Files
terdut-server/internal/models/team.go
T
Niklas Ye a4fbd60441
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Scope everything to a team, and route alerts by integration key
The core of #4, and what #1 is for: terdut stops being one shared space.
A team owns its incidents, alerts, schedule and integrations; a user sees
exactly the teams they are in. Everything that existed moves into one
Default team and every existing user becomes an owner of it, so the
upgrade is a no-op for the people using it.

Ingestion is the load-bearing half. An alert arrives on a team's
integration key, and the key is both the credential and the routing: it
says that the sender may post, and which team the alerts belong to. That
also closes the unauthenticated webhook -- the old path stays for one
release, deprecated and routed to the oldest team, so an upgrade does not
stop delivering while somebody edits the Alertmanager config.

Scoping is enforced in as few places as possible, because the failure
mode is silent. serveAs loads the caller's memberships once; list queries
carry `team_id = ANY(...)`; and every incident route goes through
incidentIDParam, which now parses the id AND checks the team in the same
call, so a new handler cannot remember the first half and forget the
second. Anything in another team is 404, never 403: whether an incident
exists is that team's business.

Two bugs this found, both of which would have been silent:

  * upsertAlerts decided "is this a new occurrence" by looking up the
    fingerprint alone. Across teams that made team B's first alert look
    like a re-send of team A's, so it opened no incident at all. The
    lookups are keyed on (team_id, fingerprint) now, as the index is.

  * Every uniqueness rule was written for one tenant. Two teams watching
    two clusters legitimately see the same fingerprint, the same
    groupKey, and want somebody on call on the same day; all three
    constraints move to include team_id.

Roles inside a team are separate from the system administrator flag: an
owner configures the team, a member works its incidents, and an admin is
NOT implicitly in every team -- administration is about accounts, not
about reading other people's incidents. An admin can still repair a team
whose owner has left, which is why requireTeamOwner lets them through.

A shift can only be given to somebody in the team. Paging a person who
cannot open the incident is worse than paging nobody.

The UI is updated only as far as keeping it working: it loads the
viewer's teams with the session and uses the first one, since nobody has
a second yet. "On call now" shows every team the viewer is in, named only
when there is more than one, so the common case reads exactly as before.
The team switcher, badges and per-team settings pages are the next step.

Breaking for API clients: the schedule endpoints moved under the team,
and /api/schedule/current returns an array rather than an object or a
404. terdut-tui will need a version for that.

Per-team dead-man configuration is deliberately not here. A heartbeat's
incident already opens in the team whose key received it, which is the
part that matters for isolation; moving the matchers out of env into
per-team rows is a change to how deadman.go is configured rather than to
who sees what.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 13:36:24 +02:00

55 lines
1.7 KiB
Go

package models
import "time"
// Team is the unit of tenancy: it owns its incidents, alerts, schedule and
// integrations, and a user sees exactly the teams they belong to.
type Team struct {
ID int64 `json:"id"`
Name string `json:"name"`
CreatedAt time.Time `json:"created_at"`
// Role is the caller's own role in this team, populated when a team is
// listed for a particular person. Empty when nobody in particular is
// asking, as in the admin listing.
Role string `json:"role,omitempty"`
}
// Team roles. An owner configures the team — its schedule, its integrations and
// who is in it. A member works its incidents.
const (
RoleOwner = "owner"
RoleMember = "member"
)
// TeamMember is one person's membership of one team.
type TeamMember struct {
TeamID int64 `json:"team_id"`
UserID int64 `json:"user_id"`
Username string `json:"username"`
Role string `json:"role"`
JoinedAt time.Time `json:"joined_at"`
}
// Integration is how alerts get in, and the only thing that says which team an
// arriving alert belongs to.
type Integration struct {
ID int64 `json:"id"`
TeamID int64 `json:"team_id"`
Kind string `json:"kind"`
Name string `json:"name"`
CreatedAt time.Time `json:"created_at"`
LastUsedAt *time.Time `json:"last_used_at,omitempty"`
// Key is the raw integration key, shown once when the integration is
// created and never stored. URL is the address to point the sender at,
// likewise only complete at creation time.
Key string `json:"key,omitempty"`
URL string `json:"url,omitempty"`
}
// Integration kinds.
const (
IntegrationAlertmanager = "alertmanager"
)