9bf4c92bfe36aa411e21a98aa9e3d7bc98f66dcc
5 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
f3918b863c |
List dead man's switches with their status on Team -> Switches
The page was a bare form: it did not say which switches existed or
whether they were alive. It now lists them, each with a Healthy, Dead or
Dormant badge, when its heartbeat was last heard and when it last opened
an incident (linked while that incident is open). A matcher that several
clusters satisfy is broken down per cluster, since a live cluster must
not hide a dead one. The form moved into a "New switch" sheet, and each
row has a Remove with a confirm.
That needed a switch to be a thing, so switches are rows now
(migration 009) with their own name, matcher, timeout and severity,
instead of one string with one team-wide timeout in deadman_configs.
Existing configuration is split into one row per matcher; a team whose
timeout was zero simply has none. The sweeper and the status endpoint
share one death rule (deadmanAlert.dead), so the page cannot disagree
with the pager. Incident group keys are unchanged, so incidents that
are open across the upgrade keep working.
The environment defaults (TERDUT_DEADMAN_*) are seeded into teams once
per install, recorded in settings, so a team that deletes its last
switch does not get it back on the next restart. Installs that already
had per-team rows are marked as seeded by the migration.
Removing a switch stops the watching but leaves an incident it already
opened open until someone resolves it.
API: GET/PUT /api/teams/{id}/deadman are replaced by
GET/POST /deadman/switches and DELETE /deadman/switches/{switchID}.
terdut-tui does not call them, so nothing to mirror there.
|
||
|
|
74359c72ab |
Give each team its own dead man's switches, and the UI a team to show
The rest of #4. Two halves that belong together because they are the same sentence from opposite ends: a team decides which of its alerts are heartbeats, and the UI has to be able to say which team it is talking about. Switches were three environment variables, which made them one setting for the whole install. That was the last piece of the alerting path a team could not control: it could take its own alerts on its own key and still not say which of them were heartbeats, or how long a silence had to last. They are a row per team now, edited by an owner through PUT /api/teams/{teamID}/deadman, and the sweeper runs each team against its own matchers, timeout and severity. The environment variables become the starting point rather than the setting. Every team without a configuration is seeded from them at startup, so an upgrade keeps watching exactly what it was watching, and SeedDeadmanConfigs never overwrites -- a redeploy must not put the environment's value back over an owner's edit. A team created later watches nothing until somebody says otherwise: inheriting an install-wide heartbeat would page a new team about a source it has never heard of, and a switch nobody chose is the kind that gets muted rather than fixed. A matcher string with no alertname in it is refused at the door instead of stored. Storing it would produce a switch that watches nothing silently, which is the exact failure the feature exists to prevent. NewRouter and Sweep lose their DeadmanConfig parameter -- there is no longer one answer to hand them. The type stays, because parsing a matcher string is still parsing a matcher string. The UI side: rows in the queue carry a team badge, the filter row gains a team chip per team, and "on call now" shows one card per team. All three appear only when the viewer is in more than one team -- otherwise they are the same word repeated down a list, which is noise rather than information, and the single-team install reads exactly as it did before teams existed. Verified against a live two-team server as well as in tests: the combined queue labelled by team, the team_id filter, a heartbeat that is a heartbeat in one team and an ordinary alert in another, and a new team's switches starting empty while the upgraded team keeps the environment's. Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7 |
||
|
|
a4fbd60441 |
Scope everything to a team, and route alerts by integration key
The core of #4, and what #1 is for: terdut stops being one shared space. A team owns its incidents, alerts, schedule and integrations; a user sees exactly the teams they are in. Everything that existed moves into one Default team and every existing user becomes an owner of it, so the upgrade is a no-op for the people using it. Ingestion is the load-bearing half. An alert arrives on a team's integration key, and the key is both the credential and the routing: it says that the sender may post, and which team the alerts belong to. That also closes the unauthenticated webhook -- the old path stays for one release, deprecated and routed to the oldest team, so an upgrade does not stop delivering while somebody edits the Alertmanager config. Scoping is enforced in as few places as possible, because the failure mode is silent. serveAs loads the caller's memberships once; list queries carry `team_id = ANY(...)`; and every incident route goes through incidentIDParam, which now parses the id AND checks the team in the same call, so a new handler cannot remember the first half and forget the second. Anything in another team is 404, never 403: whether an incident exists is that team's business. Two bugs this found, both of which would have been silent: * upsertAlerts decided "is this a new occurrence" by looking up the fingerprint alone. Across teams that made team B's first alert look like a re-send of team A's, so it opened no incident at all. The lookups are keyed on (team_id, fingerprint) now, as the index is. * Every uniqueness rule was written for one tenant. Two teams watching two clusters legitimately see the same fingerprint, the same groupKey, and want somebody on call on the same day; all three constraints move to include team_id. Roles inside a team are separate from the system administrator flag: an owner configures the team, a member works its incidents, and an admin is NOT implicitly in every team -- administration is about accounts, not about reading other people's incidents. An admin can still repair a team whose owner has left, which is why requireTeamOwner lets them through. A shift can only be given to somebody in the team. Paging a person who cannot open the incident is worse than paging nobody. The UI is updated only as far as keeping it working: it loads the viewer's teams with the session and uses the first one, since nobody has a second yet. "On call now" shows every team the viewer is in, named only when there is more than one, so the common case reads exactly as before. The team switcher, badges and per-team settings pages are the next step. Breaking for API clients: the schedule endpoints moved under the team, and /api/schedule/current returns an array rather than an object or a 404. terdut-tui will need a version for that. Per-team dead-man configuration is deliberately not here. A heartbeat's incident already opens in the team whose key received it, which is the part that matters for isolation; moving the matchers out of env into per-team rows is a change to how deadman.go is configured rather than to who sees what. Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7 |
||
|
|
dc39e3a5d3 |
Move the database to Postgres, before teams need the schema
First step of #1, and it goes first for one reason: #4 adds a team_id to nearly every table, and doing that twice -- once for SQLite, once for Postgres -- is work nobody gets paid for. The teams migrations now only have to be written against one database. The ten SQLite migrations are replaced by a single Postgres baseline rather than ported one by one. They were incremental in a way that has no value on a fresh install: 004 adds columns 008 drops again, and 008's backfill rewrites data a Postgres database never had. The history stays in git; the schema they add up to is now 001_baseline.sql. Timestamps stay BIGINT unix seconds and are NOT converted to timestamptz. Everything in Go already speaks epochs, so converting would have been a second, larger change riding along inside this one. It is worth doing on its own. The JSON columns did move to jsonb, because #4 will want to filter and index on labels. Most of the port is mechanical -- 170 placeholders from ? to $1 -- but four things needed more than a search and replace: * Dynamically built WHERE clauses cannot keep their numbering straight by hand, so they hand out placeholders through sqlArgs instead. A filter can now be added or reordered without renumbering anything. * SUM(resolved_at IS NULL) was SQLite counting a boolean as 0 or 1. Postgres has no sum(boolean), and this was breaking every dead man's switch -- silently, since the sweeper only logs. Now COUNT(*) FILTER. * unixepoch() became FLOOR(EXTRACT(EPOCH FROM now()))::bigint. The FLOOR is load-bearing: a bare cast rounds half up, so a row written at .6 of a second claimed a timestamp a second in the future and disagreed with the time.Now().Unix() the Go side stamps. * The unique-violation check matched SQLite's error text. It matches SQLSTATE 23505 now, so a renamed constraint cannot turn a 409 back into a 500. Tests need a real Postgres, because there is no in-memory Postgres the way there was an in-memory SQLite. Each test gets its own schema on a shared server -- cheaper than a database each, and still isolated. TERDUT_TEST_DSN says where it is; `make test-db` starts one locally and ci.yaml runs one as a service container. An unset DSN fails the suite rather than skipping it: a run that quietly tests nothing is worse than one that does not run. TestMigration_BackfillCarriesAckAndComments is deleted along with the migrations it replayed. What it protected -- an upgrade not losing acknowledgements and comments -- now belongs to scripts/sqlite-to-postgres.go, which is build-tagged so the SQLite driver stays out of the server binary. Both are meant to be deleted once this install has migrated. The chart loses the PVC, the data volume and the python backup sidecar, and requires database.dsnSecret.name: it provisions no database and cannot guess where the credentials live, so a render without it is meant to fail. Backups move to where Postgres actually runs. The other half of that -- the postgresql CR, the k8up pg_dump annotation and the network policy -- is a change to the wrapper chart in Ryuvia/charts and is not in here. Verified rather than assumed: the gate is green with -race against Postgres 17, govulncheck and gitleaks are clean, and the migration script was run end to end against a SQLite database built at the old schema and seeded in every table. Ids survive, so incidents keep their numbers and every foreign key still points where it did; the identity sequences are moved past the copied ids, and a webhook after the migration opened incident 12 rather than colliding at 1. |
||
|
|
14c24f8fda |
Notice when the Watchdog alert stops arriving
Release / release (push) Has been skipped
Release / build (amd64, linux) (push) Has been skipped
Release / build (arm64, darwin) (push) Has been skipped
Release / test (push) Failing after 5s
Release / build (arm64, linux) (push) Has been skipped
Release / docker (push) Has been skipped
Release / chart (push) Has been skipped
Release / build (amd64, darwin) (push) Has been skipped
Everything this server does assumes alerts arrive. If Prometheus stops evaluating, or Alertmanager cannot reach us, nothing arrives — and silence is indistinguishable from everything being fine. The cluster has shipped the alert for exactly this case all along: Watchdog is expr: vector(1), so it fires permanently and is re-sent forever, and it is worth nothing unless something downstream notices it stop. Nothing did. It arrived, opened no incident because a repeat_interval re-send is not a new occurrence, and when the monitoring stack died the sweeper quietly expired it and paged nobody. So the handling is inverted for a configurable set of alerts: receiving one opens no incident, and the absence of one does. TERDUT_DEADMAN_MATCHERS selects them as label matchers, defaulting to alertname=Watchdog. The unit of monitoring is the fingerprint rather than the alert name. Two clusters sending the same Watchdog are two independent switches, so a healthy one can never mask a dead one. Every matcher must name an alertname, which keeps the sweeper's candidate query on alerts_name_idx instead of JSON-extracting labels from every row, and leaves matching with a single implementation. A switch is dormant until its first heartbeat: a matcher nothing has ever sent opens nothing, so a fresh deploy or a restored database does not page. Resolving the incident by hand sticks, exactly as it does for an alert-backed one, so a decommissioned source is a one-time page rather than a nag; the switch re-arms only when the heartbeat comes back, and dying again is a new incident. The incident has no member alerts on purpose. Linking the heartbeat would have the settled-incident cascade close it on the very sweep that opened it, and there is no alert describing the problem anyway — the problem is that no alert arrived. What happened is on the timeline instead, and recovery is the only automatic way out. One narrow exemption in the ingest guard makes recovery possible at all. A heartbeat we declared dead is marked resolved, and the one that proves us wrong carries the unchanged startsAt of an alert that never stopped firing — so "resolution is terminal within an instance" would discard it forever and a switch could die exactly once. The exemption is scoped to resolution_source = 'deadman', which is the only resolution this server infers from silence on a timeout of its own, so nothing another writer set can be undone by a stale retry. Matched alerts are also held back from the generic staleness expiry, which would otherwise resolve a heartbeat as 'expiry' long before its own tighter deadline. The timeout points the opposite way to TERDUT_STALE_AFTER: staleness is a generous grace period around a repeat_interval you do not control, while this is a deadline you set deliberately and configure the heartbeat's route to beat. Inheriting a 4h or 12h repeat_interval gives a dead man's switch with a twelve hour fuse, so the README spells out the route the heartbeat needs. |