
second replica should wait for the first to finish migrating rather
than skip ahead.

Adds internal/db's first test file, exercising two concurrent Migrate
calls against a fresh schema.

Still open: the new-incident-insert race on a webhook for a brand-new
groupKey, noted in the chart's updated comment. Login rate limiting
staying in-process, diluted across replicas, is an accepted tradeoff.

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-03 11:43:09 +02:00
Niklas Ye 42180948d1 Guard the archiver and notifier passes with a Postgres advisory lock
Both background loops run unconditionally on every instance with no
coordination between them, which the chart's replicas: 1 + strategy:
Recreate exists specifically to paper over: with more than one replica,
every one of them would sweep and deliver notifications independently,
and two overlapping during a rollout would both page for the same
incident.

Add withAdvisoryLock, which takes a Postgres advisory lock on a
dedicated connection and runs a pass only if it gets the lock,
otherwise skipping until the next tick. Wire StartArchiver and
StartNotifier through it with their own lock keys, so Sweep and
NotifySweep themselves are untouched and every existing test calling
them directly keeps working unchanged.

This also closes the notifier's double-delivery race in passing: two
replicas can no longer both be inside deliverPending at once, since
only one can hold notifierLockKey at a time.

Deliberately not addressed here, and still blocking a replica count
above 1: the in-memory login rate limiter, the unlocked migration
runner, and the new-incident-insert race on a webhook for a brand-new
groupKey. Noted in the updated chart comment.

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-03 11:36:48 +02:00
niklas 43beda9a30 Merge pull request 'Fix the queue chip fade falling short of the right edge' (#30) from fix-chips-fade-edge into main
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2026-10-03 07:36:12 +00:00
Niklas Ye 710521a73c Fix the queue chip fade falling short of the right edge
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position: sticky, as a flex item of the row it's pinning itself
against, interacted with that row's gap and its own negative margin in
a way that landed it short of the true edge -- visibly, a sliver of
the next chip stayed poking out past where the fade should have
covered it, which is the "ends before the screen edge" bug reported
against the release.

Replaced with the simpler, better-supported pattern for this: an
absolutely positioned overlay against a position:relative, overflow:
auto parent. Unlike a sticky descendant, an absolutely positioned one
is resolved against the parent's own (non-scrolling) box, so it stays
flush with the real edge regardless of scroll position, without the
flex-gap/margin interaction that caused this.

Verified visually: a standalone reproduction of both versions,
screenshotted with Chromium's headless_shell (no browser automation
tool available in this environment, but the binary's right there) --
the old version shows the next chip's edge peeking past the fade, the
new one doesn't.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-03 09:33:33 +02:00
Niklas Ye 1770e5d945 Fix Stats/Admin/Account showing in the bottom bar too
CI / chart (pull_request) Successful in 1s
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.nav-link-secondary's display:none sat before .nav-link's own
display:flex in the file. Both are single-class selectors, so they tie
on specificity, and a tie is broken by which one comes later in the
file -- not by which class the element happens to carry. .nav-link's
declaration, being later, won for every element wearing both classes,
so Stats/Admin/Account rendered as three extra tabs on the phone bar
instead of folding into "More" as intended.

Moved the rule below .nav-link instead of changing either declaration,
since nothing about the values was wrong -- only their order was.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-03 09:22:48 +02:00
Niklas Ye 91f03c21e8 Web: visual design pass (issue #26)
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CI / test (pull_request) Successful in 4m49s
Addresses the screenshot-review feedback in #26. No framework or build
step added — all of this stays within the existing plain HTML/CSS/
vanilla-JS + go:embed architecture.

- Nav: re-enable the bottom tab bar that was already built and
  switched off (Queue/On-call/Alerts/Team + a "More" sheet for
  Stats/Admin/Account), replacing the hamburger on phone width.
- Queue: chip counts, a scroll fade on the filter row, a
  "Triggered Xh ago" + severity label per row, a chevron on the team
  switcher so it reads as a dropdown.
- On-call: collapse repeated same-person days into shift bars (week
  view and "your shifts" both), show the week as a date range with
  the ISO week number as secondary text, split "Current shift" out
  from "Next shifts" with "ends in Nd", a pill badge + row highlight
  for "you".
- Incident detail: fix the actual bug behind the duplicate
  "acknowledged" timeline entries (acknowledgeIncident's UPDATE had no
  guard on the incident's current status, so acknowledging an
  already-acknowledged incident silently re-logged the event — now
  idempotent, with regression tests on both the authenticated route
  and the ntfy ack-button route). Relabel escalation re-pages so they
  don't look like the same page landing twice. Copy the primary action
  up near the top. Label the "···" button. Group the timeline by
  phase (triggered/acknowledged/resolved). Add an "at a glance"
  summary row (duration/severity/responsible) and collapse the group
  labels by default.
- Team overview: reword the vague copy ("One owner." etc.) into plain
  labels.
- Empty states: fill in missing icons/one-liners across queue,
  alerts, stats and the incident timeline.
- CSS: fix card padding bugs, verify link contrast already passes AA,
  introduce a --fs-* type-scale token set and migrate the few
  genuinely isolated cases onto it (left sizes tied to a fixed shape,
  a deliberately prominent display, or a non-negotiable constraint
  like the iOS-zoom-prevention input size as documented exceptions
  rather than guess at a render this change can't see).

Verified with the full fmt/lint/test/helm-lint gate, plus a live
instance against the test DB with seeded incidents and schedule data
to trace the on-call grouping and timeline phase-splitting logic
against real API responses.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-03 09:01:54 +02:00
Niklas Ye 774fdfcaa8 internal/api: unify human/service-account authz into one Caller type
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ctxUser/ctxTeams (human) and ctxServiceAccount (+ a synthetic ctxTeams
entry, service account) used to be two parallel, un-unified context
representations -- every authz predicate had to remember which one(s) it
needed, and every place that forgot either wrongly 403'd a service account
(terdut-server#23, terdut-operator#3), crashed on an unchecked zero-value
user id, or silently no-op'd. New internal/api/caller.go collapses both
into one Caller, stored under one ctxCaller key by serveAs/serveAsServiceAccount;
every existing predicate (userFromContext, callerTeamIDs, callerRole,
callerIsAdmin, isInstanceServiceAccount, AdminOnly, requireSelfOrAdmin,
requireTeamOwner, OperatorModeBlock) now reads through it, with identical
behavior for every untouched call site (alerts.go, incidents.go,
schedule.go, stats.go, etc.) -- confirmed by the full existing suite
passing unchanged.

Four real fixes land alongside the refactor, not just the restructuring:

1. callerMayManageServiceAccount gains the one load-bearing branch this
   exists for: an instance-scoped service account may now manage (mint or
   revoke a key on) any team-scoped account, not only a human admin, that
   team's human owner, or the account itself. handleCreateServiceAccount
   already let an instance-scoped caller *create* a team-scoped account for
   any team; adopting or rotating one it didn't just create in the same
   call -- terdut-operator's own documented crash-window recovery -- had no
   equivalent permission and 403'd forever. Closes terdut-operator#3.

2. handleCreateInvite wrote a service-account caller's zero-value user id
   straight into invites.created_by (nullable, but never passed as nil),
   which foreign-key-violates against users(id) -- a 500, not success, for
   any team-scoped service account minting an invite. Fixed the same way
   handleCreateServiceAccount already handles the analogous case. Found
   live while verifying this change, not filed separately since it's fixed
   in the same place it was found.

3. handleMe and handleTestNotification 500'd for a service-account caller
   (fetchUser/the ntfy_topic lookup against a zero-value user id that
   matches no row); handleDismissOnboarding silently no-op'd (UPDATE ...
   WHERE id = 0). All three now call Caller.AsHuman() and return an
   explicit 403 ("this endpoint is for human accounts only").

4. Ratifies, rather than further narrows, two capabilities a team-scoped
   service account already had by construction and this document's own
   text once called "a gap acknowledged rather than closed": owner-equivalent
   reach over membership/invites, and minting another service account for
   its own team. terdut-operator's new TerdutTeam invite-minting feature is
   about to depend on the first one, so this makes it documented, tested,
   intentional behavior instead of an accident nobody was supposed to rely
   on.

AdminOnly/requireSelfOrAdmin are unchanged in effect: still human-only,
forever, for every scope of service account -- confirmed by
TestAdminOnly_RefusesEveryServiceAccountScope. terdut-server#23's named
routes (POST /api/users, PUT /api/admin/settings) were never the right
thing to widen; its real fix is the terdut-operator invite feature,
recorded in SERVICE-ACCOUNTS.md's "What this unblocks" and closing that
issue once it ships.

SERVICE-ACCOUNTS.md amended in place (not a new file, its own established
convention) to describe the as-built Caller model, correct its own
aspirational claim about AdminOnly that TEAM-LOOKUP.md had already flagged
as not matching shipped code, and record all of the above.
2026-10-02 21:52:43 +02:00
Niklas Ye fc9f47cc8d Refuse an OIDC sign-in from creating the very first user
Closes the race terdut-operator#1 found: /api/bootstrap and OIDC
auto-provisioning both key off the same signal (SELECT COUNT(*) FROM
users) with no coordination between them, so an otherwise-ordinary OIDC
sign-in against a freshly-created, not-yet-bootstrapped install could
create user #1 itself and take the one slot /api/bootstrap expects to win
uncontested (terdut-operator's own design, DESIGN.md §1/§6, assumes it is
the only caller). The operator has no way to recover from losing that
race -- it never gets a credential, and nothing it owns can clear the
occupying user row.

resolveSSOUser now checks the same gate handleBootstrap already does,
right where it's about to create a brand-new user (an identity nobody has
linked yet, that also matches no existing local account by email) -- not
anywhere else, since every other sign-in on an already-bootstrapped
install is unaffected. New sso_error code `not_bootstrapped`: the person
sees "this install is still setting up, try again in a moment" and a
second attempt once something has actually bootstrapped succeeds
normally, same as any other first sign-in.

Does not fix the other half of that issue (BootstrapStateLost's own
"delete and recreate" instructions still don't work once something has
occupied the slot some other way) -- this closes the specific race, not
every path to that state.
2026-10-02 09:12:32 +02:00
Niklas Ye bc9f793f1f Add GET /api/teams?name= (TEAM-LOOKUP.md)
CI / chart (push) Successful in 1s
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Resolves the gap TEAM-LOOKUP.md raised: an instance-scoped service
account had no way to recover a team's id after a 409 on POST
/api/teams, unlike the already-solved equivalent for service accounts
themselves (GET /api/service-accounts?name=).

Same route, extended the same way handleListServiceAccounts already
branches on ?name=: unset behaves exactly as before (the caller's own
teams via team_members); set looks up one team by exact name, open to
any authenticated caller -- not gated by isInstanceServiceAccount or
AdminOnly, since what it discloses (a name is taken, nothing about who's
in it) is the same low sensitivity that lookup already accepts for
service-account names.

Tests cover the exact motivating scenario (create, 409 on a retry,
recover the id via ?name=), the empty-array-not-an-error case, that no
role/source is reported for a non-member match, and that a caller who
isn't a member of the matched team still gets it.
2026-10-01 10:49:11 +02:00
Niklas Ye a4dd60f6b8 Add service accounts and operator mode
Service accounts (SERVICE-ACCOUNTS.md) are a scoped, non-human credential:
not a users row, so they never touch OIDC sync, login or the is_admin flag.
Instance scope can create a team and mint a team-scoped account for it;
team scope is owner-equivalent for that one team and nothing else. This is
what unblocks terdut-operator's DESIGN.md §6 — no more impersonating a
human admin, and a real rotation story instead of the unworkable
delete-and-re-bootstrap /api/bootstrap can't actually do.

- migration 014: service_accounts + service_account_keys
- POST /api/service-accounts, POST/DELETE .../keys, GET ?name= self-lookup
- AuthMiddleware resolves a tdsa_-prefixed key to a distinct principal;
  a team-scoped account gets a synthetic single membership so
  requireTeamMember/requireTeamOwner work on it unmodified
- handleCreateTeam accepts an instance-scoped caller; the team it creates
  has no human owner, which is the expected shape for one an operator is
  about to hand a team-scoped credential to

Operator mode (TERDUT_OPERATOR_MODE / values.operatorMode) declares an
install gitops-managed: session and user-API-key writes to teams,
escalation policies, dead man's switches and integrations get 403
reason=operator_managed, while a service account's writes still go
through. Team membership/invites and the schedule are deliberately left
out — never gitops-managed by design, and still human day-to-day work.
/api/auth/config reports operator_mode so the web UI can grey these
sections out from the start rather than only after a write fails.

Also: GET /api/version (both terdut-tui and terdut-operator currently
detect server capability by route-probing; this gives them a real answer),
and a PUT for dead man's switches so a reconciler can update one in place
instead of deleting and recreating it.
2026-09-29 21:25:17 +02:00
Niklas Ye b610b1817a Fold the account page's ntfy and password forms behind disclosures
Both sat open by default, competing with the rest of the page for
attention on every visit even though most visits need neither. Team's
rota already has the same problem for its bulk-assign form and solves
it with a native <details>/<summary> disclosure, styled generically in
app.css; this reuses that idiom rather than inventing a JS toggle.

Each section now shows a one-line status (the topic, or whether a
password is set) with the actual form folded under a summary naming
the action ("Set a topic" / "Change topic", "Set a password" /
"Change password"). A successful save closes the fold and confirms
with a toast, since the point of folding is that a saved form goes
back to being just a status line; a validation or API error keeps the
fold open and shows inline, next to the field it's about.

The password section's heading no longer says "Change password" or
"Set a password" itself, since that verb now lives on the summary; it
just says "Password", matching the existing SSO-off case.
2026-09-27 22:04:59 +02:00
Niklas Ye 33356ca978 Add a global, colour-coded team selector to the nav
state.js's currentTeam() was hard-coded to teams[0] and never really meant
"the team currently selected" — team.js's settings page and queue.js's
filter chips each kept their own separate, unsynchronized notion of "which
team" instead, so picking one on one page had no effect on the other.

Replaces both with a single state.selectedTeamID, set only through the new
setSelectedTeam (persisted in localStorage, unlike the queue's old per-tab
sessionStorage filter) and broadcast to listeners via onTeamChange. A new
teamselector.js control — a coloured dot plus the team's name, or "All
teams" — sits at the top of both the desktop sidebar and the mobile topbar,
opening the existing bottom-sheet menu to switch. Shown only once someone is
in more than one team, matching every other team-aware control in this app.

Colours come from a new teamColorClass() in format.js, hashing a team's id
into the six-colour rc1..rc6 palette already used for the rota's per-person
chips, so no schema or API change is needed. The queue's team filter chips
pick up the same colours.
2026-09-27 18:14:54 +02:00
Niklas Ye 5b4683febf Let each team name its own OIDC group, not a global mapping
Team membership from single sign-on used to come from one env var,
TERDUT_OIDC_GROUP_MAPPINGS, matched against a team by name and creating
the team if none existed. That put the decision in the server's
environment rather than the team's own hands, needed a restart to
change, and let a typo in a team name silently create a stray team.

Each team now carries its own oidc_member_group and oidc_owner_group,
set by its owner (or an administrator) from the Members tab, or PUT
/api/teams/{teamID}/oidc-groups. The "highest role wins" rule
TERDUT_OIDC_GROUP_MAPPINGS used to apply across mappings now applies
across one team's own two fields: being in both makes somebody an
owner. The sync no longer creates a team by name; a group only ever
grants into a team that already exists.

This is a breaking change for anyone already using
TERDUT_OIDC_GROUP_MAPPINGS, deliberately not auto-migrated: an
OIDC-sourced membership is dropped at a user's next sign-in until its
team's owner re-sets the group. The README's OIDC section spells out
the migration and the risk of a visible access gap during it.

TERDUT_OIDC_ADMIN_GROUP and TERDUT_OIDC_ALLOWED_GROUPS are untouched --
only team membership moved. terdut-tui needs no change: it only reads
GET /api/teams and GET /api/teams/{id}/members, and neither response
shape moved.
2026-09-27 11:43:57 +02:00
Niklas Ye a27ff49171 Sign in through an OpenID Connect provider, and from a terminal
terdut can now sign people in through any OIDC provider (written against
Authentik), and let groups at the provider decide who may sign in, which
teams they belong to and whether they administer the install. Password
login keeps working alongside it; TERDUT_PASSWORD_LOGIN=false turns it off,
and is refused at startup unless SSO is configured. With no TERDUT_OIDC_*
setting nothing changes, so every existing install behaves as before.

Identity is (issuer, subject), never email or username: those are mutable
at the provider and a recycled address must not inherit an account. An
existing user is linked by email only when the provider marks it verified,
or TERDUT_OIDC_TRUST_EMAIL is set, which Authentik needs.

Group grants are marked source='oidc' on team_members and users, and the
sync changes only those rows. Hand-made memberships and administrators
are left alone, and the sync bypasses the last-owner and last-admin guards
because the provider is the source of truth for what it grants. Editing
managed access by hand is refused with 409, since the next sign-in would
undo it. The web UI badges it as SSO and disables the controls.

Groups are read only at sign-in, so an SSO session carries a hard ceiling
(sessions.max_expires_at, 12h by default) that sliding never extends.
There is no refresh token, which means API keys of somebody removed at the
provider stay valid until an administrator disables the user. That is
accepted and documented, not fixed.

A client with no browser, the TUI over SSH, signs in with a device code
run by terdut itself (POST /api/oidc/device and /device/token), so the
terminal never talks to the provider and ends up with the ordinary
terdut_session cookie. Only a browser session can approve a code; an API
key cannot. /device?code= sends a signed-out visitor through sign-in and
back, which is what oidc_logins.next is for.

oauth2 is pinned to v0.36.0: v0.37 needs Go 1.26 and the Dockerfile
builds on 1.25.

Migrations 011 and 012 add tables and defaulted columns only.
2026-09-26 21:37:40 +02:00
Niklas Ye b2c3868619 Fix the web UI stuck on its loading spinner
format.js defined isoWeek twice. 9d1df2b added a second copy for the
week numbers on the rota without noticing the first, which already
exported the same function. A duplicate function declaration is legal in
a plain script but an early SyntaxError in an ES module, so the browser
refused format.js, every module importing it, and with them app.js. Its
boot() is what hides the spinner, so nothing ever did.

Keeps the first definition, whose comment explains the Thursday rule, and
drops the second. Both give ISO 8601 numbers; the one kept was checked
against 2026-01-01 (week 1), 2026-09-28 (40), 2026-12-31 (53) and
2024-12-30 (1). oncall.js and team.js import the name unchanged.

The suite could not see this: it has no JS, and node --check reads a .js
file as a script, where the redeclaration passes. Checking each file as a
module (.mjs) does catch it.
2026-09-26 10:21:54 +02:00
Niklas Ye 9d1df2b611 Show week numbers on the rota, and assign a whole week from them
The rota grid starts each row with its ISO week number, and for an owner
the number is a button: one tap opens a sheet for that week, showing who
holds each of its seven days, and puts one person on all of them. A rota
is usually handed out by the week, and seven taps on seven days was the
only way to do it short of the range form.

ISO 8601 numbering, because the grid already runs Monday to Sunday: week
1 is the one holding the year's first Thursday, which is taken from the
Thursday of the row so the year boundaries come out right (2025-12-29 is
week 1 of 2026, 2020-12-31 is week 53).

Days already past are left alone. Who was on call last Tuesday is a fact,
and "the whole week" should not rewrite it, so a half-elapsed week covers
the days still to come and the sheet says so; a week that is entirely
over has nothing to assign. By default the assignment replaces whoever
holds those days, as the day sheet does and the sheet states, and a
checkbox limits it to the days nobody has yet. The overhang into the
neighbouring month is part of the same week and is included.

Web UI only: the existing schedule endpoint already takes a list of
dates and a replace flag, so nothing changed on the server and there is
nothing to mirror in terdut-tui.
2026-09-26 09:19:35 +02:00
Niklas Ye e616c82646 Show team members as a list, with who is on call and who cannot be paged
Team -> Members was a two-column table and an inline add form. It is now
a table in the style of Switches, Sources and Escalation: a status
badge, the member, their role, their next rota day, when they were last
active and when they joined. Adding a member and changing a role moved
into sheets, and removing one asks first.

The badge is the one that matters at 03:00: On call if the rota has them
today, Reachable if they have an ntfy topic, and Can't be paged when a
page to them would go nowhere -- no topic, or a disabled account -- with
the reason under their name. Not being pageable wins over being on call,
since an on-call person nobody can reach is the case worth seeing before
an incident finds it. The rules are the notifier's own. The topic itself
is never in the response, only whether one is set.

Last active is the newer of a member's newest session and API-key use,
and is shown to every member of the team like the rest of the list.
Rota days are UTC dates, and the page formats them as such so a day
cannot show up as the one before.

Removing a member leaves the rota days already assigned to them alone,
which the confirm says, so they are reassigned from the Rota tab rather
than silently dropped.

Demoting the last owner is now refused with 409, as removing them
already was: it was the same outcome by another route, a team with
nobody who can edit it.

API: GET /members gains status, on_call, next_shift, pageable, problem
and last_active_at; additive, no migration, and terdut-tui needs
nothing. POST /members answers 409 for the last-owner demotion.
2026-09-26 09:04:54 +02:00
Niklas Ye 1f1faa437c Show the escalation ladder as a list, with who it would page and where it is
Team -> Escalation was the draft form on the page, which showed the
ladder only as inputs. It is now a table in the style of Switches and
Sources: a row per level with a status badge, who it pages, the wait
before the next level, and the open incidents currently waiting on it.
Below it, the repeat count, the fallback topic and when the ladder last
escalated (linking the incident). The editor moved into an "Edit ladder"
sheet, so a poll of the page underneath can no longer throw away half an
edit, and the page-level draft state went with it.

Targets are resolved to who they mean today, and the badge says what
would actually happen: Ready, Escalating (an unanswered incident has
climbed to level 2 or higher), or Pages nobody. The last is the one worth
seeing before an incident finds it: an empty rota, a person with no ntfy
topic or a disabled account each make a rung a silence with a number on
it, and the target says which. The rules are pageLevel's own, so the
page cannot promise a page the notifier would skip.

"Last escalated" comes from the escalated timeline events that already
exist, so there is no migration. Acknowledging or resolving takes an
incident off the ladder, so Escalating clears then while the history
stays.

API: GET /escalation gains status and waiting per level, username,
reachable and problem per target, and last_escalated_at and
last_escalated_incident_id. Output only and additive; PUT is unchanged
and terdut-tui needs nothing.
2026-09-26 08:28:24 +02:00
Niklas Ye d675f8ec9b List alert sources with their status and last arrival on Team -> Sources
Like Team -> Switches, the page is now a table: a status badge (Active
if the key posted within a day, Quiet if it has but not lately, Never
used), when it last posted a webhook, when an alert last arrived on it,
how many distinct alerts it refreshed in the last 24 hours, and when it
was created. Adding a source moved into a "New source" sheet, and owners
can rename one from its row.

"Last alert" and the count needed alerts to remember which source they
came in on, which they never did, so migration 010 adds
alerts.integration_id and every accepted payload stamps it. Last sender
wins when two sources post the same fingerprint. It is not backfilled: a
NULL says "before this was recorded" rather than guessing, and it heals
by itself as Alertmanager re-sends each alert every repeat_interval.
Revoking a source keeps its alerts, unattributed.

Last webhook and last alert are separate on purpose: a payload with
nothing usable in it stamps the first and not the second. The Quiet
threshold is a fixed day, a colour and not an alarm, since silence that
should page is what dead man's switches are for.

The counts are indexed subqueries (alerts_integration_idx) rather than a
join, which would read every alert a source ever delivered.

API: the integrations list gains status, last_alert_at and alerts_24h,
and PATCH /api/teams/{id}/integrations/{id} renames. Both are additive;
terdut-tui needs nothing.
2026-09-26 07:52:07 +02:00
Niklas Ye f3918b863c List dead man's switches with their status on Team -> Switches
The page was a bare form: it did not say which switches existed or
whether they were alive. It now lists them, each with a Healthy, Dead or
Dormant badge, when its heartbeat was last heard and when it last opened
an incident (linked while that incident is open). A matcher that several
clusters satisfy is broken down per cluster, since a live cluster must
not hide a dead one. The form moved into a "New switch" sheet, and each
row has a Remove with a confirm.

That needed a switch to be a thing, so switches are rows now
(migration 009) with their own name, matcher, timeout and severity,
instead of one string with one team-wide timeout in deadman_configs.
Existing configuration is split into one row per matcher; a team whose
timeout was zero simply has none. The sweeper and the status endpoint
share one death rule (deadmanAlert.dead), so the page cannot disagree
with the pager. Incident group keys are unchanged, so incidents that
are open across the upgrade keep working.

The environment defaults (TERDUT_DEADMAN_*) are seeded into teams once
per install, recorded in settings, so a team that deletes its last
switch does not get it back on the next restart. Installs that already
had per-team rows are marked as seeded by the migration.

Removing a switch stops the watching but leaves an incident it already
opened open until someone resolves it.

API: GET/PUT /api/teams/{id}/deadman are replaced by
GET/POST /deadman/switches and DELETE /deadman/switches/{switchID}.
terdut-tui does not call them, so nothing to mirror there.
2026-09-25 23:40:55 +02:00
Niklas Ye 591d5b8df0 Copy an incident to the clipboard as Markdown
A button in the incident header (also `y`, and "Copy incident" in the
more menu) puts everything the page knows on the clipboard, for pasting
into a chat or an agent prompt with no integration involved.

The text carries the facts, every alert with all its labels and
annotations (the page only shows summary or description), the timeline
with notes in full, and the "Seen before" resolution notes. Times are
ISO 8601 and users are named rather than "you", since relative and
first-person wording is ambiguous once pasted elsewhere.

The async clipboard API needs a secure context and this server is often
reached over plain HTTP, so it falls back to execCommand.

Web UI only: no endpoint or JSON shape changed, so nothing to mirror in
terdut-tui.
2026-09-25 19:12:33 +02:00
Niklas Ye 8b2789b9b2 Let the filter chips wrap in the desktop incident list
The list pane is 340-420px wide and its chip row scrolled sideways with the
scrollbar hidden. That works by swipe on a phone, but a mouse has nothing to
grab, so Archived (the last chip) could not be reached on a wide screen. In
the desktop layout the row now wraps instead, and the divider between the
status and team chips is hidden there, since it would sit mid-line.

Phones keep the sideways scroll: the rule is inside the min-width: 900px
block.

Claude-Session: https://claude.ai/code/session_01MMados3BD1oSjevHxbmVqU
2026-09-25 17:25:17 +02:00
Niklas Ye 60ebb75cd2 Show notes from similar earlier incidents
Each incident gets a signature: the alert name plus the group labels that
say what is broken, minus the ones that only say where it ran (instance,
pod, container, ...). GET /api/incidents/{id}/similar returns resolved
incidents in the same team with the same signature that have notes.

Notes can be marked as the resolution note, "what fixed it", either with a
resolution field on resolve or pinned on a note. Those lead the similar
list, show on the incident page as "Seen before", and the triggered
notification carries the latest one.

Claude-Session: https://claude.ai/code/session_01MMados3BD1oSjevHxbmVqU
2026-09-25 15:42:25 +02:00
Niklas Ye 423ed9b3a3 Add a Stats page to the web UI
Statistics used to live only in terdut-tui; the account page said so.
The page shows the same figures as the TUI's Stats tab -- incident
counts, MTTA and MTTR, top alerts, and alert frequency by hour (UTC) and
by day of week -- and adds a range picker (Today, 7d, 30d, 90d, All)
that the TUI does not have. The ranges are day-granular because the
server reads from/to as whole UTC dates, so there is no 24h chip.

No server change: the page uses the existing /api/stats/* endpoints,
which already scope to the caller's teams. Charts are inline SVG and
plain elements sized from script, because the CSP forbids inline styles,
inline scripts and CDN libraries.

Removes the "statistics are in terdut-tui" notes from the account page
and the README.
2026-09-25 13:02:08 +02:00
Niklas Ye 559be6de6e Retry the first database ping instead of dying on it
Every start crashed once or twice before going healthy: kube-router
enforces this namespace's NetworkPolicy per-node, reacting to the new
pod's creation event, and the app's first connection attempt can
reach Postgres's node before that node's allow-set has been updated
with the new pod's IP. The result is "connection refused" -- an
active reject, not a timeout, which is how it was told apart from
Postgres itself not being ready (it had been up for two days in the
run that was diagnosed).

That race resolves within several seconds in practice, so Open now
retries the ping up to five times, two seconds apart, logging each
failure, before giving up with the same wrapped error as before.
Nothing else about Open's behaviour changed: a genuinely absent
database still fails, just after ~8s instead of immediately.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 22:42:05 +02:00
Niklas Ye e536fdd2c0 Replace the mobile tab bar with a hamburger menu
Six tabs (Queue, On-call, Alerts, Team, Admin, Account) had already
outgrown the bottom bar once: 56b8191 let it auto-size its columns to
fit however many there were, but on a phone that only left each tab
55-65px wide. Squeezing further wasn't an option, so the bar is gone
on mobile and a hamburger button in the topbar opens a menu instead.

The menu reuses the sheet + menu-item pattern already used for the
snooze and assign-to actions in incident.js, rather than a new overlay
component. It lists the same sections the sidebar does, including
hiding Admin for non-admins, and the triggered-incident badge that
used to sit on the Queue tab icon now shows on the hamburger button.

Desktop (>=900px) is untouched: the sidebar is the same markup, CSS
alone hides it below 900px and shows it above, so nothing there
changed behaviourally.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 21:47:15 +02:00
Niklas Ye 3cdd5aee1f Give the Team tab sub-sections of its own
The Team tab was five cards stacked on one page: the rota, the escalation
ladder, the alert sources, the dead man's switches and the membership.
07914d5 split the Admin tab for three reasons, and all three were sharper
here. There was no way to link somebody to the escalation ladder, which is
the thing a team owner most often has to be talked through. There was no
way to the switches but scrolling past a month of rota -- and the rota
became a month grid in v0.18.0, which made the page taller rather than
shorter. And the poll loop refetched six endpoints every tick however
little of the page you were looking at.

Each is now a route: /team/rota, /team/members, /team/escalation,
/team/sources, /team/deadman, reached from the same strip of links the
Admin tab uses, with /team an overview. A page fetches only what it shows,
so the switches are one GET and the sources are one, where every tick used
to be six.

Three of the five fetch the member list besides their own endpoint, and
for the same reason each time: a rota entry, a ladder target and a role are
all a person, and the page has to be able to name them. The overview is the
one that fetches everything, because saying how much of each there is means
asking each of them -- who is on call today, how many members and owners,
how many ladder levels and whether a fallback follows them, how many keys
and how many never used, how many switches. That is what it is for; a strip
that already links to the five does not need a second menu that repeats it.

team.js owns the table of its six routes, as admin.js owns its four, and
app.js parses against both rather than keeping a third list to drift from
them. The table carries a title beside the label where the strip's word is
too thin to name a page on its own: "Sources" is a fine tab and a poor
browser tab, so that page titles as Alert sources and the switches keep
their apostrophe in the top bar.

menuItem left admin.js for ui.js as menuCard, since both tabs now open on
one, and its CSS went from .admin-menu* to .overview-*. That is the rename
.user-link -> .row-link was in v0.18.0, for the same reason: the class was
named after the first page that used it rather than after what it is.

The read-only notice a member sees is now on the overview only. It explains
why the controls further down are missing, and a page that is nothing but
the rota grid has no controls to explain. The team picker sits above the
strip, because it changes the subject of all five, and it drops the ladder
draft when it moves -- an unsaved edit belongs to the team it was started
in.

No server change. Extensionless paths already fall back to index.html, so
/team/rota survives a reload the way /admin/users/{id} does, and no
endpoint, payload or permission moved.

Nobody has looked at this in a browser, the caveat 07914d5 and a6fa673
carried. What is checked is the wiring, and rather more of it than last
time: every sub-page was rendered against a stub fetch and a pocket DOM,
each with exactly one aria-current and fetching only the endpoints named
above; and app.js itself was booted the same way and walked through all
seventeen URLs the app has, which resolve to one section each with the
right title -- the six new ones, the four Admin ones, both subject pages,
and /incidents/42 and /nonsense still falling to the queue. Whether six
entries scroll cleanly at phone width is not checked.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 12:23:11 +02:00
Niklas Ye 67d68ce058 Show the rota as a month rather than a list of dates
The Team tab printed the next thirty days as thirty rows of date, name and
a Clear button. That is a rota spelled out one day at a time, and it is the
one shape the question cannot be read in: what anybody wants from a rota is
who holds which stretch, and thirty names down a column hides a handover
between two rows that look the same. It was also the longest thing on the
page by a wide margin, so the escalation ladder and the alert sources sat
below a screen of dates.

It is a month now, Monday to Sunday, one coloured initial per day. A shift
becomes a run of one colour, which is the shape the answer actually has; a
gap becomes a hole you can see. The legend underneath says whose colour is
whose, and one line says how many days are left uncovered, counting only
from today -- an empty Tuesday last week is history, not a hole somebody
still has to fill.

Laid out like the on-call page's week, deliberately: heading and arrows
outside the card, days inside it. It is the same rota, and two pages
showing it two ways would be two things to learn.

Colours come from a person's place in the member list, so they hold still
as you page between months, and six of them repeat -- the initial inside
still tells two people apart, and a legend that has to explain nine hues is
not a legend. They are not the severity palette: nothing on a rota is
critical, and a red Thursday would read as one. --teal and --pink are new
in both themes for the two the palette was short.

The per-row Clear button had nowhere left to live, so a day opens the sheet
the app already uses for confirmations: who holds it, a picker, Assign and
Clear. That assign sends replace=true where the range form still asks
first, and the difference is the point -- the sheet has just named whoever
holds the day, so taking it from them is the thing that was asked for
rather than something to warn about. The range form is unchanged and folded
into a details, since filling a whole shift is what it is for; it opens on
the month above it rather than on today, so paging to March to fill March
does not hand you September.

The server is untouched. The month drawn is the month fetched -- the grid's
Monday overhang and its trailing days are real days and are fetched with
it -- so paging is one GET /api/teams/{id}/schedule per month with from and
to, where it used to be one fixed thirty-day window. No new endpoint, no
change to what the API returns, and terdut-tui is unaffected.

Nobody has looked at this in a browser either. What is checked is the
rendering: team.js's own refresh() was run against a stub fetch and a
pocket DOM for September 2026, and it produces 35 cells for a month whose
1st is a Tuesday, the right from/to on the schedule call, today marked on
the 22nd, three people in the legend with "you" on the viewer, the gap
count over a five-day hole, and -- as a member rather than an owner -- the
same grid as plain divs with no sheet and no range form. How it looks at
phone width, and whether the six colours hold up in dark mode, are not
checked.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 09:13:36 +02:00
Niklas Ye a6fa673e08 Give every team a page of its own
The Admin tab's team list was growing controls the way the user list did
before ac9af8e: a Rename button behind window.prompt, a Delete beside it,
and -- on the Users page, of all places -- an invite form with a team
picker in front of it. The picker was the admission that an invite is a
fact about a team rather than about the server, and a prompt() is the
wrong place to read a 409 about a name already taken.

So a team is now a subject with a page, at /admin/teams/{id}, the mirror
of /admin/users/{id}: when it was created, how many are in it and how
much is open, a field to rename it, the members with their roles, the
invites into it, and deletion. The list goes back to being a list, and
the name in it is the way in.

The member list is the one thing there that needed a new endpoint.
GET /api/teams/{id}/members is requireTeamMember and answers 404 to an
administrator who is not in the team, and that stays exactly as it is:
member means membership and nothing else. Reading a team's shape is a
different question from reading its work, so it gets an endpoint of its
own under AdminOnly -- GET /api/admin/teams/{id}, returning
{"team", "members"} -- rather than an exception carved into that rule. It
is a wrapper and not a team with the members hung off it, because
"members" already means a count on the list endpoint and one name must
not be a number in one answer and an array in the next. The query and its
ordering are copied from handleListTeamMembers so the two answers to "who
is in this team" cannot disagree.

An administrator still sees none of that team's incidents, alerts or
rota. Nothing about what the flag may do changed; it could already rename
and delete any team, and staff one it is not in.

Rename now trims what it is given, as creation has always trimmed. Before
this, " " was a legal name to rename a team to but not to create one
with, which is one rule stated twice and applied once.

Nobody has looked at this in a browser, the caveat ac9af8e and 07914d5
both carried. What is checked is the wiring: admin_test.go covers the new
endpoint for an administrator outside the team, the 404 the member-only
endpoint still gives that same administrator, the 403 for a member who is
not one, a 404 for a team that does not exist, a 400 for an id that is not
a number, and the trim; the module graph evaluates at /admin/teams/{id},
and the server serves index.html there, so a reload survives.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 09:13:13 +02:00