Commit Graph

17 Commits

Author SHA1 Message Date
Niklas Ye f3918b863c List dead man's switches with their status on Team -> Switches
The page was a bare form: it did not say which switches existed or
whether they were alive. It now lists them, each with a Healthy, Dead or
Dormant badge, when its heartbeat was last heard and when it last opened
an incident (linked while that incident is open). A matcher that several
clusters satisfy is broken down per cluster, since a live cluster must
not hide a dead one. The form moved into a "New switch" sheet, and each
row has a Remove with a confirm.

That needed a switch to be a thing, so switches are rows now
(migration 009) with their own name, matcher, timeout and severity,
instead of one string with one team-wide timeout in deadman_configs.
Existing configuration is split into one row per matcher; a team whose
timeout was zero simply has none. The sweeper and the status endpoint
share one death rule (deadmanAlert.dead), so the page cannot disagree
with the pager. Incident group keys are unchanged, so incidents that
are open across the upgrade keep working.

The environment defaults (TERDUT_DEADMAN_*) are seeded into teams once
per install, recorded in settings, so a team that deletes its last
switch does not get it back on the next restart. Installs that already
had per-team rows are marked as seeded by the migration.

Removing a switch stops the watching but leaves an incident it already
opened open until someone resolves it.

API: GET/PUT /api/teams/{id}/deadman are replaced by
GET/POST /deadman/switches and DELETE /deadman/switches/{switchID}.
terdut-tui does not call them, so nothing to mirror there.
2026-09-25 23:40:55 +02:00
Niklas Ye 591d5b8df0 Copy an incident to the clipboard as Markdown
A button in the incident header (also `y`, and "Copy incident" in the
more menu) puts everything the page knows on the clipboard, for pasting
into a chat or an agent prompt with no integration involved.

The text carries the facts, every alert with all its labels and
annotations (the page only shows summary or description), the timeline
with notes in full, and the "Seen before" resolution notes. Times are
ISO 8601 and users are named rather than "you", since relative and
first-person wording is ambiguous once pasted elsewhere.

The async clipboard API needs a secure context and this server is often
reached over plain HTTP, so it falls back to execCommand.

Web UI only: no endpoint or JSON shape changed, so nothing to mirror in
terdut-tui.
2026-09-25 19:12:33 +02:00
Niklas Ye 8b2789b9b2 Let the filter chips wrap in the desktop incident list
The list pane is 340-420px wide and its chip row scrolled sideways with the
scrollbar hidden. That works by swipe on a phone, but a mouse has nothing to
grab, so Archived (the last chip) could not be reached on a wide screen. In
the desktop layout the row now wraps instead, and the divider between the
status and team chips is hidden there, since it would sit mid-line.

Phones keep the sideways scroll: the rule is inside the min-width: 900px
block.

Claude-Session: https://claude.ai/code/session_01MMados3BD1oSjevHxbmVqU
2026-09-25 17:25:17 +02:00
Niklas Ye 60ebb75cd2 Show notes from similar earlier incidents
Each incident gets a signature: the alert name plus the group labels that
say what is broken, minus the ones that only say where it ran (instance,
pod, container, ...). GET /api/incidents/{id}/similar returns resolved
incidents in the same team with the same signature that have notes.

Notes can be marked as the resolution note, "what fixed it", either with a
resolution field on resolve or pinned on a note. Those lead the similar
list, show on the incident page as "Seen before", and the triggered
notification carries the latest one.

Claude-Session: https://claude.ai/code/session_01MMados3BD1oSjevHxbmVqU
2026-09-25 15:42:25 +02:00
Niklas Ye 423ed9b3a3 Add a Stats page to the web UI
Statistics used to live only in terdut-tui; the account page said so.
The page shows the same figures as the TUI's Stats tab -- incident
counts, MTTA and MTTR, top alerts, and alert frequency by hour (UTC) and
by day of week -- and adds a range picker (Today, 7d, 30d, 90d, All)
that the TUI does not have. The ranges are day-granular because the
server reads from/to as whole UTC dates, so there is no 24h chip.

No server change: the page uses the existing /api/stats/* endpoints,
which already scope to the caller's teams. Charts are inline SVG and
plain elements sized from script, because the CSP forbids inline styles,
inline scripts and CDN libraries.

Removes the "statistics are in terdut-tui" notes from the account page
and the README.
2026-09-25 13:02:08 +02:00
Niklas Ye e536fdd2c0 Replace the mobile tab bar with a hamburger menu
Six tabs (Queue, On-call, Alerts, Team, Admin, Account) had already
outgrown the bottom bar once: 56b8191 let it auto-size its columns to
fit however many there were, but on a phone that only left each tab
55-65px wide. Squeezing further wasn't an option, so the bar is gone
on mobile and a hamburger button in the topbar opens a menu instead.

The menu reuses the sheet + menu-item pattern already used for the
snooze and assign-to actions in incident.js, rather than a new overlay
component. It lists the same sections the sidebar does, including
hiding Admin for non-admins, and the triggered-incident badge that
used to sit on the Queue tab icon now shows on the hamburger button.

Desktop (>=900px) is untouched: the sidebar is the same markup, CSS
alone hides it below 900px and shows it above, so nothing there
changed behaviourally.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 21:47:15 +02:00
Niklas Ye 3cdd5aee1f Give the Team tab sub-sections of its own
The Team tab was five cards stacked on one page: the rota, the escalation
ladder, the alert sources, the dead man's switches and the membership.
07914d5 split the Admin tab for three reasons, and all three were sharper
here. There was no way to link somebody to the escalation ladder, which is
the thing a team owner most often has to be talked through. There was no
way to the switches but scrolling past a month of rota -- and the rota
became a month grid in v0.18.0, which made the page taller rather than
shorter. And the poll loop refetched six endpoints every tick however
little of the page you were looking at.

Each is now a route: /team/rota, /team/members, /team/escalation,
/team/sources, /team/deadman, reached from the same strip of links the
Admin tab uses, with /team an overview. A page fetches only what it shows,
so the switches are one GET and the sources are one, where every tick used
to be six.

Three of the five fetch the member list besides their own endpoint, and
for the same reason each time: a rota entry, a ladder target and a role are
all a person, and the page has to be able to name them. The overview is the
one that fetches everything, because saying how much of each there is means
asking each of them -- who is on call today, how many members and owners,
how many ladder levels and whether a fallback follows them, how many keys
and how many never used, how many switches. That is what it is for; a strip
that already links to the five does not need a second menu that repeats it.

team.js owns the table of its six routes, as admin.js owns its four, and
app.js parses against both rather than keeping a third list to drift from
them. The table carries a title beside the label where the strip's word is
too thin to name a page on its own: "Sources" is a fine tab and a poor
browser tab, so that page titles as Alert sources and the switches keep
their apostrophe in the top bar.

menuItem left admin.js for ui.js as menuCard, since both tabs now open on
one, and its CSS went from .admin-menu* to .overview-*. That is the rename
.user-link -> .row-link was in v0.18.0, for the same reason: the class was
named after the first page that used it rather than after what it is.

The read-only notice a member sees is now on the overview only. It explains
why the controls further down are missing, and a page that is nothing but
the rota grid has no controls to explain. The team picker sits above the
strip, because it changes the subject of all five, and it drops the ladder
draft when it moves -- an unsaved edit belongs to the team it was started
in.

No server change. Extensionless paths already fall back to index.html, so
/team/rota survives a reload the way /admin/users/{id} does, and no
endpoint, payload or permission moved.

Nobody has looked at this in a browser, the caveat 07914d5 and a6fa673
carried. What is checked is the wiring, and rather more of it than last
time: every sub-page was rendered against a stub fetch and a pocket DOM,
each with exactly one aria-current and fetching only the endpoints named
above; and app.js itself was booted the same way and walked through all
seventeen URLs the app has, which resolve to one section each with the
right title -- the six new ones, the four Admin ones, both subject pages,
and /incidents/42 and /nonsense still falling to the queue. Whether six
entries scroll cleanly at phone width is not checked.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 12:23:11 +02:00
Niklas Ye 67d68ce058 Show the rota as a month rather than a list of dates
The Team tab printed the next thirty days as thirty rows of date, name and
a Clear button. That is a rota spelled out one day at a time, and it is the
one shape the question cannot be read in: what anybody wants from a rota is
who holds which stretch, and thirty names down a column hides a handover
between two rows that look the same. It was also the longest thing on the
page by a wide margin, so the escalation ladder and the alert sources sat
below a screen of dates.

It is a month now, Monday to Sunday, one coloured initial per day. A shift
becomes a run of one colour, which is the shape the answer actually has; a
gap becomes a hole you can see. The legend underneath says whose colour is
whose, and one line says how many days are left uncovered, counting only
from today -- an empty Tuesday last week is history, not a hole somebody
still has to fill.

Laid out like the on-call page's week, deliberately: heading and arrows
outside the card, days inside it. It is the same rota, and two pages
showing it two ways would be two things to learn.

Colours come from a person's place in the member list, so they hold still
as you page between months, and six of them repeat -- the initial inside
still tells two people apart, and a legend that has to explain nine hues is
not a legend. They are not the severity palette: nothing on a rota is
critical, and a red Thursday would read as one. --teal and --pink are new
in both themes for the two the palette was short.

The per-row Clear button had nowhere left to live, so a day opens the sheet
the app already uses for confirmations: who holds it, a picker, Assign and
Clear. That assign sends replace=true where the range form still asks
first, and the difference is the point -- the sheet has just named whoever
holds the day, so taking it from them is the thing that was asked for
rather than something to warn about. The range form is unchanged and folded
into a details, since filling a whole shift is what it is for; it opens on
the month above it rather than on today, so paging to March to fill March
does not hand you September.

The server is untouched. The month drawn is the month fetched -- the grid's
Monday overhang and its trailing days are real days and are fetched with
it -- so paging is one GET /api/teams/{id}/schedule per month with from and
to, where it used to be one fixed thirty-day window. No new endpoint, no
change to what the API returns, and terdut-tui is unaffected.

Nobody has looked at this in a browser either. What is checked is the
rendering: team.js's own refresh() was run against a stub fetch and a
pocket DOM for September 2026, and it produces 35 cells for a month whose
1st is a Tuesday, the right from/to on the schedule call, today marked on
the 22nd, three people in the legend with "you" on the viewer, the gap
count over a five-day hole, and -- as a member rather than an owner -- the
same grid as plain divs with no sheet and no range form. How it looks at
phone width, and whether the six colours hold up in dark mode, are not
checked.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 09:13:36 +02:00
Niklas Ye a6fa673e08 Give every team a page of its own
The Admin tab's team list was growing controls the way the user list did
before ac9af8e: a Rename button behind window.prompt, a Delete beside it,
and -- on the Users page, of all places -- an invite form with a team
picker in front of it. The picker was the admission that an invite is a
fact about a team rather than about the server, and a prompt() is the
wrong place to read a 409 about a name already taken.

So a team is now a subject with a page, at /admin/teams/{id}, the mirror
of /admin/users/{id}: when it was created, how many are in it and how
much is open, a field to rename it, the members with their roles, the
invites into it, and deletion. The list goes back to being a list, and
the name in it is the way in.

The member list is the one thing there that needed a new endpoint.
GET /api/teams/{id}/members is requireTeamMember and answers 404 to an
administrator who is not in the team, and that stays exactly as it is:
member means membership and nothing else. Reading a team's shape is a
different question from reading its work, so it gets an endpoint of its
own under AdminOnly -- GET /api/admin/teams/{id}, returning
{"team", "members"} -- rather than an exception carved into that rule. It
is a wrapper and not a team with the members hung off it, because
"members" already means a count on the list endpoint and one name must
not be a number in one answer and an array in the next. The query and its
ordering are copied from handleListTeamMembers so the two answers to "who
is in this team" cannot disagree.

An administrator still sees none of that team's incidents, alerts or
rota. Nothing about what the flag may do changed; it could already rename
and delete any team, and staff one it is not in.

Rename now trims what it is given, as creation has always trimmed. Before
this, " " was a legal name to rename a team to but not to create one
with, which is one rule stated twice and applied once.

Nobody has looked at this in a browser, the caveat ac9af8e and 07914d5
both carried. What is checked is the wiring: admin_test.go covers the new
endpoint for an administrator outside the team, the 404 the member-only
endpoint still gives that same administrator, the 403 for a member who is
not one, a 404 for a team that does not exist, a 400 for an id that is not
a number, and the trim; the module graph evaluates at /admin/teams/{id},
and the server serves index.html there, so a reload survives.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 09:13:13 +02:00
Niklas Ye 07914d5cdb Give the Admin tab sub-sections of its own
Administration was one scrolling page with three cards on it: the teams,
the people, and the settings. There was no way to link somebody to the
settings, no way back to the top of the user list but scrolling, and the
poll loop refetched all three endpoints every tick however little of the
page you were looking at.

Each is now a route -- /admin/teams, /admin/users, /admin/settings --
reached from a strip across the top, with /admin an overview that says
how many of each there are. The three cards themselves are untouched;
they are simply rendered one at a time, so a tab fetches only what it
shows. The Users page is the exception and fetches the teams too, since
its invite form has to offer a team to invite somebody into.

The strip is ordinary links rather than chips. Chips filter what a page
already shows, here and in the queue, and these four go somewhere: the
browser's Back walks them, a reload lands where you were, and the click
is intercepted by the same handler every other link in the app uses.
The current one is marked with aria-current="page", the convention the
tab bar has used since it existed, so the state lives on the attribute
and not in a class.

admin.js owns the table of the four routes, because it also builds the
strip that links to them; app.js parses against that table rather than
keeping a second list to drift from it. Adding a fifth sub-section is
one line.

The bottom tab bar still has six items. 56b8191 made it count-agnostic
when Admin arriving pushed it past four, and the note there records that
six at 420px already leaves 55-65px each -- so the sub-sections went
inside the Admin page rather than beside it.

A person's page keeps its own route at /admin/users/{id}; its back link
now returns to the user list rather than to the top of everything.

Nobody has looked at this in a browser, the same caveat ac9af8e carried.
What is checked is the wiring: the module graph evaluates at every admin
URL, all four tabs render against live server responses with one
aria-current each and the fetches the table above describes, the
non-administrator branch still refuses without fetching, and the server
serves index.html for each new path so a reload survives. The strip's
appearance at phone and desktop width is not checked.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-21 21:11:08 +02:00
Niklas Ye ac9af8e4f5 Manage a person's account and teams from one page
The Admin tab could make somebody an administrator and disable them, and
nothing else. Setting a first password, deleting an account and seeing
which teams a person is in all meant curl, and the last one meant opening
each team in turn — the Team tab answers "who is in this team", which is
the wrong way round when the question is about a person.

A name in the user list now opens /admin/users/{id}: their email and when
they joined, where their notifications go, the administrator and disabled
flags, the teams they are in with their role in each, a password field
for a first or forgotten one, and deletion. A section of its own rather
than an expanding row, because memberships and the account actions
together are more than a table row can hold and still be read on a phone.

Adding somebody mints an invite link into a chosen team rather than
creating a bare account. POST /api/users makes a user with no password
and no team, who can sign in nowhere and would see nothing if they did;
the invite machinery from #7 already solves both, and the password is
chosen by the person it belongs to instead of passing through an
administrator.

One new endpoint, GET /api/users/{id}/teams, self or admin. /api/teams is
always about the caller and cannot be asked about anybody else. It 404s
for a user who does not exist, so the page can tell "in no teams" from
"no such person" — an empty list is a real answer and needed to stay one.

No authorisation changed, and the interesting part is why it did not.
requireTeamOwner has accepted the administrator flag since a4fbd60, with
the reason in its own comment: somebody has to be able to repair a team
whose owner has left. It guards nine call sites, so an administrator has
always been able to configure any team on this server — while #1's
decision table and this README both said an admin "is not implicitly in
every team", full stop. The code was right and the prose was wrong in the
safe-sounding direction, which is the worse way round to have it.

So the documentation moved to meet the code. The Teams table marks owner
as owner-or-admin, and the Authentication section states the two
directions separately: an administrator configures any team, and reads
none, because callerTeamIDs is built from real memberships only. Joining
a team to see its queue is a membership change and shows as one.

TestAdmin_ConfiguresATeamTheyAreNotIn pins both halves — the admin
renames, invites, adds and removes on a team they are not in, then sees
zero of its incidents. Nothing tested this from v0.12.0 to here, which is
why four releases of prose could contradict it quietly.

The UI has not been opened in a browser. Its wiring is checked — every
cross-module import resolves, every api.* call exists, every CSS class
has a rule, and the deep link serves index.html — but nobody has clicked
through it, least of all at phone width.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-21 12:55:42 +02:00
Niklas Ye 56b8191a78 Let the tab bar fit however many tabs there are
CI / chart (pull_request) Successful in 2s
CI / security (pull_request) Successful in 17s
CI / test (pull_request) Successful in 2m33s
The bottom tab bar was grid-template-columns: repeat(4, 1fr), written when
there were four tabs. Team and Admin arrived in the last two releases and
nothing updated that number, so six items were being laid into four
columns -- which on a phone is the reported symptom, tabs that do not fit
the width.

grid-auto-flow: column with grid-auto-columns: 1fr makes the count follow
the markup instead. That also handles a case a fixed number cannot: Admin
is only rendered for an administrator, so the tab count genuinely differs
between two people looking at the same install.

Then the compactness. Each link gets min-width: 0 so a column may shrink
below its label's natural width, and the label itself ellipsises rather
than widening the bar. Under 420px the font drops to 10px, the icons to
21px and the badge shrinks to match.

No icon-only breakpoint. The arithmetic says the labels fit: six tabs on
a 320px phone give about 53px each, and the widest label, "On-call", is
about 38px at 10px. A media query that never fires is dead code, and the
ellipsis is the backstop if a future tab is named something longer.

The links gained aria-labels regardless. The icons are aria-hidden, so
the visible text was the accessible name, and it should not be the only
one.

The desktop sidebar is unaffected: it overrides display, padding and
font-size itself, so none of the phone rules reach it.

Not verified on a phone -- I cannot open a browser here, so this is the
cause identified from the CSS and the widths worked out on paper.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-21 11:18:30 +02:00
Niklas Ye b39aac36b7 Add the sign-up page and the first-run checklist
CI / chart (pull_request) Successful in 1s
CI / security (pull_request) Successful in 13s
CI / test (pull_request) Successful in 2m28s
Second half of #7. The API could create accounts from invite links since
the last change; this is the part somebody can actually use.

/signup is the one route that works without a session. It asks the server
what it may offer before showing anything: an invite link that is good
names the team it leads to, a link that is not says so before somebody
picks a password rather than after, and an invite-only server with no
link says that instead of presenting a form it will refuse. The login
card only offers "create one" when sign-up is open, so the door nobody
can walk through is not advertised.

Signing up signs you in and lands on the queue, because the alternative
is a form saying "now go and log in" about the credential just chosen.

The checklist is the other half. Four things have to be true before an
alert reaches a phone -- a notification topic, somebody on the rota, an
alert source, and an alert that has actually arrived -- and on a fresh
install none of them are. It sits above the queue until they are.

It is computed from the data rather than from stored progress: a topic is
set or it is not, an integration exists or it does not. That means it
cannot claim a step is done when it is not, and it comes back by itself
if somebody deletes their integration a month later. The only stored
state is the dismissal, which is per user and not per browser --
finishing on a laptop should not leave the phone nagging.

The topic step is the only one the checklist can finish itself, and the
only proof that counts is a phone buzzing, so there is a test push.
POST /api/me/notify/test publishes directly rather than through the
outbox, which requires an incident this deliberately does not have. Its
failure is the useful part: a wrong topic, a rejected token and an ntfy
that is down all look identical from the phone, which is silence, so the
error comes back to the browser instead.

Verified against a live server with a real ntfy stand-in, the whole path:
an owner mints an invite, the sign-up page reports it valid and names the
team, the invitee signs up and is signed in as a member of that team, the
checklist's four questions answer correctly on a fresh install, a test
push is refused with no topic and delivered with one -- "PAGED
terdut-owner | terdut test" -- and the dismissal survives a reload.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-21 10:47:15 +02:00
Niklas Ye d728af53b1 Put a team's own settings in the web UI
CI / chart (pull_request) Successful in 1s
CI / security (pull_request) Successful in 13s
CI / test (pull_request) Successful in 2m19s
Closes #17. Everything a team owner configures was API-only: escalation,
integrations, dead man's switches, membership, and the rota -- which the
on-call view still described as the TUI's job, and the TUI has been broken
against this server since teams landed. Setting up the feature this whole
line of work exists for meant using curl.

A Team tab now holds all of it, one team at a time, with a picker for
somebody in more than one. An owner edits; a member sees the same page
without the controls, because the server refuses their writes anyway --
hiding a button is a courtesy to the reader, not the thing enforcing
anything.

The escalation editor holds a draft and sends the whole ladder, because
the API replaces it wholesale: the levels are an order, and patching one
rung leaves the numbering of the others undecided. Adding a level
defaults to five minutes and the rota, which is the shape almost every
ladder starts as.

An integration key is returned exactly once, so creating one opens a
panel that says so, shows the URL large with a copy button, and renders
the Alertmanager receiver snippet with the URL already in it -- the next
thing anybody does with that key is paste it into a config. The panel
stays until it is dismissed rather than disappearing on the next
re-render.

The incident view gains where an incident is on the ladder and when the
next page is due, which is the question somebody looking at an
unacknowledged incident actually has. The API carries it: the incident
payload now includes escalation_level and escalation_due_at, the latter
computed in the incident SELECT by joining the level's timeout, so a list
costs no extra queries.

Verified against a live server by making every call the page makes,
including the writes: the six reads the Team tab issues, a two-level
ladder saved and read back, an integration created and its key returned
once, three days of rota assigned, switches set, and an incident showing
level 1 with a due time five minutes out.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 21:22:24 +02:00
Niklas Ye b0a02c010b Add an admin page, and move the behaviour settings into the database
CI / chart (pull_request) Successful in 1s
CI / security (pull_request) Successful in 13s
CI / test (pull_request) Successful in 2m1s
Closes #5. Three of the server's tunables were environment variables,
which meant changing how long an incident waits before being paged again
required editing a chart, merging it and waiting for a reconcile. They
are behaviour rather than infrastructure, and the difference is who needs
to change them and how often.

The split is by who owns the value. What stays in the environment is
where the server is plugged in: the listen address, the DSN, the ntfy URL
and token, the public URL. Those are needed before the database is open
and two of them are credentials -- the settings endpoint reports that
ntfy is configured and that a token is set, and never what either is.

What moves is how it behaves: the notify repeat interval, the stale
window and the archive window. The environment variable becomes the seed
rather than the setting, written once on first start and never
overwritten, so a redeploy cannot put a chart's default back over an
administrator's edit -- the rule the per-team dead man's switches already
follow. The loops read the current value per tick, so a change at 02:00
is obeyed at 02:00.

Key/value rather than a column per knob: #6 and #7 will both add
settings, and a table shaped one-column-per-setting needs a migration for
each. The cost is that values are text and the accessor has to say what
type it wanted, which settings.go does in one place. Unknown keys are
refused rather than stored -- a typo that wrote notify_repeat_second
would otherwise sit in the table looking like configuration and doing
nothing -- and each value has bounds loose enough to catch a slipped
decimal point without having an opinion about anybody's rota.

Disabling an account is new, and is not deleting one. Deleting a user
nulls acknowledged_by and assigned_to, which quietly rewrites who did
what during an incident months after the fact. A disabled user cannot
authenticate by either credential, loses their sessions immediately, and
stays the name on every acknowledgement they made. The check is part of
the lookup in serveAs rather than a test afterwards, so there is no path
where the row is loaded and the flag is then forgotten.

The page itself is a fourth tab, shown only to an administrator and only
as a courtesy: every endpoint under it is refused with 403 regardless, so
somebody who types /admin gets an explanation rather than a blank screen.
It lists teams with their size and open-incident count, users with their
flags, and the settings with their bounds -- plus the environment half,
read-only, so somebody hunting for the ntfy URL learns where it lives
instead of concluding the server has none.

Delete is disabled rather than offered-and-refused for a team with open
incidents, and neither admin action is offered on your own account, since
the server refuses both.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 18:23:46 +02:00
Niklas Ye 74359c72ab Give each team its own dead man's switches, and the UI a team to show
CI / chart (pull_request) Successful in 1s
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The rest of #4. Two halves that belong together because they are the
same sentence from opposite ends: a team decides which of its alerts are
heartbeats, and the UI has to be able to say which team it is talking
about.

Switches were three environment variables, which made them one setting
for the whole install. That was the last piece of the alerting path a
team could not control: it could take its own alerts on its own key and
still not say which of them were heartbeats, or how long a silence had
to last. They are a row per team now, edited by an owner through
PUT /api/teams/{teamID}/deadman, and the sweeper runs each team against
its own matchers, timeout and severity.

The environment variables become the starting point rather than the
setting. Every team without a configuration is seeded from them at
startup, so an upgrade keeps watching exactly what it was watching, and
SeedDeadmanConfigs never overwrites -- a redeploy must not put the
environment's value back over an owner's edit. A team created later
watches nothing until somebody says otherwise: inheriting an
install-wide heartbeat would page a new team about a source it has never
heard of, and a switch nobody chose is the kind that gets muted rather
than fixed.

A matcher string with no alertname in it is refused at the door instead
of stored. Storing it would produce a switch that watches nothing
silently, which is the exact failure the feature exists to prevent.

NewRouter and Sweep lose their DeadmanConfig parameter -- there is no
longer one answer to hand them. The type stays, because parsing a
matcher string is still parsing a matcher string.

The UI side: rows in the queue carry a team badge, the filter row gains
a team chip per team, and "on call now" shows one card per team. All
three appear only when the viewer is in more than one team -- otherwise
they are the same word repeated down a list, which is noise rather than
information, and the single-team install reads exactly as it did before
teams existed.

Verified against a live two-team server as well as in tests: the
combined queue labelled by team, the team_id filter, a heartbeat that is
a heartbeat in one team and an ordinary alert in another, and a new
team's switches starting empty while the upgraded team keeps the
environment's.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 15:18:22 +02:00
Niklas Ye dc3879eca6 Serve a web UI for the incident queue, built for phones
Whoever is on call gets paged on a phone, and until now the only ways to
act on a page were the notification's Acknowledge button or a terminal.
Tapping the notification itself opened /api/incidents/{id}, which a
browser can only answer with a 401 in JSON. The server now serves a web
UI at / covering the incident queue, each incident's alerts and timeline
with every action on it, who is on call, the alert feed, and changing
your own password. The notification link now points at /incidents/{id}
in that UI.

It is embedded in the binary and has no build step: plain HTML, CSS and
ES modules under internal/web/static, served with an ETag per file and a
CSP that allows nothing from any other origin. That is how rd-web is
built. It avoids adding a node toolchain to the Dockerfile and the
pipeline for a page this size, and it keeps the page on the same origin
as the API, so no CORS is needed and nothing else has to be deployed.
Paths without a file extension fall back to index.html, so a deep link
survives a reload. An unknown path under /api/ still gets a JSON 404
rather than the page.

Signing in uses a username and password, because pasting a 64-character
API key into a phone at 3am is not a sign-in flow. Users have no
password until one is set through PUT /api/users/{id}/password, or
optionally at bootstrap. A user without a password is exactly where they
were before this commit and can only use API keys. A login sets an
HttpOnly, SameSite=Lax session cookie. It lasts 30 days and slides
forward while in use, so an on-call phone does not sign itself out.
Only the token's hash is stored, as for API keys.

The cookie needs a CSRF guard where a bearer header does not, because
browsers attach cookies to requests other sites make. So cookie-
authenticated requests go through Go 1.25's http.CrossOriginProtection,
and bearer requests do not. A request carrying an Authorization header
is judged on that header alone and never falls back to the cookie.
Changing a password ends every other session of that user. Changing
your own requires the current password, so a phone left signed in
cannot be used to take the account over.

Failed logins are counted per username and per client address. Ten
failures for one username in 15 minutes refuse that username for the
rest of the window, even with the right password. That makes locking
somebody out possible for anyone who knows their username. It was
accepted because the alternative is unlimited guessing, and during a
lockout the notification's Acknowledge button and API keys keep
working. The address limit reads the first X-Forwarded-For hop, since
behind the gateway RemoteAddr is Envoy. It is looser, because a whole
office behind one NAT shares it.

The Secure flag follows TERDUT_PUBLIC_URL, since TLS terminates at the
gateway and the server itself only ever sees plain HTTP. The chart
already defaults that variable to https://<hostname>.

Schedule editing, statistics and user management stay in terdut-tui for
now. The API they use is unchanged, and bearer authentication behaves
exactly as before.
2026-09-19 17:48:21 +02:00