942517c7a8
The fade that hints at more filters to the right was an element inside the scrolling row, so it scrolled away with the chips instead of staying at the edge; the comment on it claimed the opposite. It is now a mask on the strip itself, applied only while there is more to scroll to (fadeOnOverflow in ui.js sets data-more), so it stays put and disappears at the end instead of dimming the last chip. The Team and Admin tab strips had an always-on mask from the earlier "Sources is cut off" fix, which dimmed their last tab even when fully scrolled; they use the same mechanism now. Web UI only: no endpoint or JSON shape changed, so nothing to mirror in terdut-tui.
246 lines
8.8 KiB
JavaScript
246 lines
8.8 KiB
JavaScript
// The incident queue: filter chips and a list of incident rows.
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import * as api from './api.js';
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import { h, clear, badge, severityBadge, emptyState, spinner, fadeOnOverflow } from './ui.js';
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import { ago, until, isFuture, severityClass, labelSummary } from './format.js';
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import { state, myID, onTeamChange } from './state.js';
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import * as onboarding from './onboarding.js';
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import { navigate } from './app.js';
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// The same filters as the TUI's `f` cycle, plus archived ones to get back to.
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const FILTERS = [
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{ id: 'open', label: 'Open', query: { sort: 'severity' } },
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{ id: 'triggered', label: 'Triggered', query: { status: 'triggered', sort: 'severity' } },
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{ id: 'acknowledged', label: 'Acked', query: { status: 'acknowledged', sort: 'severity' } },
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{ id: 'snoozed', label: 'Snoozed', query: { snoozed: 'true' } },
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{ id: 'resolved', label: 'Resolved', query: { status: 'resolved' } },
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{ id: 'archived', label: 'Archived', query: { status: 'resolved', archived: 'true' } },
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];
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const EMPTY = {
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open: ['All clear', 'Nothing open right now.', 'checkCircle'],
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triggered: ['Nothing triggered', 'Every open incident has been acknowledged.', 'checkCircle'],
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acknowledged: ['Nothing acknowledged', 'No one is working an incident right now.', 'checkCircle'],
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snoozed: ['Nothing snoozed', 'Snoozed incidents show up here until the snooze runs out.', 'clock'],
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resolved: ['Nothing resolved', 'Resolved incidents are archived after a while.', null],
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archived: ['Nothing archived', 'Resolved incidents land here once archived.', 'archive'],
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};
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onboarding.onRerender(() => renderList());
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// The queue used to keep its own team filter (a per-tab sessionStorage value,
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// out of step with team.js's own picker); both now defer to the global
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// selector's shared state, so re-render whenever it changes.
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onTeamChange(() => {
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renderChips();
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refresh({ fresh: true });
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});
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let filter = loadFilter();
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let items = null; // null while loading
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let error = null;
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let selected = null;
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let cursor = -1; // keyboard position in the list
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let built = false;
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function loadFilter() {
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try {
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const f = sessionStorage.getItem('terdut.queue.filter');
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if (FILTERS.some((x) => x.id === f)) return f;
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} catch {
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/* storage unavailable */
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}
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return 'open';
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}
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function saveFilter() {
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try {
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sessionStorage.setItem('terdut.queue.filter', filter);
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} catch {
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/* storage unavailable */
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}
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}
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export function show(incidentID) {
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selected = incidentID;
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if (!built) {
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renderChips();
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built = true;
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}
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renderList();
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}
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export async function refresh({ fresh = false } = {}) {
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const f = FILTERS.find((x) => x.id === filter);
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const requested = filter;
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try {
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// The open list is already fetched for the badges; no need to ask twice.
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// The cached open queue covers every team, so it can only be reused when
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// no team filter is applied.
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const query = state.selectedTeamID != null ? { ...f.query, team_id: state.selectedTeamID } : f.query;
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const cached = filter === 'open' && !fresh && state.selectedTeamID == null;
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const result = cached ? state.open : await api.incidents(query);
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await onboarding.load();
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if (requested !== filter) return;
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items = result;
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error = null;
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} catch (err) {
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if (requested !== filter) return;
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error = err.message;
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}
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// state.open (what the chip counts read) has just been refreshed too, by
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// whichever caller updated it before calling here — app.js's poll, or the
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// `cached` branch above.
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renderChips();
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renderList();
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}
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function setFilter(id) {
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if (id === filter) return;
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filter = id;
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saveFilter();
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items = null;
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cursor = -1;
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renderChips();
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renderList();
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refresh({ fresh: true });
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}
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// Counts for the three chips derivable from the open list already fetched
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// for the badges — Snoozed/Resolved/Archived would need a request of their
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// own, so those chips stay count-less for now.
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function chipCount(id) {
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const open = state.selectedTeamID == null
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? state.open
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: state.open.filter((i) => i.team_id === state.selectedTeamID);
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if (id === 'open') return open.length;
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if (id === 'triggered') return open.filter((i) => i.status === 'triggered').length;
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if (id === 'acknowledged') return open.filter((i) => i.status === 'acknowledged').length;
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return null;
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}
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// Set the first time the chips are drawn: the strip element is the same one
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// for the life of the page, so one scroll listener and one observer will do.
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let chipsFade;
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function renderChips() {
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const el = document.getElementById('queue-filters');
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const chips = FILTERS.map((f) => {
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const count = chipCount(f.id);
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return h('button', {
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class: 'chip',
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type: 'button',
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role: 'tab',
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'aria-selected': String(f.id === filter),
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onclick: () => setFilter(f.id),
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text: f.label,
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}, count != null && h('span', { class: count === 0 ? 'count zero' : 'count', text: String(count) }));
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});
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// There are no team chips here: the team selector in the sidebar (and in the
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// phone's top bar) is the one place the team is chosen, and chips for it
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// would be the same choice offered twice.
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clear(el, chips);
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chipsFade ??= fadeOnOverflow(el);
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chipsFade();
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}
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function renderList() {
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const el = document.getElementById('queue-list');
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const checklist = onboarding.card();
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if (error && !items) {
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clear(el, checklist, h('div', { class: 'load-error', text: error }));
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return;
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}
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if (!items) {
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clear(el, checklist, spinner());
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return;
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}
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if (!items.length) {
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const [title, text, iconName] = EMPTY[filter];
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clear(el, checklist, emptyState(title, text, iconName));
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return;
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}
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clear(el,
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checklist,
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error && h('div', { class: 'load-error', text: `Showing older data: ${error}` }),
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items.map((inc, i) => row(inc, i)),
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);
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}
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function row(inc, index) {
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const snoozed = isFuture(inc.snoozed_until);
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const resolved = inc.status === 'resolved';
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// A filter that already says what the status is (Triggered, Resolved,
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// Archived) would only have every row repeat it.
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const impliedStatus = filter === 'triggered' || filter === 'resolved' || filter === 'archived';
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let status;
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if (resolved) status = badge('Resolved', 'st-resolved');
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else if (snoozed) status = badge(`Snoozed · ${until(inc.snoozed_until)}`, 'st-snoozed');
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else if (inc.status === 'acknowledged') {
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const by = inc.acknowledged_by_id === myID() ? 'you' : inc.acknowledged_by;
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status = badge(`Acked${by ? ' · ' + by : ''}`, 'st-acknowledged');
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}
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else status = badge('Triggered', 'st-triggered');
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let assignee = null;
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if (inc.assigned_to_id != null) {
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assignee = h('span', { text: inc.assigned_to_id === myID() ? '→ you' : `→ ${inc.assigned_to}` });
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}
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// The server already puts the group labels in the title; show only the rest.
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const labels = labelSummary(Object.fromEntries(
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Object.entries(inc.group_labels || {}).filter(([k, v]) => !inc.title.includes(`${k}=${v}`))));
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// The team is shown only to somebody who is in more than one. For everybody
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// else it is the same word on every row, which is noise rather than
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// information.
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// ...and not when the queue is already narrowed to one team: that team is
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// the same word on every row there too.
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const team = state.teams.length > 1 && state.selectedTeamID == null && inc.team_name
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? h('span', { class: 'row-team', text: inc.team_name })
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: null;
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return h('a', {
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class: `row ${severityClass(inc.severity)} ${resolved ? 'resolved' : ''} ${index === cursor ? 'kbd-focus' : ''}`,
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href: `/incidents/${inc.id}`,
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'aria-current': inc.id === selected ? 'true' : null,
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dataset: { index: String(index) },
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},
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h('div', { class: 'row-title', text: inc.title }),
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h('div', { class: 'row-age', title: inc.triggered_at, text: `Triggered ${ago(inc.triggered_at)}` }),
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h('div', { class: 'row-meta' },
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!impliedStatus && status,
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// The left-border colour alone doesn't say what it means; spell it out
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// too, same badge the incident detail page uses for severity.
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inc.severity && severityBadge(inc.severity),
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assignee,
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team,
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labels && h('span', { class: 'labels', text: labels }),
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),
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);
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}
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// key handles j/k/enter on the list. Returns true when it used the key.
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export function key(e) {
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if (!items || !items.length) return false;
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if (e.key === 'j' || e.key === 'ArrowDown') {
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cursor = Math.min(items.length - 1, cursor + 1);
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} else if (e.key === 'k' || e.key === 'ArrowUp') {
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cursor = Math.max(0, cursor - 1);
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} else if (e.key === 'Enter' && cursor >= 0) {
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navigate(`/incidents/${items[cursor].id}`);
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return true;
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} else if (e.key === 'f') {
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const i = FILTERS.findIndex((x) => x.id === filter);
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setFilter(FILTERS[(i + 1) % FILTERS.length].id);
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return true;
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} else {
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return false;
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}
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renderList();
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const el = document.querySelector(`#queue-list [data-index="${cursor}"]`);
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if (el) el.scrollIntoView({ block: 'nearest' });
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return true;
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}
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