Files
terdut-server/internal/api/incident_store.go
T
Niklas Ye d728af53b1
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Put a team's own settings in the web UI
Closes #17. Everything a team owner configures was API-only: escalation,
integrations, dead man's switches, membership, and the rota -- which the
on-call view still described as the TUI's job, and the TUI has been broken
against this server since teams landed. Setting up the feature this whole
line of work exists for meant using curl.

A Team tab now holds all of it, one team at a time, with a picker for
somebody in more than one. An owner edits; a member sees the same page
without the controls, because the server refuses their writes anyway --
hiding a button is a courtesy to the reader, not the thing enforcing
anything.

The escalation editor holds a draft and sends the whole ladder, because
the API replaces it wholesale: the levels are an order, and patching one
rung leaves the numbering of the others undecided. Adding a level
defaults to five minutes and the rota, which is the shape almost every
ladder starts as.

An integration key is returned exactly once, so creating one opens a
panel that says so, shows the URL large with a copy button, and renders
the Alertmanager receiver snippet with the URL already in it -- the next
thing anybody does with that key is paste it into a config. The panel
stays until it is dismissed rather than disappearing on the next
re-render.

The incident view gains where an incident is on the ladder and when the
next page is due, which is the question somebody looking at an
unacknowledged incident actually has. The API carries it: the incident
payload now includes escalation_level and escalation_due_at, the latter
computed in the incident SELECT by joining the level's timeout, so a list
costs no extra queries.

Verified against a live server by making every call the page makes,
including the writes: the six reads the Team tab issues, a two-level
ladder saved and read back, an integration created and its key returned
once, three days of rota assigned, switches set, and an incident showing
level 1 with a due time five minutes out.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 21:22:24 +02:00

323 lines
11 KiB
Go

package api
import (
"context"
"database/sql"
"encoding/json"
"sort"
"strings"
"time"
"git.ryuvia.com/niklas/terdut-server/internal/models"
)
// Values for incidents.resolution_source, recording who closed the incident:
// every member alert stopped firing, or a person decided it was done.
const (
incidentResolutionAlerts = "alerts"
incidentResolutionManual = "manual"
// incidentResolutionRecovered closes a dead man's switch incident whose
// heartbeat started arriving again. It cannot be "alerts": these incidents
// have no member alerts for the cascade to work from.
incidentResolutionRecovered = "recovered"
)
// Incident timeline event types. Stored as free text so adding one later is not
// a migration, but these are the ones the server writes.
const (
evTriggered = "triggered"
evAlertAdded = "alert_added"
evAlertResolved = "alert_resolved"
evAcknowledged = "acknowledged"
evUnacknowledged = "unacknowledged"
evAssigned = "assigned"
evSnoozed = "snoozed"
evUnsnoozed = "unsnoozed"
evResolved = "resolved"
evNote = "note"
evDeadmanSilent = "deadman_silent"
)
// severityLabel is the Alertmanager label an incident's severity is derived from.
const severityLabel = "severity"
// querier is satisfied by both *sql.DB and *sql.Tx, so the helpers below work
// inside the webhook's transaction and standalone from handlers and the sweeper.
type querier interface {
ExecContext(ctx context.Context, query string, args ...any) (sql.Result, error)
QueryContext(ctx context.Context, query string, args ...any) (*sql.Rows, error)
QueryRowContext(ctx context.Context, query string, args ...any) *sql.Row
}
const incidentSelectFrom = `
SELECT i.id, i.team_id, t.name, i.group_key, i.title, i.group_labels, i.status, i.severity,
i.escalation_level,
-- When this level runs out. Computed here rather than in Go because
-- the timeout lives beside the level in the policy, and one join is
-- cheaper than a second query per incident in a list.
(SELECT i.escalation_level_at + el.timeout_seconds
FROM escalation_levels el
WHERE el.team_id = i.team_id AND el.position = i.escalation_level),
i.triggered_at,
i.acknowledged_by, i.acknowledged_at, ack.username,
i.assigned_to, asg.username, i.snoozed_until,
i.resolved_at, i.resolution_source, i.archived_at
FROM incidents i
JOIN teams t ON t.id = i.team_id
LEFT JOIN users ack ON ack.id = i.acknowledged_by
LEFT JOIN users asg ON asg.id = i.assigned_to`
func scanIncident(s scanner) (models.Incident, error) {
var i models.Incident
var groupLabelsJSON string
var triggeredAt int64
var ackAt, snoozedUntil, resolvedAt, archivedAt, escalationDue *int64
if err := s.Scan(
&i.ID, &i.TeamID, &i.TeamName, &i.GroupKey, &i.Title, &groupLabelsJSON, &i.Status, &i.Severity,
&i.EscalationLevel, &escalationDue,
&triggeredAt,
&i.AcknowledgedByID, &ackAt, &i.AcknowledgedByUser,
&i.AssignedToID, &i.AssignedToUser, &snoozedUntil,
&resolvedAt, &i.ResolutionSource, &archivedAt,
); err != nil {
return i, err
}
json.Unmarshal([]byte(groupLabelsJSON), &i.GroupLabels) //nolint:errcheck
i.TriggeredAt = time.Unix(triggeredAt, 0).UTC()
i.AcknowledgedAt = unixPtr(ackAt)
i.SnoozedUntil = unixPtr(snoozedUntil)
i.ResolvedAt = unixPtr(resolvedAt)
i.ArchivedAt = unixPtr(archivedAt)
i.EscalationDueAt = unixPtr(escalationDue)
return i, nil
}
// unixPtr converts a nullable Unix-second column to a nullable UTC time.
func unixPtr(sec *int64) *time.Time {
if sec == nil {
return nil
}
t := time.Unix(*sec, 0).UTC()
return &t
}
func fetchIncident(ctx context.Context, q querier, id int64) (models.Incident, error) {
return scanIncident(q.QueryRowContext(ctx, incidentSelectFrom+" WHERE i.id = $1", id))
}
// logEvent appends one entry to an incident's timeline. A nil userID means the
// server acted rather than a person.
func logEvent(ctx context.Context, q querier, incidentID int64, evType string, userID, alertID *int64, detail *string) error {
_, err := q.ExecContext(ctx, `
INSERT INTO incident_events (incident_id, type, user_id, alert_id, detail, created_at)
VALUES ($1, $2, $3, $4, $5, $6)`,
incidentID, evType, userID, alertID, detail, time.Now().Unix())
return err
}
// todayUTC is the schedule's day key. The schedule's smallest unit is one UTC day.
func todayUTC() string {
return time.Now().UTC().Format("2006-01-02")
}
// currentOnCall returns a team's on-call user for today, or nil when nobody is
// scheduled. A missing schedule entry is not an error — incidents just open
// unassigned.
//
// Per team: each team keeps its own rota, so two teams can have two different
// people on call on the same day, which was the point of scoping the schedule.
func currentOnCall(ctx context.Context, q querier, teamID int64) (*int64, error) {
var userID int64
err := q.QueryRowContext(ctx,
"SELECT user_id FROM schedule_entries WHERE team_id = $1 AND date = $2",
teamID, todayUTC()).Scan(&userID)
if err == sql.ErrNoRows {
return nil, nil
}
if err != nil {
return nil, err
}
return &userID, nil
}
// severityRank orders the conventional Alertmanager severity label values.
// Anything unrecognised sorts below all of them rather than being dropped.
func severityRank(s string) int {
switch strings.ToLower(s) {
case "critical":
return 4
case "error":
return 3
case "warning":
return 2
case "info":
return 1
default:
return 0
}
}
// refreshSeverity raises an incident's severity to the highest `severity` label
// seen across its alerts.
//
// It is a high-water mark, never lowered: an incident that hit critical was a
// critical incident, even after the critical alert clears and a warning is all
// that is left firing. Downgrading a live incident would also quietly demote it
// in the queue while the work is still open.
func refreshSeverity(ctx context.Context, q querier, incidentID int64) error {
rows, err := q.QueryContext(ctx, `
SELECT a.labels ->> $1
FROM incident_alerts ia
JOIN alerts a ON a.id = ia.alert_id
WHERE ia.incident_id = $2`, severityLabel, incidentID)
if err != nil {
return err
}
best := ""
for rows.Next() {
var sev *string
if err := rows.Scan(&sev); err != nil {
rows.Close()
return err
}
if sev != nil && severityRank(*sev) > severityRank(best) {
best = *sev
}
}
if err := rows.Err(); err != nil {
rows.Close()
return err
}
rows.Close()
if best == "" {
return nil
}
// The comparison lives in SQL so an unrelated concurrent update cannot be
// clobbered by a stale read.
_, err = q.ExecContext(ctx, `
UPDATE incidents SET severity = $1
WHERE id = $2
AND (severity IS NULL OR `+severityRankSQL("severity")+` < $3)`,
best, incidentID, severityRank(best))
return err
}
// severityRankSQL mirrors severityRank for use inside a statement. SQL cannot
// order these strings meaningfully on its own.
func severityRankSQL(col string) string {
return `CASE lower(COALESCE(` + col + `, ''))
WHEN 'critical' THEN 4
WHEN 'error' THEN 3
WHEN 'warning' THEN 2
WHEN 'info' THEN 1
ELSE 0 END`
}
// resolveIfSettled closes an incident once every alert under it has stopped
// firing — PagerDuty's cascade, and the only automatic route out of the open
// state. Reports whether it actually resolved anything.
func resolveIfSettled(ctx context.Context, q querier, incidentID int64) (bool, error) {
res, err := q.ExecContext(ctx, `
UPDATE incidents
SET status = 'resolved',
resolved_at = $1,
resolution_source = $2
WHERE id = $3
AND resolved_at IS NULL
-- An incident with no members yet is mid-creation, not settled.
AND EXISTS (SELECT 1 FROM incident_alerts ia WHERE ia.incident_id = incidents.id)
AND NOT EXISTS (SELECT 1
FROM incident_alerts ia
JOIN alerts a ON a.id = ia.alert_id
WHERE ia.incident_id = incidents.id
AND a.status = 'firing')`,
time.Now().Unix(), incidentResolutionAlerts, incidentID)
if err != nil {
return false, err
}
n, _ := res.RowsAffected()
if n == 0 {
return false, nil
}
if err := stopEscalation(ctx, q, incidentID); err != nil {
return false, err
}
if err := logEvent(ctx, q, incidentID, evResolved, nil, nil, nil); err != nil {
return false, err
}
// The all-clear goes only to whoever was paged in the first place, which
// enqueueResolved works out from the incident's own notification history.
// Manual resolution sends nothing: the person who closed it already knows.
return true, enqueueResolved(ctx, q, incidentID)
}
// acknowledgeIncident records that userID has picked an incident up, and reports
// whether it changed anything — an already-resolved incident is left alone.
// Shared by the authenticated handler and the Acknowledge button in a push
// notification, so both write the same state and the same timeline entry.
func acknowledgeIncident(ctx context.Context, q querier, incidentID, userID int64) (bool, error) {
res, err := q.ExecContext(ctx, `
UPDATE incidents
SET status = 'acknowledged', acknowledged_by = $1, acknowledged_at = $2
WHERE id = $3 AND resolved_at IS NULL`,
userID, time.Now().Unix(), incidentID)
if err != nil {
return false, err
}
if n, _ := res.RowsAffected(); n == 0 {
return false, nil
}
// Somebody has it: stop waking anybody else.
if err := stopEscalation(ctx, q, incidentID); err != nil {
return false, err
}
return true, logEvent(ctx, q, incidentID, evAcknowledged, &userID, nil, nil)
}
// openIncidentForAlert returns the open incident an alert currently belongs to,
// or 0 when it has none. Used when an alert resolves or expires so the event
// lands on the right timeline.
func openIncidentForAlert(ctx context.Context, q querier, alertID int64) (int64, error) {
var id int64
err := q.QueryRowContext(ctx, `
SELECT i.id
FROM incident_alerts ia
JOIN incidents i ON i.id = ia.incident_id
WHERE ia.alert_id = $1 AND i.resolved_at IS NULL`, alertID).Scan(&id)
if err == sql.ErrNoRows {
return 0, nil
}
return id, err
}
// incidentTitle renders a human-readable title from Alertmanager's groupLabels,
// leading with the alert name and appending whatever else the operator grouped
// by. Falls back to the alert's own name when the payload carried no groupLabels.
func incidentTitle(groupLabels map[string]string, fallback string) string {
name := groupLabels["alertname"]
if name == "" {
name = fallback
}
if name == "" {
name = "Incident"
}
rest := make([]string, 0, len(groupLabels))
for k, v := range groupLabels {
if k == "alertname" {
continue
}
rest = append(rest, k+"="+v)
}
if len(rest) == 0 {
return name
}
sort.Strings(rest)
return name + " (" + strings.Join(rest, ", ") + ")"
}