v0.7.1
6 Commits
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6fdb4bbbf8 |
Move to Gitea: git.ryuvia.com/niklas/terdut-tui
The module path, the CI pipeline and the self-updater all named GitHub. They now name the Gitea instance everything else already runs on. The workflows are rewritten rather than translated, for the reason recorded in ci.yaml: Gitea's runner image is ubuntu:22.04, whose nodejs is Node 12, so no JS action runs there -- actions/checkout@v4 dies with a SyntaxError before doing anything. Every step is shell and checkout is a plain clone, which this public repo needs no credential for. upload-artifact/download-artifact are JS actions too, and there is no artifact store here, so the job that builds the binaries is the job that publishes them. internal/updater keeps its release and asset types unchanged: Gitea's release payload carries the same tag_name, and its attachments the same name and browser_download_url, so only the URL, the Accept header and one error string move. The asset naming in release.yaml is load-bearing for that matching. This does strand already-installed binaries, which still poll api.github.com. The GitHub repository is left in place and untouched, so they report themselves up to date rather than erroring; its last release is the bridge, and crossing it is a one-time manual download. |
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e336aeea97 |
feat: reassign on-call days and weeks to another person
Release / test (push) Failing after 4s
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Assigning over a day somebody else held did nothing but flash a 409 for three seconds. The server holds one person per date and refused any that was taken, all-or-nothing, so pressing W on a week where a single day was already assigned placed none of the other six either. The only way through was d on each day first — seven delete-and-confirm cycles to move one week. The clash is already on screen, so it is found before the request rather than read back out of an error: the picker hands off to a confirmation naming who loses the days and how many there are, and accepting sends the whole selection with replace, which terdut-server v0.8.0 added. One question to move a week, and nobody's shift moves without somebody being asked. A day nobody holds still assigns with no prompt at all. Reassigning somebody to a day they already hold raises no prompt, since it takes nothing from anyone, but it does send replace: the server rejects any date that exists, so without it a harmless no-op would fail. |
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85ad2d65ee |
feat: ntfy topics per user, and notifications on the timeline
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terdut-server pages the on-call person through ntfy, but none of it was reachable from here. A user's topic could only be set with curl, so a new user silently got no pages and quietly fell back to the shared fallback topic — which carries no Acknowledge button. And nothing said whether anybody had been paged at all. The Users section grows an Ntfy Topic column and t to edit it, prefilled with the current value. Submitting an empty field clears the topic rather than being rejected as a mistake: clearing is how somebody is taken off their own topic, and it is what the server means by an empty string. Nil and empty arrive as the same thing, because the server stores a blank topic as NULL, so User.Topic flattens the two instead of leaving every caller to. The incident timeline renders the server's notified and notify_failed events. No new fetch — the timeline endpoint already carried them, and unknown types already fell through to a generic label; this is about saying something useful. An event with no user means the fallback topic, not "the server acted", which is the difference between somebody having been paged and the rota having been empty. Both need terdut-server v0.6.0 or later, and the timeline entries a server newer than that. Against an older one the column stays empty and editing a topic reports the server's 404, which is the honest answer. |
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4740687b96 |
feat!: stats as a section instead of an overlay
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Stats was the one full-screen view reached by a key of its own rather than by tab, and the interface was less coherent for it. It is now a section sitting third, after Alerts, and behaves like every other one: tab in, tab out, r to refresh. Three things fall out of the move. It auto-refreshes for the first time — the tick handler skips every non-dashboard mode, which is why the overlay never updated while it was open. Its error path no longer forces the queue back into view on a failed fetch, an assumption that only made sense while stats floated above the dashboard. And first-visit loading keys off a statsLoaded flag rather than slice emptiness, because the three empty slices a quiet server returns are a real answer, not a missing one; the loading placeholder is likewise suppressed once something has been drawn, so a background refresh cannot blank the page out from under whoever is reading it. The S key is gone, and with it the ability to peek at statistics from an open incident and land back on it. That round-trip was the only thing statsReturnMode bought, and it was the whole reason stats needed a mode. |
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1140d773f8 |
feat!: incidents as the primary object
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terdut-server v0.4.0 splits the alerts row into two objects, and the
endpoints this client drove for acknowledgement, comments and archiving
are gone. Pointing the same screens at the new paths would have missed
the point of the split: alerts are now Alertmanager's record, read-only
and carrying no human state, while the incident is the thing anyone
actually works on.
Incidents lead the section list and are what the client opens on. The
queue shows severity, status, assignee and age, and the detail view adds
what only exists server-side now: the group labels Alertmanager
correlated on, the member alerts, and an append-only timeline where
system events and notes are interleaved. That timeline is the whole
history the server keeps — alert rows are still mutated in place — so
rendering it in order matters more than styling it.
Actions all move onto the incident: a/A acknowledge, s assign, z/Z
snooze, c note, d delete note, x archive, R resolve.
Two of those need care rather than a keybinding:
- R, not r, resolves, and it asks first. The server treats a manual
resolve as terminal: a later occurrence opens a new incident instead
of reopening this one, and an alert that never stops firing leaves
the incident closed for good. A stray keypress is not recoverable,
so the prompt says what it means.
- x refuses on an open incident rather than archiving it, since
archiving unresolved work only hides it. Snooze is offered as the
"not now" answer, and the client treats a snoozed_until in the past
as not snoozed, matching the server, which sweeps nothing.
Statistics lead with MTTA and MTTR, neither of which was computable
before. The server sends null until something has actually been
acknowledged or resolved, and that renders as — rather than 0: no data
is a different claim from instant.
Alerts keep a tab of their own as the raw feed — useful for asking what
Alertmanager is really sending — with an Incident column replacing Ack
By, and i in the detail view jumping to the incident where something can
be done about it. Archived now holds archived incidents; archiving an
alert is server-side housekeeping and no longer a user action.
BREAKING CHANGE: requires terdut-server v0.4.0 or later. Against an
older server every incident request 404s. Use terdut-tui v0.3.x with
servers before v0.4.0.
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55ee64530b |
feat: Stage 1 scaffold — config, API client, placeholder TUI
Sets up the full project structure following the hactl/gokapi-tui architecture: strict Elm-pattern Bubbletea TUI, YAML config at ~/.config/terdut-tui/config.yaml, REST API client with Bearer auth, self-update via GitHub Releases, and a three-section tab placeholder (Alerts / Schedule / Users) that verifies server connectivity on startup. |