f3918b863c
The page was a bare form: it did not say which switches existed or
whether they were alive. It now lists them, each with a Healthy, Dead or
Dormant badge, when its heartbeat was last heard and when it last opened
an incident (linked while that incident is open). A matcher that several
clusters satisfy is broken down per cluster, since a live cluster must
not hide a dead one. The form moved into a "New switch" sheet, and each
row has a Remove with a confirm.
That needed a switch to be a thing, so switches are rows now
(migration 009) with their own name, matcher, timeout and severity,
instead of one string with one team-wide timeout in deadman_configs.
Existing configuration is split into one row per matcher; a team whose
timeout was zero simply has none. The sweeper and the status endpoint
share one death rule (deadmanAlert.dead), so the page cannot disagree
with the pager. Incident group keys are unchanged, so incidents that
are open across the upgrade keep working.
The environment defaults (TERDUT_DEADMAN_*) are seeded into teams once
per install, recorded in settings, so a team that deletes its last
switch does not get it back on the next restart. Installs that already
had per-team rows are marked as seeded by the migration.
Removing a switch stops the watching but leaves an incident it already
opened open until someone resolves it.
API: GET/PUT /api/teams/{id}/deadman are replaced by
GET/POST /deadman/switches and DELETE /deadman/switches/{switchID}.
terdut-tui does not call them, so nothing to mirror there.
173 lines
8.0 KiB
JavaScript
173 lines
8.0 KiB
JavaScript
// The terdut-server client. The page is served by the server itself, so every
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// call is same-origin and carries the session cookie.
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export class ApiError extends Error {
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constructor(status, message) {
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super(message);
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this.name = 'ApiError';
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this.status = status;
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}
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}
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// Called whenever the server says the session is gone, so the app can put the
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// login form back up wherever the user happened to be.
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let onUnauthorized = () => {};
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export function setUnauthorizedHandler(fn) {
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onUnauthorized = fn;
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}
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async function call(method, path, { query, body, signal } = {}) {
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const url = new URL('/api' + path, location.origin);
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for (const [k, v] of Object.entries(query || {})) {
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if (v === '' || v == null) continue;
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url.searchParams.set(k, v);
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}
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const headers = { Accept: 'application/json' };
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if (body !== undefined) headers['Content-Type'] = 'application/json';
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let resp;
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try {
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resp = await fetch(url, {
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method,
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headers,
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body: body === undefined ? undefined : JSON.stringify(body),
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credentials: 'same-origin',
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signal,
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});
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} catch (err) {
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if (err.name === 'AbortError') throw err;
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throw new ApiError(0, 'Cannot reach the server.');
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}
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if (resp.status === 204) return null;
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let data = null;
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try {
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data = await resp.json();
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} catch {
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/* non-JSON body: keep null */
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}
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if (!resp.ok) {
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if (resp.status === 401 && path !== '/login') onUnauthorized();
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const message = (data && data.error) || `Server answered ${resp.status}.`;
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throw new ApiError(resp.status, message);
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}
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return data;
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}
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// session
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export const me = () => call('GET', '/me');
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export const login = (username, password) => call('POST', '/login', { body: { username, password } });
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export const logout = () => call('POST', '/logout');
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export const setPassword = (userID, password, currentPassword) =>
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call('PUT', `/users/${userID}/password`, { body: { password, current_password: currentPassword } });
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// users
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export const users = () => call('GET', '/users');
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// What one person is in. /teams answers "what am I in" and cannot be asked
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// about anybody else, which is what the admin page's per-user view needs.
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export const userTeams = (id) => call('GET', `/users/${id}/teams`);
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// Where this user's pages go. An empty topic clears it, which the server
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// treats as "no topic of their own" rather than an error.
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export const setNotifyTarget = (id, ntfyTopic) =>
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call('PUT', `/users/${id}/notify`, { body: { ntfy_topic: ntfyTopic } });
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// incidents
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export const incidents = (query, opts) => call('GET', '/incidents', { query, ...opts });
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export const incident = (id) => call('GET', `/incidents/${id}`);
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export const timeline = (id) => call('GET', `/incidents/${id}/timeline`);
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export const acknowledge = (id) => call('POST', `/incidents/${id}/acknowledge`);
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export const unacknowledge = (id) => call('DELETE', `/incidents/${id}/acknowledge`);
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export const resolve = (id, resolution) => call('POST', `/incidents/${id}/resolve`, resolution ? { body: { resolution } } : {});
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export const assign = (id, userID) => call('POST', `/incidents/${id}/assign`, { body: { user_id: userID } });
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export const snooze = (id, spec) => call('POST', `/incidents/${id}/snooze`, { body: spec });
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export const unsnooze = (id) => call('DELETE', `/incidents/${id}/snooze`);
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export const archive = (id) => call('POST', `/incidents/${id}/archive`);
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export const unarchive = (id) => call('DELETE', `/incidents/${id}/archive`);
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export const addNote = (id, content, pinned = false) => call('POST', `/incidents/${id}/notes`, { body: { content, pinned } });
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export const similar = (id) => call('GET', `/incidents/${id}/similar`);
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export const deleteNote = (id, eventID) => call('DELETE', `/incidents/${id}/notes/${eventID}`);
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// stats
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export const statsIncidents = (query) => call('GET', '/stats/incidents', { query });
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export const statsTop = (query) => call('GET', '/stats/alerts/top', { query });
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export const statsByHour = (query) => call('GET', '/stats/alerts/by-hour', { query });
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export const statsByDay = (query) => call('GET', '/stats/alerts/by-day', { query });
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// alerts
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export const alerts = (query, opts) => call('GET', '/alerts', { query, ...opts });
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// schedule
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// Sign-up, both halves unauthenticated: the caller has no account yet.
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export const signupInfo = (invite) =>
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call('GET', '/signup', { query: invite ? { invite } : {} });
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export const signup = (body) => call('POST', '/signup', { body });
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export const invites = (id) => call('GET', `/teams/${id}/invites`);
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export const createInvite = (id, role, maxUses) =>
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call('POST', `/teams/${id}/invites`, { body: { role, max_uses: maxUses } });
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export const revokeInvite = (id, inviteID) => call('DELETE', `/teams/${id}/invites/${inviteID}`);
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export const testNotification = () => call('POST', '/me/notify/test');
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export const dismissOnboarding = (dismissed) =>
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call('PUT', '/me/onboarding', { body: { dismissed } });
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export const teams = () => call('GET', '/teams');
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export const createTeam = (name) => call('POST', '/teams', { body: { name } });
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export const renameTeam = (id, name) => call('PUT', `/teams/${id}`, { body: { name } });
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export const deleteTeam = (id) => call('DELETE', `/teams/${id}`);
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// A team's own settings. Every write is owner-only and every read is
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// member-only; the server answers 403 and 404 respectively, so the UI shows
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// what the role allows rather than guarding it.
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export const teamMembers = (id) => call('GET', `/teams/${id}/members`);
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export const addTeamMember = (id, userID, role) =>
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call('POST', `/teams/${id}/members`, { body: { user_id: userID, role } });
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export const removeTeamMember = (id, userID) => call('DELETE', `/teams/${id}/members/${userID}`);
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export const integrations = (id) => call('GET', `/teams/${id}/integrations`);
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export const createIntegration = (id, name) =>
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call('POST', `/teams/${id}/integrations`, { body: { name } });
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export const deleteIntegration = (id, integrationID) =>
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call('DELETE', `/teams/${id}/integrations/${integrationID}`);
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export const deadmanSwitches = (id) => call('GET', `/teams/${id}/deadman/switches`);
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export const createDeadmanSwitch = (id, body) =>
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call('POST', `/teams/${id}/deadman/switches`, { body });
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export const deleteDeadmanSwitch = (id, switchID) =>
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call('DELETE', `/teams/${id}/deadman/switches/${switchID}`);
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export const escalation = (id) => call('GET', `/teams/${id}/escalation`);
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export const setEscalation = (id, body) => call('PUT', `/teams/${id}/escalation`, { body });
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export const assignSchedule = (id, userID, dates, replace = false) =>
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call('POST', `/teams/${id}/schedule`, { body: { user_id: userID, dates, replace } });
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export const unassignSchedule = (id, entryID) => call('DELETE', `/teams/${id}/schedule/${entryID}`);
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// Administration. Every one of these is refused with 403 for anybody without
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// the flag, so the UI hides the section rather than guarding it.
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export const adminTeams = () => call('GET', '/admin/teams');
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// One team and who is in it: { team, members }. /teams/{id}/members is
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// member-only and answers 404 to an administrator from outside the team, which
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// is the rule rather than an oversight -- this asks the other question.
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export const adminTeam = (id) => call('GET', `/admin/teams/${id}`);
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export const adminSettings = () => call('GET', '/admin/settings');
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export const setAdminSettings = (body) => call('PUT', '/admin/settings', { body });
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export const setUserAdmin = (id, isAdmin) =>
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call('PUT', `/users/${id}/admin`, { body: { is_admin: isAdmin } });
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export const setUserDisabled = (id, disabled) =>
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call('PUT', `/users/${id}/disabled`, { body: { disabled } });
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export const deleteUser = (id) => call('DELETE', `/users/${id}`);
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export const schedule = (teamID, from, to) =>
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call('GET', `/teams/${teamID}/schedule`, { query: { from, to } });
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// One entry per team the viewer belongs to, for the teams that have somebody
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// scheduled today. An empty array means nobody anywhere, which is a real answer
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// rather than an error — unlike the pre-teams endpoint, which 404ed.
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export const onCallNow = () => call('GET', '/schedule/current');
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