Files
terdut-tui/internal/api/types.go
T
Niklas Ye 057302cb39 Show similar earlier incidents and let notes be marked as the fix
The incident view gets a "Seen before" section from the server's new
/similar endpoint; an older server without it just shows nothing. C adds a
note as the resolution note, alongside c for a plain note. Needs the
server release that adds /similar.

Claude-Session: https://claude.ai/code/session_01MMados3BD1oSjevHxbmVqU
2026-09-25 15:42:25 +02:00

268 lines
9.7 KiB
Go

package api
import "time"
// Alert is the server's record of what Alertmanager said. It is read-only:
// acknowledging, assigning, noting and resolving all happen on the Incident an
// alert belongs to.
type Alert struct {
ID int64 `json:"id"`
TeamID int64 `json:"team_id"`
TeamName string `json:"team_name,omitempty"`
Fingerprint string `json:"fingerprint"`
Name string `json:"name"`
Status string `json:"status"`
Labels map[string]string `json:"labels"`
Annotations map[string]string `json:"annotations"`
StartsAt time.Time `json:"starts_at"`
EndsAt *time.Time `json:"ends_at"`
GeneratorURL string `json:"generator_url"`
ReceivedAt time.Time `json:"received_at"`
ArchivedAt *time.Time `json:"archived_at,omitempty"`
// IncidentID is the most recent incident this alert belongs to. An alert row
// is reused across occurrences of the same fingerprint, so it belongs to a
// series of incidents over its life and this is only the newest.
IncidentID *int64 `json:"incident_id,omitempty"`
// ResolutionSource records why a resolved alert left the firing state:
// "alertmanager" for a real resolved webhook, "expiry" when the server
// inferred it after the alert stopped being refreshed, "deadman" for a
// dead man's switch that came back. Treat the value set as open.
ResolutionSource *string `json:"resolution_source,omitempty"`
}
// Incident statuses.
const (
StatusTriggered = "triggered"
StatusAcknowledged = "acknowledged"
StatusResolved = "resolved"
)
// Incident is the work item: what a person acknowledges, assigns, snoozes,
// discusses and resolves. Many alerts map to one incident, correlated by the
// groupKey Alertmanager computed from the operator's group_by configuration.
type Incident struct {
ID int64 `json:"id"`
TeamID int64 `json:"team_id"`
TeamName string `json:"team_name,omitempty"`
GroupKey string `json:"group_key"`
Title string `json:"title"`
GroupLabels map[string]string `json:"group_labels"`
Status string `json:"status"`
// Severity is a high-water mark across the incident's alerts, never lowered,
// so a resolved incident still says how bad it got.
Severity string `json:"severity,omitempty"`
TriggeredAt time.Time `json:"triggered_at"`
AcknowledgedByID *int64 `json:"acknowledged_by_id,omitempty"`
AcknowledgedBy string `json:"acknowledged_by,omitempty"`
AcknowledgedAt *time.Time `json:"acknowledged_at,omitempty"`
AssignedToID *int64 `json:"assigned_to_id,omitempty"`
AssignedTo string `json:"assigned_to,omitempty"`
SnoozedUntil *time.Time `json:"snoozed_until,omitempty"`
ResolvedAt *time.Time `json:"resolved_at,omitempty"`
// ResolutionSource is "alerts" when every alert stopped firing, "manual"
// when a person closed it, or "recovered" when a dead man's switch came back.
// Treat the value set as open.
ResolutionSource *string `json:"resolution_source,omitempty"`
// EscalationLevel is how far up the team's escalation ladder the incident has
// climbed (0 = not escalated). EscalationDueAt is when the next step fires,
// and is nil once the ladder is exhausted or the incident is acknowledged.
EscalationLevel int `json:"escalation_level"`
EscalationDueAt *time.Time `json:"escalation_due_at,omitempty"`
ArchivedAt *time.Time `json:"archived_at,omitempty"`
// Alerts is populated by GET /api/incidents/{id} only.
Alerts []Alert `json:"alerts,omitempty"`
}
// IsSnoozed reports whether the incident is currently quietened. A snooze
// expires by falling into the past; nothing on the server sweeps it.
func (i Incident) IsSnoozed() bool {
return i.SnoozedUntil != nil && i.SnoozedUntil.After(time.Now())
}
// IsOpen reports whether the incident is still work in progress.
func (i Incident) IsOpen() bool { return i.ResolvedAt == nil }
// Incident timeline event types written by the server. New ones may be added,
// so render unrecognised types generically rather than dropping them.
const (
EventTriggered = "triggered"
EventAlertAdded = "alert_added"
EventAlertResolved = "alert_resolved"
EventAcknowledged = "acknowledged"
EventUnacknowledged = "unacknowledged"
EventAssigned = "assigned"
EventSnoozed = "snoozed"
EventUnsnoozed = "unsnoozed"
EventResolved = "resolved"
EventNote = "note"
// A note marked as what fixed the incident. The server leads similar
// incidents with these.
EventResolutionNote = "resolution_note"
// Written when a team's dead man's switch stops reporting.
EventDeadmanSilent = "deadman_silent"
// Written by the server's notifier from the delivery result, not at enqueue.
// Detail carries the notification kind ("triggered", "reminder", "resolved"),
// and on a failure the reason after it. An absent user means the page went to
// the shared fallback topic rather than to a person.
EventNotified = "notified"
EventNotifyFailed = "notify_failed"
)
// IncidentEvent is one entry in an incident's timeline. An empty Username means
// the server acted rather than a person. On an "assigned" event the user is the
// assignee, not the actor.
type IncidentEvent struct {
ID int64 `json:"id"`
IncidentID int64 `json:"incident_id"`
Type string `json:"type"`
UserID *int64 `json:"user_id,omitempty"`
Username string `json:"username,omitempty"`
AlertID *int64 `json:"alert_id,omitempty"`
Detail string `json:"detail,omitempty"`
CreatedAt time.Time `json:"created_at"`
}
type AlertStats struct {
Total int `json:"total"`
Firing int `json:"firing"`
Resolved int `json:"resolved"`
}
// IncidentStats carries the queue counts plus mean time to acknowledge and to
// resolve. Both averages are nil until something has actually been acknowledged
// or resolved — that is "no data", not zero.
type IncidentStats struct {
Total int `json:"total"`
Triggered int `json:"triggered"`
Acknowledged int `json:"acknowledged"`
Resolved int `json:"resolved"`
MTTASeconds *float64 `json:"mtta_seconds"`
MTTRSeconds *float64 `json:"mttr_seconds"`
}
type TopAlert struct {
Name string `json:"name"`
Count int `json:"count"`
}
type HourStat struct {
Hour int `json:"hour"`
Count int `json:"count"`
}
type DayStat struct {
Day int `json:"day"`
DayName string `json:"day_name"`
Count int `json:"count"`
}
type ScheduleEntry struct {
ID int64 `json:"id"`
TeamID int64 `json:"team_id"`
TeamName string `json:"team_name,omitempty"`
UserID int64 `json:"user_id"`
Username string `json:"username"`
Date string `json:"date"` // YYYY-MM-DD
CreatedAt time.Time `json:"created_at"`
}
type User struct {
ID int64 `json:"id"`
Username string `json:"username"`
Email string `json:"email"`
CreatedAt time.Time `json:"created_at"`
// IsAdmin marks a system administrator: the only kind of user who can create
// or delete users and act on other people's passwords and keys.
IsAdmin bool `json:"is_admin"`
// DisabledAt is set when an administrator has disabled the account. A
// disabled user cannot sign in or use their keys.
DisabledAt *time.Time `json:"disabled_at,omitempty"`
// NtfyTopic is where this user's push notifications go. Nil and empty mean
// the same thing — no topic of their own — because the server stores a blank
// string as NULL. Their incidents fall back to the server's shared fallback
// topic, which carries no Acknowledge button.
NtfyTopic *string `json:"ntfy_topic,omitempty"`
}
// Topic reads the user's ntfy topic, flattening the nil and empty cases the
// server treats alike.
func (u User) Topic() string {
if u.NtfyTopic == nil {
return ""
}
return *u.NtfyTopic
}
// IsDisabled reports whether the account has been disabled.
func (u User) IsDisabled() bool { return u.DisabledAt != nil }
// Me is GET /api/me: the caller, and whether they can sign in to the web UI.
type Me struct {
User User `json:"user"`
HasPassword bool `json:"has_password"`
}
// Team roles.
const (
RoleOwner = "owner"
RoleMember = "member"
)
// Team is a group that owns integrations, incidents, a schedule and an
// escalation ladder. Role is the caller's role in it, and is only present on
// the caller's own team lists (GET /api/teams).
type Team struct {
ID int64 `json:"id"`
Name string `json:"name"`
CreatedAt time.Time `json:"created_at"`
Role string `json:"role,omitempty"`
}
// TeamMember is one person's membership of a team.
type TeamMember struct {
TeamID int64 `json:"team_id"`
UserID int64 `json:"user_id"`
Username string `json:"username"`
Role string `json:"role"`
JoinedAt time.Time `json:"joined_at"`
}
type APIKey struct {
ID int64 `json:"id"`
UserID int64 `json:"user_id"`
Name string `json:"name"`
Key string `json:"key,omitempty"` // only present in create response
CreatedAt time.Time `json:"created_at"`
LastUsedAt *time.Time `json:"last_used_at"`
}
// SimilarIncident is an earlier, resolved incident with the same signature
// (alert name plus stable group labels) as the one being viewed. ResolutionNotes
// are its "what fixed it" notes; NoteCount counts its plain notes.
type SimilarIncident struct {
ID int64 `json:"id"`
Title string `json:"title"`
TriggeredAt time.Time `json:"triggered_at"`
ResolvedAt time.Time `json:"resolved_at"`
NoteCount int `json:"note_count"`
ResolutionNotes []IncidentEvent `json:"resolution_notes"`
}