feat!: stats as a section instead of an overlay
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Stats was the one full-screen view reached by a key of its own rather than by tab, and the interface was less coherent for it. It is now a section sitting third, after Alerts, and behaves like every other one: tab in, tab out, r to refresh. Three things fall out of the move. It auto-refreshes for the first time — the tick handler skips every non-dashboard mode, which is why the overlay never updated while it was open. Its error path no longer forces the queue back into view on a failed fetch, an assumption that only made sense while stats floated above the dashboard. And first-visit loading keys off a statsLoaded flag rather than slice emptiness, because the three empty slices a quiet server returns are a real answer, not a missing one; the loading placeholder is likewise suppressed once something has been drawn, so a background refresh cannot blank the page out from under whoever is reading it. The S key is gone, and with it the ability to peek at statistics from an open incident and land back on it. That round-trip was the only thing statsReturnMode bought, and it was the whole reason stats needed a mode.
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+49
-24
@@ -315,7 +315,8 @@ func TestTab_CyclesEverySection(t *testing.T) {
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t.Fatal("incidents is the section the client opens on")
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}
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want := []section{sectionAlerts, sectionArchived, sectionSchedule, sectionUsers, sectionIncidents}
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want := []section{sectionAlerts, sectionStats, sectionArchived, sectionSchedule,
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sectionUsers, sectionIncidents}
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for i, expected := range want {
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m, _ = press(t, m, "tab")
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if m.activeSection != expected {
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@@ -341,30 +342,54 @@ func TestFilter_CyclesPerSection(t *testing.T) {
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}
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}
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// Stats opens from both the queue and an incident, and esc has to go back to
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// wherever it was opened from.
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func TestStats_ReturnsWhereItWasOpenedFrom(t *testing.T) {
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t.Run("from the queue", func(t *testing.T) {
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m, _ := press(t, sized(), "S")
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if m.mode != modeStats {
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t.Fatalf("expected stats, got mode %v", m.mode)
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}
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m, _ = press(t, m, "esc")
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if m.mode != modeDashboard {
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t.Errorf("expected the dashboard, got mode %v", m.mode)
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}
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})
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// Stats is a section like any other: no key of its own, no mode of its own, and
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// it loads once on first visit rather than on every tab-in — the three empty
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// slices a quiet server returns are a real answer, not a missing one.
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func TestStats_IsAnOrdinarySection(t *testing.T) {
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m := sized()
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m.activeSection = sectionAlerts
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t.Run("from an incident", func(t *testing.T) {
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m, _ := press(t, onIncident(openIncidentFixture(), nil), "S")
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if m.mode != modeStats {
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t.Fatalf("expected stats, got mode %v", m.mode)
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}
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m, _ = press(t, m, "esc")
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if m.mode != modeIncidentDetail {
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t.Errorf("expected the incident, got mode %v", m.mode)
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}
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})
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m, cmd := press(t, m, "tab")
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if m.activeSection != sectionStats {
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t.Fatalf("expected the stats section, got %v", m.activeSection)
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}
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if m.mode != modeDashboard {
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t.Errorf("stats is a section, not a mode: got mode %v", m.mode)
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}
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if cmd == nil {
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t.Error("the first visit should fetch")
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}
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m.statsLoaded = true
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m.statsLoading = false
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if cmd := m.loadSectionIfEmpty(); cmd != nil {
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t.Error("a second visit should reuse what was already fetched")
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}
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}
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// S used to open the stats overlay from anywhere. It is gone, and must not
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// disturb the view it is pressed in.
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func TestStats_KeyIsGone(t *testing.T) {
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m, _ := press(t, sized(), "S")
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if m.activeSection != sectionIncidents || m.mode != modeDashboard {
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t.Errorf("S should do nothing on the queue, got section %v mode %v",
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m.activeSection, m.mode)
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}
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m, _ = press(t, onIncident(openIncidentFixture(), nil), "S")
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if m.mode != modeIncidentDetail {
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t.Errorf("S should leave the incident open, got mode %v", m.mode)
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}
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}
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// The overlay never auto-refreshed, because the tick skipped every non-dashboard
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// mode. As a section it rides the tick like the rest.
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func TestStats_RefreshesOnTick(t *testing.T) {
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m := sized()
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m.activeSection = sectionStats
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if m.refreshActiveSection() == nil {
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t.Error("the stats section should refresh on the tick")
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}
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}
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// Alerts carry no workflow state, so the detail view offers nothing but a way
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