Niklas Ye a0ea13955e
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TerdutTeam: mint and surface a real invite link (spec.invite)
The actual fix for the human-onboarding gap niklas/terdut-server#23 found --
not a terdut-server change at all. A team-scoped credential is already
owner-equivalent for POST/GET/DELETE /api/teams/{teamID}/invites
(requireTeamOwner's synthetic-membership mechanism, ratified not
accidental per that repo's SERVICE-ACCOUNTS.md), and invite redemption
bypasses signup_mode entirely -- this TerdutTeam controller just never
grew a feature to use either fact.

New spec.invite{enabled, role (member|owner, default member), maxUses
(1-100, default 1)} and status.inviteSecretRef. The Secret lives in the
TerdutTeam's OWN namespace, not the operator's: unlike
status.credentialsSecretRef (a durable, high-privilege credential, kept
operator-side per DESIGN.md §6), an invite is bounded and limited-use,
meant for this namespace's own human operators to read and hand out --
same precedent as TerdutAlertSource's status.webhookURLSecretRef, same-
namespace and OwnerReference'd so deleting the TerdutTeam garbage-collects
it automatically.

internal/controller/terdutteam_invite.go: mints on first spec.invite.enabled,
refreshes a day ahead of terdut-server's fixed 7-day TTL (reading the
Secret's own stored expiresAt, no extra server round-trip per reconcile),
revokes server-side and deletes the Secret when flipped back to false. A
lost invite Secret is silently re-minted rather than treated as
unrecoverable the way TerdutAlertSource's webhook key is -- nothing
external holds a durable dependency on one specific invite link staying
stable, it's read once by one human and handed out.

New tdclient.Invite/CreateInvite/RevokeInvite. New envtest coverage: mint
into the team's own namespace, refresh-before-expiry, revoke-on-disable
(internal/controller/terdutteam_controller_test.go's new "spec.invite"
Describe block), plus the fake server growing invite support
(terdutserver_controller_test.go) -- its handleTeamSubPath dispatcher was
split further (deadman switches into their own handleDeadmanSubPath,
matching the existing handleIntegrationSubPath precedent) to stay under
golangci-lint's gocyclo threshold with the new route added.

examples/demo updated to prove this end to end: 02-team-platform.yaml
turns on spec.invite; run-demo.sh's bootstrap_login/join_demo_teams (the
psql signup_mode flip + a direct team_members INSERT) are replaced by
redeem_platform_invite (reads status.inviteSecretRef, a real POST
/api/signup with the invite token) and join_payments_team (POST
/api/teams/{teamID}/members using Payments' own credential and alice's
user id resolved via GET /api/users, deliberately not given its own
spec.invite, so the demo shows both onboarding paths this feature
unlocks) -- zero kubectl exec/psql calls remain anywhere in the script.
README.md's "First login" section rewritten to match; it no longer
documents the admin-token curl call that 403s against current
terdut-server (niklas/terdut-server#23).

Depends on niklas/terdut-server#24 (the callerMayManageServiceAccount fix
for terdut-operator#3) being released before this is deployed for real --
not required to build or test this change itself, since the envtest fake
never modeled that authorization gap to begin with.
2026-10-02 22:04:56 +02:00
2026-10-01 14:13:19 +02:00
2026-09-30 19:22:09 +02:00
2026-09-30 19:22:09 +02:00

Terdut operator

Aims to expose most config as CRD's, so end users can self-service over gitops.

See DESIGN.md for the full design: CRD catalog and specs, reconciliation semantics, bootstrap/auth, Postgres integration, RBAC, and the relationship to charts/terdut-server. This README stays a short pitch; the open questions it used to carry are now resolved decisions there (§2).

CRD's

terdutServers

Creates a server — Deployment, Service, database wiring, bootstrap, operator credentials, and allowedTeams consent for cross-namespace teams. See DESIGN.md §4.1, §4.6.

terdutTeams

  • team name
  • oidc groups
  • serverRef — explicit reference to its TerdutServer, may be in a different namespace (one team owns the server, others self-service a team against it), gated by that TerdutServer's own allowedTeams field (DESIGN.md §2, §4.1, §4.2, §4.6)

terdutEscalationrules

  • rule
  • teamRef — explicit reference to its TerdutTeam (DESIGN.md §2, §4.3)

terdutDeadmansswitches

  • rule
  • teamRef (DESIGN.md §4.4)

terdutAlertSources

  • teamRef (DESIGN.md §4.5)
  • URL/key are generated by the server at creation and surfaced only via a generated Secret, never set explicitly

Demo

examples/demo wires one of every CRD above together — two teams, each with an escalation rule, a dead man's switch and an alert source — plus a script that fires synthetic Alertmanager webhooks at it, so you can watch real incidents open, escalate and resolve without a real Alertmanager anywhere in the picture.

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