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terdut-server/internal/db/migrations/006_escalation.sql
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Niklas Ye 3183e7e5c5
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Page the next person when nobody answers
Closes #6, and closes the thing this whole line of work was opened for.
Until now an unacknowledged incident re-paged the same topic every
notify_repeat forever, which is a louder version of the same silence: if
the person on call is asleep, out of signal or has left the company,
nothing else happened.

A team can now configure an ordered ladder. Each level has a timeout and
a set of targets; a target is a named person or whoever the team's rota
says is on call today. That second kind is the one that keeps working
when the rota changes and nobody remembers to edit the policy. When a
level's timeout passes with the incident still triggered, the next level
is paged; off the end the chain repeats repeat_count times and then the
team's fallback topic is paged once. The incident stays open throughout,
because running out of people to wake is not somebody answering.

Escalation rides the notifier's existing 30-second tick and its outbox
rather than adding a second scheduler, and runs before delivery so a
level that comes due on a tick is paged on that tick. Each target gets
its own outbox row and therefore its own Acknowledge token: the button in
a notification must acknowledge as the person holding the phone, not as
whoever was paged first.

Acknowledging or resolving takes the incident off the ladder. Snoozing
pauses it -- a deliberate "not now" holds the ladder where it is and it
resumes when the snooze runs out, rather than carrying on without the
person who asked for quiet.

Reminders and escalation never both run. A team with a ladder gets
escalation; a team without keeps today's behaviour exactly. Both would
mean two pages for one silence, which is how a tool gets muted.

A level whose targets cannot be reached -- no topic, a disabled account,
an empty rota -- is entered anyway, recorded as "nobody reachable", and
the ladder moves on. Stalling on a rung that cannot ring would be the
failure this feature exists to prevent, wearing the feature's clothes. A
policy with such a level cannot be created, but an older row could hold
one.

The API replaces the ladder wholesale rather than patching a rung,
because the levels are an order: editing one has to answer what happens
to the numbering of the others, and a whole-ladder PUT makes that the
client's decision and the edit atomic.

Verified against a live server as well as in tests: alice paged, nobody
answers, bob paged, nobody answers, the fallback topic paged once and the
timeline reading "level 2: bob" then "escalation exhausted: paged
terdut-oncall-all" -- and a second incident acknowledged before its
timeout, which woke nobody else.

No UI yet. The team-settings screens for escalation, integrations and
dead man's switches are all still missing, and they are one piece of work
rather than three.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 18:37:54 +02:00

96 lines
4.8 KiB
SQL

-- Escalation: page somebody else when the first person does not answer.
--
-- This is the gap the whole multi-tenancy line of work was opened to close.
-- Until now an unacknowledged incident re-paged the same topic every
-- notify_repeat forever, which is a louder version of the same silence: if the
-- person on call is asleep, has no signal, or has left, nothing else happens.
--
-- Shape: one policy per team, an ordered list of levels, each level with a
-- timeout and a set of targets. When a level's timeout passes and the incident
-- is still triggered, the next level is paged. When the last level passes, the
-- chain repeats repeat_count times, and then the team's fallback topic is paged
-- once as the end of the line.
--
-- A team WITHOUT a policy keeps exactly today's behaviour: page the assignee,
-- then remind on the same topic. Escalation is opt-in per team, and the two
-- never both run for one incident -- see enqueueReminders.
CREATE TABLE escalation_policies (
-- One per team for now, hence the team as the key rather than an id with a
-- unique index: routing different alerts to different chains needs the
-- alert to carry something to route ON, which is a separate question.
team_id BIGINT PRIMARY KEY REFERENCES teams(id) ON DELETE CASCADE,
-- How many extra times to run the whole chain after it has been walked
-- once. 0 means walk it once and stop at the fallback.
repeat_count BIGINT NOT NULL DEFAULT 0 CHECK (repeat_count >= 0 AND repeat_count <= 10),
-- Where the last page goes when every level has been tried. Per team now:
-- TERDUT_NTFY_FALLBACK_TOPIC was one topic for the whole install, which in
-- a multi-team server pages the wrong people. Empty means the chain simply
-- ends.
fallback_topic TEXT NOT NULL DEFAULT '',
updated_at BIGINT NOT NULL DEFAULT FLOOR(EXTRACT(EPOCH FROM now()))::bigint
);
CREATE TABLE escalation_levels (
id BIGINT GENERATED BY DEFAULT AS IDENTITY PRIMARY KEY,
team_id BIGINT NOT NULL REFERENCES escalation_policies(team_id) ON DELETE CASCADE,
-- 1-based, dense. The API rewrites the whole ladder on every edit rather
-- than patching one rung, so there is no way to leave a gap.
position BIGINT NOT NULL,
-- How long this level has to produce an acknowledgement before the next one
-- is paged. Seconds, like every other duration in this schema.
timeout_seconds BIGINT NOT NULL CHECK (timeout_seconds > 0),
UNIQUE (team_id, position)
);
-- Who a level pages. Either a named person, or whoever the team's rota says is
-- on call today -- which is the target that keeps working when the rota
-- changes and nobody remembers to edit the policy.
CREATE TABLE escalation_targets (
id BIGINT GENERATED BY DEFAULT AS IDENTITY PRIMARY KEY,
level_id BIGINT NOT NULL REFERENCES escalation_levels(id) ON DELETE CASCADE,
kind TEXT NOT NULL CHECK (kind IN ('user', 'oncall')),
-- Set for kind='user', NULL for kind='oncall'.
user_id BIGINT REFERENCES users(id) ON DELETE CASCADE,
CHECK ((kind = 'user' AND user_id IS NOT NULL) OR (kind = 'oncall' AND user_id IS NULL))
);
CREATE INDEX escalation_targets_level_idx ON escalation_targets(level_id);
-- ---------------------------------------------------------------------------
-- Where an incident is in its chain.
--
-- On the incident rather than in a side table: it is read on every notifier
-- tick alongside the incident's status, and one row per incident is exactly
-- what the state is.
-- ---------------------------------------------------------------------------
-- 0 means no level has been paged yet, which is the state of every incident
-- that existed before escalation and of every incident in a team with no
-- policy. 1 is the first level.
ALTER TABLE incidents ADD COLUMN escalation_level BIGINT NOT NULL DEFAULT 0;
-- When the current level was entered, and therefore what its timeout is
-- measured from. NULL while escalation_level is 0.
ALTER TABLE incidents ADD COLUMN escalation_level_at BIGINT;
-- How many times the chain has been walked in full. Compared against the
-- policy's repeat_count.
ALTER TABLE incidents ADD COLUMN escalation_round BIGINT NOT NULL DEFAULT 0;
-- The notifier's escalation query: incidents still waiting, oldest level first.
CREATE INDEX incidents_escalation_idx
ON incidents(escalation_level_at)
WHERE resolved_at IS NULL AND status = 'triggered';
-- 'escalated' joins the outbox kinds: a page that went out because nobody
-- answered the last one, which is worth telling apart from the first page and
-- from a reminder when reading the timeline or debugging a delivery.
ALTER TABLE notifications DROP CONSTRAINT notifications_kind_check;
ALTER TABLE notifications ADD CONSTRAINT notifications_kind_check
CHECK (kind IN ('triggered', 'reminder', 'resolved', 'escalated'));