The actual fix for the human-onboarding gap niklas/terdut-server#23 found -- not a terdut-server change at all. A team-scoped credential is already owner-equivalent for POST/GET/DELETE /api/teams/{teamID}/invites (requireTeamOwner's synthetic-membership mechanism, ratified not accidental per that repo's SERVICE-ACCOUNTS.md), and invite redemption bypasses signup_mode entirely -- this TerdutTeam controller just never grew a feature to use either fact. New spec.invite{enabled, role (member|owner, default member), maxUses (1-100, default 1)} and status.inviteSecretRef. The Secret lives in the TerdutTeam's OWN namespace, not the operator's: unlike status.credentialsSecretRef (a durable, high-privilege credential, kept operator-side per DESIGN.md §6), an invite is bounded and limited-use, meant for this namespace's own human operators to read and hand out -- same precedent as TerdutAlertSource's status.webhookURLSecretRef, same- namespace and OwnerReference'd so deleting the TerdutTeam garbage-collects it automatically. internal/controller/terdutteam_invite.go: mints on first spec.invite.enabled, refreshes a day ahead of terdut-server's fixed 7-day TTL (reading the Secret's own stored expiresAt, no extra server round-trip per reconcile), revokes server-side and deletes the Secret when flipped back to false. A lost invite Secret is silently re-minted rather than treated as unrecoverable the way TerdutAlertSource's webhook key is -- nothing external holds a durable dependency on one specific invite link staying stable, it's read once by one human and handed out. New tdclient.Invite/CreateInvite/RevokeInvite. New envtest coverage: mint into the team's own namespace, refresh-before-expiry, revoke-on-disable (internal/controller/terdutteam_controller_test.go's new "spec.invite" Describe block), plus the fake server growing invite support (terdutserver_controller_test.go) -- its handleTeamSubPath dispatcher was split further (deadman switches into their own handleDeadmanSubPath, matching the existing handleIntegrationSubPath precedent) to stay under golangci-lint's gocyclo threshold with the new route added. examples/demo updated to prove this end to end: 02-team-platform.yaml turns on spec.invite; run-demo.sh's bootstrap_login/join_demo_teams (the psql signup_mode flip + a direct team_members INSERT) are replaced by redeem_platform_invite (reads status.inviteSecretRef, a real POST /api/signup with the invite token) and join_payments_team (POST /api/teams/{teamID}/members using Payments' own credential and alice's user id resolved via GET /api/users, deliberately not given its own spec.invite, so the demo shows both onboarding paths this feature unlocks) -- zero kubectl exec/psql calls remain anywhere in the script. README.md's "First login" section rewritten to match; it no longer documents the admin-token curl call that 403s against current terdut-server (niklas/terdut-server#23). Depends on niklas/terdut-server#24 (the callerMayManageServiceAccount fix for terdut-operator#3) being released before this is deployed for real -- not required to build or test this change itself, since the envtest fake never modeled that authorization gap to begin with.
Terdut operator
Aims to expose most config as CRD's, so end users can self-service over gitops.
See DESIGN.md for the full design: CRD catalog and specs,
reconciliation semantics, bootstrap/auth, Postgres integration, RBAC, and the
relationship to charts/terdut-server. This README stays a short pitch; the
open questions it used to carry are now resolved decisions there (§2).
CRD's
terdutServers
Creates a server — Deployment, Service, database wiring, bootstrap, operator
credentials, and allowedTeams consent for cross-namespace teams. See
DESIGN.md §4.1, §4.6.
terdutTeams
- team name
- oidc groups
serverRef— explicit reference to itsTerdutServer, may be in a different namespace (one team owns the server, others self-service a team against it), gated by thatTerdutServer's ownallowedTeamsfield (DESIGN.md §2, §4.1, §4.2, §4.6)
terdutEscalationrules
- rule
teamRef— explicit reference to itsTerdutTeam(DESIGN.md §2, §4.3)
terdutDeadmansswitches
- rule
teamRef(DESIGN.md §4.4)
terdutAlertSources
teamRef(DESIGN.md §4.5)- URL/key are generated by the server at creation and surfaced only via a generated Secret, never set explicitly
Demo
examples/demo wires one of every CRD above together
— two teams, each with an escalation rule, a dead man's switch and an
alert source — plus a script that fires synthetic Alertmanager webhooks
at it, so you can watch real incidents open, escalate and resolve without
a real Alertmanager anywhere in the picture.