Stage 3: TerdutEscalationRule + TerdutDeadmanSwitch
CI / test (push) Has been cancelled

Both child CRDs resolve their own teamRef -> TerdutTeam.status via the new
shared resolveTeamAndClient helper (childref.go), never chaining up to
TerdutServer (DESIGN.md §5) -- TerdutTeam.status.serverEndpoint, added in
this same stage, is what makes that literally true.

TerdutEscalationRule: one PUT /api/teams/{id}/escalation per reconcile
(an upsert server-side, confirmed against source), resolving each "user"
target's username to a user_id via GET /api/users first and reporting
Ready: False, reason: UnknownUser if it doesn't resolve. No DELETE exists
for this resource, so its delete path PUTs an empty policy as the closest
available undo.

TerdutDeadmanSwitch: real create/update-in-place/delete, using
terdut-server v0.33.0's PUT (added specifically for this operator). No
unique-name constraint server-side, so idempotent-create here is
GET-list-and-match-by-name rather than adopt-on-409.

Extends tdclient with User/GetUserByUsername, the escalation request types
+ SetEscalation, and DeadmanSwitch + its CRUD methods. Also folds
ConditionTeamReady into the single shared ConditionReady constant, since
both were literally "Ready" and Stage 3 would otherwise have needed a
third same-valued constant.

internal/controller/terdutserver_controller_test.go's fakeTerdutServer
grows GET /api/users, PUT .../escalation, and the full dead man's switch
collection/item routes, replacing the old parseTeamPath/handleTeamByID
pair with a more general parseTeamSubPath/handleTeamSubPath dispatcher
that still covers every existing Stage 1/2 route unchanged.

make fmt lint test build all clean; envtest coverage for
internal/controller: 50.5% -> 71.7%.
This commit is contained in:
Niklas Ye
2026-10-01 13:50:08 +02:00
parent fef60caf06
commit fb9e6a38dc
31 changed files with 2399 additions and 51 deletions
@@ -171,6 +171,13 @@ spec:
observedGeneration:
format: int64
type: integer
serverEndpoint:
description: |-
serverEndpoint is the resolved TerdutServer's base URL, resolved once
here so no child controller (TerdutEscalationRule, TerdutDeadmanSwitch,
TerdutAlertSource) ever needs its own RBAC on terdutservers just to
find out where to send a request (DESIGN.md §5).
type: string
teamID:
description: |-
teamID is the server-side id -- needed by every child object's