feat!: stats as a section instead of an overlay
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Stats was the one full-screen view reached by a key of its own rather
than by tab, and the interface was less coherent for it. It is now a
section sitting third, after Alerts, and behaves like every other one:
tab in, tab out, r to refresh.

Three things fall out of the move. It auto-refreshes for the first time
— the tick handler skips every non-dashboard mode, which is why the
overlay never updated while it was open. Its error path no longer forces
the queue back into view on a failed fetch, an assumption that only made
sense while stats floated above the dashboard. And first-visit loading
keys off a statsLoaded flag rather than slice emptiness, because the
three empty slices a quiet server returns are a real answer, not a
missing one; the loading placeholder is likewise suppressed once
something has been drawn, so a background refresh cannot blank the page
out from under whoever is reading it.

The S key is gone, and with it the ability to peek at statistics from an
open incident and land back on it. That round-trip was the only thing
statsReturnMode bought, and it was the whole reason stats needed a mode.
This commit is contained in:
Niklas Ye
2026-08-06 12:46:38 +02:00
parent 1cb3fc3d14
commit 4740687b96
7 changed files with 134 additions and 87 deletions
+49 -24
View File
@@ -315,7 +315,8 @@ func TestTab_CyclesEverySection(t *testing.T) {
t.Fatal("incidents is the section the client opens on")
}
want := []section{sectionAlerts, sectionArchived, sectionSchedule, sectionUsers, sectionIncidents}
want := []section{sectionAlerts, sectionStats, sectionArchived, sectionSchedule,
sectionUsers, sectionIncidents}
for i, expected := range want {
m, _ = press(t, m, "tab")
if m.activeSection != expected {
@@ -341,30 +342,54 @@ func TestFilter_CyclesPerSection(t *testing.T) {
}
}
// Stats opens from both the queue and an incident, and esc has to go back to
// wherever it was opened from.
func TestStats_ReturnsWhereItWasOpenedFrom(t *testing.T) {
t.Run("from the queue", func(t *testing.T) {
m, _ := press(t, sized(), "S")
if m.mode != modeStats {
t.Fatalf("expected stats, got mode %v", m.mode)
}
m, _ = press(t, m, "esc")
if m.mode != modeDashboard {
t.Errorf("expected the dashboard, got mode %v", m.mode)
}
})
// Stats is a section like any other: no key of its own, no mode of its own, and
// it loads once on first visit rather than on every tab-in — the three empty
// slices a quiet server returns are a real answer, not a missing one.
func TestStats_IsAnOrdinarySection(t *testing.T) {
m := sized()
m.activeSection = sectionAlerts
t.Run("from an incident", func(t *testing.T) {
m, _ := press(t, onIncident(openIncidentFixture(), nil), "S")
if m.mode != modeStats {
t.Fatalf("expected stats, got mode %v", m.mode)
}
m, _ = press(t, m, "esc")
if m.mode != modeIncidentDetail {
t.Errorf("expected the incident, got mode %v", m.mode)
}
})
m, cmd := press(t, m, "tab")
if m.activeSection != sectionStats {
t.Fatalf("expected the stats section, got %v", m.activeSection)
}
if m.mode != modeDashboard {
t.Errorf("stats is a section, not a mode: got mode %v", m.mode)
}
if cmd == nil {
t.Error("the first visit should fetch")
}
m.statsLoaded = true
m.statsLoading = false
if cmd := m.loadSectionIfEmpty(); cmd != nil {
t.Error("a second visit should reuse what was already fetched")
}
}
// S used to open the stats overlay from anywhere. It is gone, and must not
// disturb the view it is pressed in.
func TestStats_KeyIsGone(t *testing.T) {
m, _ := press(t, sized(), "S")
if m.activeSection != sectionIncidents || m.mode != modeDashboard {
t.Errorf("S should do nothing on the queue, got section %v mode %v",
m.activeSection, m.mode)
}
m, _ = press(t, onIncident(openIncidentFixture(), nil), "S")
if m.mode != modeIncidentDetail {
t.Errorf("S should leave the incident open, got mode %v", m.mode)
}
}
// The overlay never auto-refreshed, because the tick skipped every non-dashboard
// mode. As a section it rides the tick like the rest.
func TestStats_RefreshesOnTick(t *testing.T) {
m := sized()
m.activeSection = sectionStats
if m.refreshActiveSection() == nil {
t.Error("the stats section should refresh on the tick")
}
}
// Alerts carry no workflow state, so the detail view offers nothing but a way