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Author SHA1 Message Date
Niklas Ye 2b396d22d6 Set the chart's placeholder version to 0.26.0
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Cosmetic: make helm-package sets the published version and appVersion
from the tag, so these two fields decide nothing (see the comment
above them). Kept in step anyway, same as dc92f51 and e8d45f9, so a
tree heading for v0.26.0 doesn't say 0.25.0.
2026-09-26 08:28:24 +02:00
Niklas Ye 1f1faa437c Show the escalation ladder as a list, with who it would page and where it is
Team -> Escalation was the draft form on the page, which showed the
ladder only as inputs. It is now a table in the style of Switches and
Sources: a row per level with a status badge, who it pages, the wait
before the next level, and the open incidents currently waiting on it.
Below it, the repeat count, the fallback topic and when the ladder last
escalated (linking the incident). The editor moved into an "Edit ladder"
sheet, so a poll of the page underneath can no longer throw away half an
edit, and the page-level draft state went with it.

Targets are resolved to who they mean today, and the badge says what
would actually happen: Ready, Escalating (an unanswered incident has
climbed to level 2 or higher), or Pages nobody. The last is the one worth
seeing before an incident finds it: an empty rota, a person with no ntfy
topic or a disabled account each make a rung a silence with a number on
it, and the target says which. The rules are pageLevel's own, so the
page cannot promise a page the notifier would skip.

"Last escalated" comes from the escalated timeline events that already
exist, so there is no migration. Acknowledging or resolving takes an
incident off the ladder, so Escalating clears then while the history
stays.

API: GET /escalation gains status and waiting per level, username,
reachable and problem per target, and last_escalated_at and
last_escalated_incident_id. Output only and additive; PUT is unchanged
and terdut-tui needs nothing.
2026-09-26 08:28:24 +02:00
6 changed files with 459 additions and 75 deletions
+1 -1
View File
@@ -725,7 +725,7 @@ administrator who is not in the team gets the same `404` as anybody else.
| `GET` | `/api/teams/{teamID}/invites` | **owner** | The team's invite links, with their uses and expiry. Never the tokens |
| `POST` | `/api/teams/{teamID}/invites` | **owner** | Mint one `{"role","max_uses"}` — the full URL is returned once |
| `DELETE` | `/api/teams/{teamID}/invites/{inviteID}` | **owner** | Revoke a link before it expires |
| `GET` | `/api/teams/{teamID}/escalation` | member | The team's [escalation ladder](#escalation) `{repeat_count, fallback_topic, levels[]}`. Empty levels means the team has none |
| `GET` | `/api/teams/{teamID}/escalation` | member | The team's [escalation ladder](#escalation) `{repeat_count, fallback_topic, levels[], last_escalated_at?, last_escalated_incident_id?}`. Empty levels means the team has none. Each level also carries `status` (`ready`, `escalating` when an unanswered incident has climbed to it, `unreachable` when nobody on it could be woken), `waiting` (ids of the open incidents on it) and, per target, `username` (who it means today — the person on call, for a rota target), `reachable` and `problem`. The extra fields are output only; `PUT` takes the plain shape |
| `PUT` | `/api/teams/{teamID}/escalation` | **owner** | Replace it wholesale. `400` for a level with no targets or no timeout — a rung that pages nobody is a silence with a number on it |
| `GET` | `/api/teams/{teamID}/deadman/switches` | member | The team's [dead man's switches](#dead-mans-switch), each `{id, name, matcher, timeout_seconds, severity, status, last_heartbeat_at, last_triggered_at, open_incident_id, sources[]}`. `status` is `healthy`, `dead` or `dormant`; `sources` has one entry per heartbeat fingerprint. Empty when the team watches nothing |
| `POST` | `/api/teams/{teamID}/deadman/switches` | **owner** | Add one: `{name?, matcher, timeout_seconds, severity?}`. `400` when the matcher names no `alertname` or holds several, or the timeout is not positive — a switch that silently watches nothing is the failure this feature exists to prevent |
+2 -2
View File
@@ -15,5 +15,5 @@ type: application
# appVersion and image.tag in values.yaml no longer agree, and that is not an oversight:
# image.tag stays "latest", which is what a local install actually pulls. appVersion is
# metadata and drives nothing.
version: 0.25.0
appVersion: "v0.25.0"
version: 0.26.0
appVersion: "v0.26.0"
+185 -1
View File
@@ -346,8 +346,192 @@ func handleGetEscalation(db *sql.DB) http.HandlerFunc {
respond(w, http.StatusInternalServerError, errResp("internal error"))
return
}
respond(w, http.StatusOK, escalationResponse(policy, teamID))
view, err := escalationStatus(r.Context(), db, teamID, policy)
if err != nil {
respond(w, http.StatusInternalServerError, errResp("internal error"))
return
}
respond(w, http.StatusOK, view)
}
}
// Level statuses, as the Escalation page colours them.
const (
levelReady = "ready"
levelEscalating = "escalating"
levelUnreachable = "unreachable"
)
// escalationTargetView is a target with who it means today and whether that
// person can actually be woken. The extra fields are output only: the PUT body
// is the plain escalationTargetJSON, and anything else in it is ignored.
type escalationTargetView struct {
escalationTargetJSON
// Username is who the target resolves to right now: the named person, or
// whoever the rota says is on call today. Empty when nobody is.
Username string `json:"username,omitempty"`
// Reachable is whether a page to this target would go anywhere, and Problem
// says why not when it would not — the same conditions pageLevel skips on.
Reachable bool `json:"reachable"`
Problem string `json:"problem,omitempty"`
}
type escalationLevelView struct {
Position int64 `json:"position"`
TimeoutSeconds int64 `json:"timeout_seconds"`
Targets []escalationTargetView `json:"targets"`
// Status is unreachable when no target of the level could be woken — a rung
// that looks configured and pages nobody, which is worth seeing before an
// incident finds it — escalating when an unanswered incident has climbed to
// it, and ready otherwise.
Status string `json:"status"`
// Waiting lists the open, unacknowledged incidents currently on this level.
Waiting []int64 `json:"waiting"`
}
type escalationView struct {
TeamID int64 `json:"team_id"`
RepeatCount int64 `json:"repeat_count"`
FallbackTopic string `json:"fallback_topic"`
Levels []escalationLevelView `json:"levels"`
// LastEscalatedAt is when an incident of this team last moved up the ladder,
// or ran off the end of it, and LastEscalatedIncidentID which one. Absent
// when nothing ever has: a ladder nobody has needed yet.
LastEscalatedAt *time.Time `json:"last_escalated_at,omitempty"`
LastEscalatedIncidentID *int64 `json:"last_escalated_incident_id,omitempty"`
}
// escalationStatus is a team's ladder together with what it would do right now
// and what it has been doing. The resolution follows pageLevel's rules, so the
// page cannot promise a page that the notifier would skip.
func escalationStatus(ctx context.Context, db *sql.DB, teamID int64, policy *escalationPolicy) (escalationView, error) {
base := escalationResponse(policy, teamID)
out := escalationView{
TeamID: teamID, RepeatCount: base.RepeatCount, FallbackTopic: base.FallbackTopic,
Levels: []escalationLevelView{},
}
if !policy.configured() {
return out, nil
}
onCall, err := currentOnCall(ctx, db, teamID)
if err != nil {
return out, err
}
type account struct {
username string
topic bool
disabled bool
}
accounts := map[int64]account{}
lookup := func(id int64) (account, error) {
if a, ok := accounts[id]; ok {
return a, nil
}
var a account
var topic *string
var disabledAt *int64
if err := db.QueryRowContext(ctx,
"SELECT username, ntfy_topic, disabled_at FROM users WHERE id = $1", id).
Scan(&a.username, &topic, &disabledAt); err != nil {
return a, err
}
a.topic = topic != nil && *topic != ""
a.disabled = disabledAt != nil
accounts[id] = a
return a, nil
}
waiting := map[int64][]int64{}
rows, err := db.QueryContext(ctx, `
SELECT id, escalation_level FROM incidents
WHERE team_id = $1 AND resolved_at IS NULL AND archived_at IS NULL
AND status = 'triggered' AND escalation_level > 0
ORDER BY id`, teamID)
if err != nil {
return out, err
}
for rows.Next() {
var id, level int64
if err := rows.Scan(&id, &level); err != nil {
rows.Close()
return out, err
}
waiting[level] = append(waiting[level], id)
}
rows.Close()
if err := rows.Err(); err != nil {
return out, err
}
for _, l := range base.Levels {
level := escalationLevelView{
Position: l.Position, TimeoutSeconds: l.TimeoutSeconds,
Targets: []escalationTargetView{}, Waiting: []int64{},
}
if w := waiting[l.Position]; w != nil {
level.Waiting = w
}
anyReachable := false
for _, t := range l.Targets {
view := escalationTargetView{escalationTargetJSON: t}
userID := t.UserID
if t.Kind == "oncall" {
userID = onCall
}
switch {
case userID == nil:
view.Problem = "nobody is on call today"
default:
a, err := lookup(*userID)
switch {
case err != nil:
view.Problem = "account not found"
case a.disabled:
view.Username, view.Problem = a.username, "account is disabled"
case !a.topic:
view.Username, view.Problem = a.username, "has no ntfy topic"
default:
view.Username, view.Reachable = a.username, true
}
}
anyReachable = anyReachable || view.Reachable
level.Targets = append(level.Targets, view)
}
switch {
case !anyReachable:
level.Status = levelUnreachable
case l.Position >= 2 && len(level.Waiting) > 0:
level.Status = levelEscalating
default:
level.Status = levelReady
}
out.Levels = append(out.Levels, level)
}
var incidentID, at int64
switch err := db.QueryRowContext(ctx, `
SELECT e.incident_id, e.created_at
FROM incident_events e JOIN incidents i ON i.id = e.incident_id
WHERE i.team_id = $1 AND e.type = $2
ORDER BY e.created_at DESC, e.id DESC LIMIT 1`, teamID, evEscalated).
Scan(&incidentID, &at); {
case err == sql.ErrNoRows:
case err != nil:
return out, err
default:
t := time.Unix(at, 0).UTC()
out.LastEscalatedAt, out.LastEscalatedIncidentID = &t, &incidentID
}
return out, nil
}
type escalationLevelJSON struct {
+119
View File
@@ -383,3 +383,122 @@ func TestEscalation_SkipsUnreachableTargets(t *testing.T) {
t.Errorf("a target with no topic should page nothing, paged %v", got)
}
}
// ---------------------------------------------------------------------------
// The ladder as the Escalation page reads it
// ---------------------------------------------------------------------------
type ladderLevel struct {
Status string `json:"status"`
Waiting []int64 `json:"waiting"`
Targets []struct {
Kind string `json:"kind"`
Username string `json:"username"`
Reachable bool `json:"reachable"`
Problem string `json:"problem"`
} `json:"targets"`
}
type ladderView struct {
Levels []ladderLevel `json:"levels"`
LastEscalatedAt *string `json:"last_escalated_at"`
LastEscalatedIncidentID *int64 `json:"last_escalated_incident_id"`
}
func readLadder(t *testing.T, s *ts) ladderView {
t.Helper()
var v ladderView
decode(t, s.req(t, http.MethodGet, "/api/teams/"+defaultTeam+"/escalation", nil), &v)
return v
}
// Targets say who they mean today, so "whoever is on call" is a name and not a
// promise.
func TestEscalation_StatusResolvesTargets(t *testing.T) {
s, _ := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
second := teamUser(t, s, "second", "terdut-second")
ladder(t, s, second, 0, "terdut-fallback")
v := readLadder(t, s)
if len(v.Levels) != 2 {
t.Fatalf("expected 2 levels, got %d", len(v.Levels))
}
if got := v.Levels[0].Targets[0]; got.Kind != "oncall" || got.Username != "admin" || !got.Reachable {
t.Errorf("the rota target should resolve to the person on call, got %+v", got)
}
if got := v.Levels[1].Targets[0]; got.Username != "second" || !got.Reachable {
t.Errorf("the named target should be reachable, got %+v", got)
}
if v.Levels[0].Status != "ready" || v.Levels[1].Status != "ready" || v.LastEscalatedAt != nil {
t.Errorf("an idle, healthy ladder is ready and has never escalated, got %+v", v)
}
}
// A rung that would page nobody is called out before an incident finds it.
func TestEscalation_StatusFlagsUnreachableLevels(t *testing.T) {
s, _ := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
silent := teamUser(t, s, "silent", "terdut-silent")
ladder(t, s, silent, 0, "terdut-fallback")
// Nobody on call today, and the named person loses their topic.
s.exec(t, "DELETE FROM schedule_entries")
s.exec(t, "UPDATE users SET ntfy_topic = NULL WHERE id = $1", silent)
v := readLadder(t, s)
if v.Levels[0].Status != "unreachable" || v.Levels[0].Targets[0].Problem != "nobody is on call today" {
t.Errorf("an empty rota should make level 1 unreachable, got %+v", v.Levels[0])
}
if v.Levels[1].Status != "unreachable" || v.Levels[1].Targets[0].Problem != "has no ntfy topic" {
t.Errorf("a person with no topic should make level 2 unreachable, got %+v", v.Levels[1])
}
s.exec(t, "UPDATE users SET disabled_at = 1 WHERE id = $1", silent)
if p := readLadder(t, s).Levels[1].Targets[0].Problem; p != "account is disabled" {
t.Errorf("a disabled account should say so, got %q", p)
}
}
// Where unanswered incidents are right now, and when the ladder last did its
// job.
func TestEscalation_StatusShowsWhoIsWaitingAndLastEscalation(t *testing.T) {
s, _ := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
second := teamUser(t, s, "second", "terdut-second")
ladder(t, s, second, 0, "terdut-fallback")
postWebhook(t, s, []map[string]any{
amAlert("fp-wait", "DiskFull", "firing", "2026-05-20T10:00:00Z", zeroTime, nil),
})
s.sweepNotify(t)
// On level 1 it is waiting, which is normal and not yet an escalation.
v := readLadder(t, s)
if len(v.Levels[0].Waiting) != 1 || v.Levels[0].Status != "ready" || v.LastEscalatedAt != nil {
t.Fatalf("a fresh incident waits on level 1 quietly, got %+v", v)
}
overdue(t, s, 1)
s.sweepNotify(t)
v = readLadder(t, s)
if v.Levels[1].Status != "escalating" || len(v.Levels[1].Waiting) != 1 || v.Levels[1].Waiting[0] != 1 {
t.Errorf("level 2 should be escalating with the incident on it, got %+v", v.Levels[1])
}
if v.LastEscalatedAt == nil || v.LastEscalatedIncidentID == nil || *v.LastEscalatedIncidentID != 1 {
t.Errorf("the escalation should be recorded, got %+v", v)
}
// Somebody answers: nothing is waiting, but the history stays.
s.req(t, http.MethodPost, "/api/incidents/1/acknowledge", nil).Body.Close()
v = readLadder(t, s)
if v.Levels[1].Status != "ready" || len(v.Levels[1].Waiting) != 0 || v.LastEscalatedAt == nil {
t.Errorf("an acknowledged incident stops waiting but stays in the history, got %+v", v)
}
}
// No ladder is a real answer, not an error.
func TestEscalation_StatusWithoutALadder(t *testing.T) {
s, _ := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
v := readLadder(t, s)
if len(v.Levels) != 0 || v.LastEscalatedAt != nil {
t.Errorf("a team with no ladder should read as empty, got %+v", v)
}
}
+9 -2
View File
@@ -365,7 +365,9 @@ input:focus, textarea:focus { outline: none; border-color: var(--accent); box-sh
gone right, which is what the muted default already says. */
.badge.st-dormant, .badge.st-never { background: var(--surface-2); color: var(--muted); }
.badge.st-active { background: var(--ok-soft); color: var(--ok); }
.badge.st-quiet { background: var(--warn-soft); color: var(--warn); }
.badge.st-quiet, .badge.st-escalating { background: var(--warn-soft); color: var(--warn); }
.badge.st-ready { background: var(--ok-soft); color: var(--ok); }
.badge.st-unreachable { background: var(--crit-soft); color: var(--crit); }
.badge.sev-critical { background: var(--crit-soft); color: var(--crit); }
.badge.sev-warning { background: var(--warn-soft); color: var(--warn); }
.badge.sev-info { background: var(--info-soft); color: var(--info); }
@@ -704,7 +706,7 @@ kbd {
.card-head { display: flex; align-items: center; justify-content: space-between; gap: 12px; flex-wrap: wrap; }
.table-scroll { overflow-x: auto; margin-top: 12px; }
.status-table th, .status-table td { white-space: nowrap; }
.status-table td:nth-child(2) { white-space: normal; min-width: 12em; }
.status-table td.wrap { white-space: normal; min-width: 12em; }
.status-table .source-row td { border-bottom-style: dashed; }
.status-table .source-row td:first-child { padding-left: 16px; }
.source-labels { display: flex; flex-wrap: wrap; gap: 4px; align-items: center; }
@@ -827,6 +829,11 @@ button.rota-day:hover { background: var(--surface-2); }
.ladder-head { display: flex; align-items: center; gap: 10px; margin-bottom: 6px; }
.ladder-targets { display: flex; flex-direction: column; gap: 6px; margin-top: 8px; }
.target-row { display: flex; gap: 6px; align-items: center; flex-wrap: wrap; }
.ladder-editor { display: flex; flex-direction: column; gap: 10px; align-items: flex-start; margin-top: 12px; }
/* A target that would not wake anybody says why, in place: it is the reason a
level is red, and the thing to go and fix. */
.target-line { display: flex; gap: 8px; align-items: baseline; flex-wrap: wrap; }
.target-problem { color: var(--crit); font-size: 12px; font-weight: 600; }
/* An integration key is shown exactly once, so it should look like something
to act on rather than another row of text. */
+125 -51
View File
@@ -52,12 +52,10 @@ let freshKey = null; // an integration key, shown once, until the view is left
export function show(route) {
const next = route?.tab ?? null;
// A different sub-section wants different data, so the old answer goes
// rather than being shown under the new heading until the fetch lands. The
// ladder draft goes with it: it is an edit of the page being left.
// rather than being shown under the new heading until the fetch lands.
if (next !== tab) {
tab = next;
data = null;
draft = null;
}
if (!data) clear(view(), subnav(), spinner());
refresh();
@@ -185,7 +183,6 @@ function teamPicker() {
teamID = Number(select.value);
data = null;
freshKey = null;
draft = null;
refresh();
});
return h('div', { class: 'card' }, h('h2', { text: 'Team' }), select);
@@ -457,15 +454,84 @@ function memberSelect(selected) {
// --- escalation ------------------------------------------------------------
// The ladder is edited as a whole and sent as a whole, because the API replaces
// it wholesale: the levels are an order, and patching one rung would leave the
// numbering of the others undecided.
let draft = null;
const LEVEL_STATUS = {
ready: { label: 'Ready', hint: 'Somebody here can be woken.' },
escalating: { label: 'Escalating', hint: 'An unanswered incident has climbed to this level.' },
unreachable: { label: 'Pages nobody', hint: 'Nobody on this level can be woken right now.' },
};
const levelBadge = (status) => statusBadge(LEVEL_STATUS, status, 'ready');
// One target as the list shows it: who it means today, and why it would not
// wake them if it would not.
function targetLine(t) {
const label = t.kind === 'oncall'
? `On call${t.username ? ` · ${t.username}` : ''}`
: (t.username || 'Unknown person');
return h('div', { class: 'target-line' },
h('span', { text: label }),
t.problem && h('span', { class: 'target-problem', text: t.problem }));
}
function escalationCard() {
const esc = data.escalation;
if (!draft) {
draft = {
const esc = data.escalation || {};
const levels = esc.levels || [];
const rows = levels.map((l) => h('tr', {},
h('td', {}, h('strong', { text: `Level ${l.position}` })),
h('td', {}, levelBadge(l.status)),
h('td', { class: 'wrap' }, ...l.targets.map(targetLine)),
h('td', { class: 'muted small', text: duration(l.timeout_seconds * 1000) }),
h('td', { class: 'small' }, l.waiting?.length
? l.waiting.flatMap((id, i) => [i > 0 && ', ', h('a', { href: `/incidents/${id}`, text: `#${id}` })])
: h('span', { class: 'muted', text: '—' })),
));
const facts = [];
if (levels.length) {
const n = esc.repeat_count || 0;
if (n) facts.push(`Then the whole ladder repeats ${n} more ${n === 1 ? 'time' : 'times'}.`);
facts.push(esc.fallback_topic
? ['Finally the ntfy topic ', h('code', { text: esc.fallback_topic }), ' is paged once.']
: 'No fallback topic: after the last level the chain just ends.');
facts.push(esc.last_escalated_at
? ['Last escalated ',
h('span', { title: when(esc.last_escalated_at), text: ago(esc.last_escalated_at) }),
' on ', h('a', { href: `/incidents/${esc.last_escalated_incident_id}`, text: `#${esc.last_escalated_incident_id}` }), '.']
: 'Nothing has needed to escalate yet.');
}
return h('div', { class: 'card' },
h('div', { class: 'card-head' },
h('h2', { text: 'Escalation' }),
isOwner() && h('button', {
class: 'btn', type: 'button', onclick: openLadderEditor,
text: levels.length ? 'Edit ladder' : 'Set up ladder',
})),
h('p', { class: 'muted small' },
'When a level’s wait passes and nobody has acknowledged, the next level is ',
'paged. Acknowledging or resolving stops it; snoozing pauses it.'),
levels.length
? h('div', { class: 'table-scroll' },
h('table', { class: 'admin-table status-table' },
h('thead', {}, h('tr', {},
h('th', { text: 'Level' }), h('th', { text: 'Status' }), h('th', { text: 'Pages' }),
h('th', { text: 'Then after' }), h('th', { text: 'Waiting now' }))),
h('tbody', {}, rows)))
: h('p', { class: 'muted' },
'No ladder. An unacknowledged incident re-pages the same person every ',
'reminder interval and nobody else is woken.'),
...facts.map((f) => h('p', { class: 'muted small' }, f)),
);
}
// The ladder is edited as a whole and sent as a whole, because the API replaces
// it wholesale: the levels are an order, and patching one rung would leave the
// numbering of the others undecided. The draft lives in the sheet, so a poll of
// the page underneath cannot throw away half an edit.
function openLadderEditor() {
const esc = data.escalation || {};
const draft = {
repeat_count: esc.repeat_count || 0,
fallback_topic: esc.fallback_topic || '',
levels: (esc.levels || []).map((l) => ({
@@ -473,41 +539,39 @@ function escalationCard() {
targets: (l.targets || []).map((t) => ({ kind: t.kind, user_id: t.user_id })),
})),
};
}
const body = [];
const body = h('div', { class: 'ladder-editor' });
const problem = h('p', { class: 'load-error', hidden: true });
const paint = () => {
const parts = [];
if (!draft.levels.length) {
body.push(h('p', { class: 'muted' },
'No ladder. An unacknowledged incident re-pages the same person every ',
'reminder interval and nobody else is woken.'));
parts.push(h('p', { class: 'muted small' }, 'No levels yet. Add the first one.'));
}
draft.levels.forEach((level, i) => {
body.push(h('div', { class: 'ladder-level' },
parts.push(h('div', { class: 'ladder-level' },
h('div', { class: 'ladder-head' },
h('strong', { text: `Level ${i + 1}` }),
isOwner() && h('button', {
h('button', {
class: 'btn-sm danger', type: 'button', text: 'Remove',
onclick: () => { draft.levels.splice(i, 1); render(); },
onclick: () => { draft.levels.splice(i, 1); paint(); },
})),
h('label', {}, 'Wait ', minutesInput(level.timeout_seconds, (secs) => {
level.timeout_seconds = secs;
}), ' before the next level'),
h('div', { class: 'ladder-targets' },
...level.targets.map((t, ti) => targetRow(level, t, ti)),
isOwner() && h('button', {
...level.targets.map((t, ti) => targetRow(level, t, ti, paint)),
h('button', {
class: 'btn-sm', type: 'button', text: '+ target',
onclick: () => { level.targets.push({ kind: 'oncall' }); render(); },
onclick: () => { level.targets.push({ kind: 'oncall' }); paint(); },
})),
));
});
if (isOwner()) {
body.push(h('button', {
parts.push(h('button', {
class: 'btn-sm', type: 'button', text: '+ level',
onclick: () => {
draft.levels.push({ timeout_seconds: 300, targets: [{ kind: 'oncall' }] });
render();
paint();
},
}));
@@ -520,31 +584,43 @@ function escalationCard() {
type: 'text', value: draft.fallback_topic, placeholder: 'terdut-oncall-all',
oninput: (e) => { draft.fallback_topic = e.target.value; },
});
body.push(h('label', {}, 'Repeat the whole ladder ', repeat, ' more times'));
body.push(h('label', {}, 'Then page this ntfy topic once ', fallback));
body.push(h('button', {
class: 'btn', type: 'button', text: 'Save ladder',
onclick: () => act(() => api.setEscalation(teamID, draft), { resetDraft: true }),
}));
parts.push(h('label', {}, 'Repeat the whole ladder ', repeat, ' more times'));
parts.push(h('label', {}, 'Then page this ntfy topic once ', fallback));
clear(body, ...parts);
};
paint();
const save = h('button', { class: 'btn btn-primary', type: 'button', text: 'Save ladder' });
save.addEventListener('click', async () => {
try {
await api.setEscalation(teamID, draft);
} catch (err) {
problem.textContent = err.message;
problem.hidden = false;
return;
}
closeSheet(true);
refresh();
});
openSheet(() => [
h('h2', { class: 'sheet-title', text: 'Edit ladder' }),
body,
problem,
h('div', { class: 'sheet-actions' },
h('button', { class: 'btn', type: 'button', text: 'Cancel', onclick: () => closeSheet(false) }),
save),
]);
}
return h('div', { class: 'card' },
h('h2', { text: 'Escalation' }),
h('p', { class: 'muted small' },
'When a level’s wait passes and nobody has acknowledged, the next level is ',
'paged. Acknowledging or resolving stops it; snoozing pauses it.'),
...body,
);
}
function targetRow(level, target, index) {
function targetRow(level, target, index, repaint) {
const kind = h('select', {},
h('option', { value: 'oncall', text: 'Whoever is on call', selected: target.kind === 'oncall' }),
h('option', { value: 'user', text: 'A specific person', selected: target.kind === 'user' }));
kind.addEventListener('change', () => {
target.kind = kind.value;
target.user_id = kind.value === 'user' ? (data.members[0] || {}).user_id : undefined;
render();
repaint();
});
const who = target.kind === 'user'
@@ -555,10 +631,10 @@ function targetRow(level, target, index) {
}
return h('div', { class: 'target-row' }, kind, who,
isOwner() && h('button', {
h('button', {
class: 'btn-sm danger', type: 'button', text: '×',
title: 'Remove this target',
onclick: () => { level.targets.splice(index, 1); render(); },
onclick: () => { level.targets.splice(index, 1); repaint(); },
}));
}
@@ -577,7 +653,7 @@ function integrationsCard() {
const rows = (data.integrations || []).map((i) =>
h('tr', {},
h('td', {}, sourceBadge(i.status)),
h('td', {},
h('td', { class: 'wrap' },
h('strong', { text: i.name }),
h('div', { class: 'muted small', text: i.kind })),
// When the key last posted, and when an alert last arrived on it. They
@@ -741,7 +817,7 @@ const triggeredCell = (iso, incidentID) => {
function switchRows(sw) {
const main = h('tr', {},
h('td', {}, switchBadge(sw.status)),
h('td', {},
h('td', { class: 'wrap' },
h('strong', { text: sw.name }),
sw.name !== sw.matcher && h('div', { class: 'muted small' }, h('code', { text: sw.matcher }))),
h('td', { class: 'muted small' }, timeCell(sw.last_heartbeat_at)),
@@ -896,14 +972,12 @@ function membersCard() {
// act runs a write and reloads. Errors are shown rather than thrown away: a
// 409 from the last-owner guard or the schedule's conflict rule is the server
// explaining itself, and the reader needs to see it.
async function act(fn, { resetDraft = false } = {}) {
async function act(fn) {
try {
await fn();
error = null;
if (resetDraft) draft = null;
} catch (err) {
error = err.message;
}
if (!resetDraft) draft = null;
await refresh();
}