Commit Graph

27 Commits

Author SHA1 Message Date
Niklas Ye 33356ca978 Add a global, colour-coded team selector to the nav
state.js's currentTeam() was hard-coded to teams[0] and never really meant
"the team currently selected" — team.js's settings page and queue.js's
filter chips each kept their own separate, unsynchronized notion of "which
team" instead, so picking one on one page had no effect on the other.

Replaces both with a single state.selectedTeamID, set only through the new
setSelectedTeam (persisted in localStorage, unlike the queue's old per-tab
sessionStorage filter) and broadcast to listeners via onTeamChange. A new
teamselector.js control — a coloured dot plus the team's name, or "All
teams" — sits at the top of both the desktop sidebar and the mobile topbar,
opening the existing bottom-sheet menu to switch. Shown only once someone is
in more than one team, matching every other team-aware control in this app.

Colours come from a new teamColorClass() in format.js, hashing a team's id
into the six-colour rc1..rc6 palette already used for the rota's per-person
chips, so no schema or API change is needed. The queue's team filter chips
pick up the same colours.
2026-09-27 18:14:54 +02:00
Niklas Ye 5b4683febf Let each team name its own OIDC group, not a global mapping
Team membership from single sign-on used to come from one env var,
TERDUT_OIDC_GROUP_MAPPINGS, matched against a team by name and creating
the team if none existed. That put the decision in the server's
environment rather than the team's own hands, needed a restart to
change, and let a typo in a team name silently create a stray team.

Each team now carries its own oidc_member_group and oidc_owner_group,
set by its owner (or an administrator) from the Members tab, or PUT
/api/teams/{teamID}/oidc-groups. The "highest role wins" rule
TERDUT_OIDC_GROUP_MAPPINGS used to apply across mappings now applies
across one team's own two fields: being in both makes somebody an
owner. The sync no longer creates a team by name; a group only ever
grants into a team that already exists.

This is a breaking change for anyone already using
TERDUT_OIDC_GROUP_MAPPINGS, deliberately not auto-migrated: an
OIDC-sourced membership is dropped at a user's next sign-in until its
team's owner re-sets the group. The README's OIDC section spells out
the migration and the risk of a visible access gap during it.

TERDUT_OIDC_ADMIN_GROUP and TERDUT_OIDC_ALLOWED_GROUPS are untouched --
only team membership moved. terdut-tui needs no change: it only reads
GET /api/teams and GET /api/teams/{id}/members, and neither response
shape moved.
2026-09-27 11:43:57 +02:00
Niklas Ye a27ff49171 Sign in through an OpenID Connect provider, and from a terminal
terdut can now sign people in through any OIDC provider (written against
Authentik), and let groups at the provider decide who may sign in, which
teams they belong to and whether they administer the install. Password
login keeps working alongside it; TERDUT_PASSWORD_LOGIN=false turns it off,
and is refused at startup unless SSO is configured. With no TERDUT_OIDC_*
setting nothing changes, so every existing install behaves as before.

Identity is (issuer, subject), never email or username: those are mutable
at the provider and a recycled address must not inherit an account. An
existing user is linked by email only when the provider marks it verified,
or TERDUT_OIDC_TRUST_EMAIL is set, which Authentik needs.

Group grants are marked source='oidc' on team_members and users, and the
sync changes only those rows. Hand-made memberships and administrators
are left alone, and the sync bypasses the last-owner and last-admin guards
because the provider is the source of truth for what it grants. Editing
managed access by hand is refused with 409, since the next sign-in would
undo it. The web UI badges it as SSO and disables the controls.

Groups are read only at sign-in, so an SSO session carries a hard ceiling
(sessions.max_expires_at, 12h by default) that sliding never extends.
There is no refresh token, which means API keys of somebody removed at the
provider stay valid until an administrator disables the user. That is
accepted and documented, not fixed.

A client with no browser, the TUI over SSH, signs in with a device code
run by terdut itself (POST /api/oidc/device and /device/token), so the
terminal never talks to the provider and ends up with the ordinary
terdut_session cookie. Only a browser session can approve a code; an API
key cannot. /device?code= sends a signed-out visitor through sign-in and
back, which is what oidc_logins.next is for.

oauth2 is pinned to v0.36.0: v0.37 needs Go 1.26 and the Dockerfile
builds on 1.25.

Migrations 011 and 012 add tables and defaulted columns only.
2026-09-26 21:37:40 +02:00
Niklas Ye b2c3868619 Fix the web UI stuck on its loading spinner
format.js defined isoWeek twice. 9d1df2b added a second copy for the
week numbers on the rota without noticing the first, which already
exported the same function. A duplicate function declaration is legal in
a plain script but an early SyntaxError in an ES module, so the browser
refused format.js, every module importing it, and with them app.js. Its
boot() is what hides the spinner, so nothing ever did.

Keeps the first definition, whose comment explains the Thursday rule, and
drops the second. Both give ISO 8601 numbers; the one kept was checked
against 2026-01-01 (week 1), 2026-09-28 (40), 2026-12-31 (53) and
2024-12-30 (1). oncall.js and team.js import the name unchanged.

The suite could not see this: it has no JS, and node --check reads a .js
file as a script, where the redeclaration passes. Checking each file as a
module (.mjs) does catch it.
2026-09-26 10:21:54 +02:00
Niklas Ye 9d1df2b611 Show week numbers on the rota, and assign a whole week from them
The rota grid starts each row with its ISO week number, and for an owner
the number is a button: one tap opens a sheet for that week, showing who
holds each of its seven days, and puts one person on all of them. A rota
is usually handed out by the week, and seven taps on seven days was the
only way to do it short of the range form.

ISO 8601 numbering, because the grid already runs Monday to Sunday: week
1 is the one holding the year's first Thursday, which is taken from the
Thursday of the row so the year boundaries come out right (2025-12-29 is
week 1 of 2026, 2020-12-31 is week 53).

Days already past are left alone. Who was on call last Tuesday is a fact,
and "the whole week" should not rewrite it, so a half-elapsed week covers
the days still to come and the sheet says so; a week that is entirely
over has nothing to assign. By default the assignment replaces whoever
holds those days, as the day sheet does and the sheet states, and a
checkbox limits it to the days nobody has yet. The overhang into the
neighbouring month is part of the same week and is included.

Web UI only: the existing schedule endpoint already takes a list of
dates and a replace flag, so nothing changed on the server and there is
nothing to mirror in terdut-tui.
2026-09-26 09:19:35 +02:00
Niklas Ye e616c82646 Show team members as a list, with who is on call and who cannot be paged
Team -> Members was a two-column table and an inline add form. It is now
a table in the style of Switches, Sources and Escalation: a status
badge, the member, their role, their next rota day, when they were last
active and when they joined. Adding a member and changing a role moved
into sheets, and removing one asks first.

The badge is the one that matters at 03:00: On call if the rota has them
today, Reachable if they have an ntfy topic, and Can't be paged when a
page to them would go nowhere -- no topic, or a disabled account -- with
the reason under their name. Not being pageable wins over being on call,
since an on-call person nobody can reach is the case worth seeing before
an incident finds it. The rules are the notifier's own. The topic itself
is never in the response, only whether one is set.

Last active is the newer of a member's newest session and API-key use,
and is shown to every member of the team like the rest of the list.
Rota days are UTC dates, and the page formats them as such so a day
cannot show up as the one before.

Removing a member leaves the rota days already assigned to them alone,
which the confirm says, so they are reassigned from the Rota tab rather
than silently dropped.

Demoting the last owner is now refused with 409, as removing them
already was: it was the same outcome by another route, a team with
nobody who can edit it.

API: GET /members gains status, on_call, next_shift, pageable, problem
and last_active_at; additive, no migration, and terdut-tui needs
nothing. POST /members answers 409 for the last-owner demotion.
2026-09-26 09:04:54 +02:00
Niklas Ye 1f1faa437c Show the escalation ladder as a list, with who it would page and where it is
Team -> Escalation was the draft form on the page, which showed the
ladder only as inputs. It is now a table in the style of Switches and
Sources: a row per level with a status badge, who it pages, the wait
before the next level, and the open incidents currently waiting on it.
Below it, the repeat count, the fallback topic and when the ladder last
escalated (linking the incident). The editor moved into an "Edit ladder"
sheet, so a poll of the page underneath can no longer throw away half an
edit, and the page-level draft state went with it.

Targets are resolved to who they mean today, and the badge says what
would actually happen: Ready, Escalating (an unanswered incident has
climbed to level 2 or higher), or Pages nobody. The last is the one worth
seeing before an incident finds it: an empty rota, a person with no ntfy
topic or a disabled account each make a rung a silence with a number on
it, and the target says which. The rules are pageLevel's own, so the
page cannot promise a page the notifier would skip.

"Last escalated" comes from the escalated timeline events that already
exist, so there is no migration. Acknowledging or resolving takes an
incident off the ladder, so Escalating clears then while the history
stays.

API: GET /escalation gains status and waiting per level, username,
reachable and problem per target, and last_escalated_at and
last_escalated_incident_id. Output only and additive; PUT is unchanged
and terdut-tui needs nothing.
2026-09-26 08:28:24 +02:00
Niklas Ye d675f8ec9b List alert sources with their status and last arrival on Team -> Sources
Like Team -> Switches, the page is now a table: a status badge (Active
if the key posted within a day, Quiet if it has but not lately, Never
used), when it last posted a webhook, when an alert last arrived on it,
how many distinct alerts it refreshed in the last 24 hours, and when it
was created. Adding a source moved into a "New source" sheet, and owners
can rename one from its row.

"Last alert" and the count needed alerts to remember which source they
came in on, which they never did, so migration 010 adds
alerts.integration_id and every accepted payload stamps it. Last sender
wins when two sources post the same fingerprint. It is not backfilled: a
NULL says "before this was recorded" rather than guessing, and it heals
by itself as Alertmanager re-sends each alert every repeat_interval.
Revoking a source keeps its alerts, unattributed.

Last webhook and last alert are separate on purpose: a payload with
nothing usable in it stamps the first and not the second. The Quiet
threshold is a fixed day, a colour and not an alarm, since silence that
should page is what dead man's switches are for.

The counts are indexed subqueries (alerts_integration_idx) rather than a
join, which would read every alert a source ever delivered.

API: the integrations list gains status, last_alert_at and alerts_24h,
and PATCH /api/teams/{id}/integrations/{id} renames. Both are additive;
terdut-tui needs nothing.
2026-09-26 07:52:07 +02:00
Niklas Ye f3918b863c List dead man's switches with their status on Team -> Switches
The page was a bare form: it did not say which switches existed or
whether they were alive. It now lists them, each with a Healthy, Dead or
Dormant badge, when its heartbeat was last heard and when it last opened
an incident (linked while that incident is open). A matcher that several
clusters satisfy is broken down per cluster, since a live cluster must
not hide a dead one. The form moved into a "New switch" sheet, and each
row has a Remove with a confirm.

That needed a switch to be a thing, so switches are rows now
(migration 009) with their own name, matcher, timeout and severity,
instead of one string with one team-wide timeout in deadman_configs.
Existing configuration is split into one row per matcher; a team whose
timeout was zero simply has none. The sweeper and the status endpoint
share one death rule (deadmanAlert.dead), so the page cannot disagree
with the pager. Incident group keys are unchanged, so incidents that
are open across the upgrade keep working.

The environment defaults (TERDUT_DEADMAN_*) are seeded into teams once
per install, recorded in settings, so a team that deletes its last
switch does not get it back on the next restart. Installs that already
had per-team rows are marked as seeded by the migration.

Removing a switch stops the watching but leaves an incident it already
opened open until someone resolves it.

API: GET/PUT /api/teams/{id}/deadman are replaced by
GET/POST /deadman/switches and DELETE /deadman/switches/{switchID}.
terdut-tui does not call them, so nothing to mirror there.
2026-09-25 23:40:55 +02:00
Niklas Ye 591d5b8df0 Copy an incident to the clipboard as Markdown
A button in the incident header (also `y`, and "Copy incident" in the
more menu) puts everything the page knows on the clipboard, for pasting
into a chat or an agent prompt with no integration involved.

The text carries the facts, every alert with all its labels and
annotations (the page only shows summary or description), the timeline
with notes in full, and the "Seen before" resolution notes. Times are
ISO 8601 and users are named rather than "you", since relative and
first-person wording is ambiguous once pasted elsewhere.

The async clipboard API needs a secure context and this server is often
reached over plain HTTP, so it falls back to execCommand.

Web UI only: no endpoint or JSON shape changed, so nothing to mirror in
terdut-tui.
2026-09-25 19:12:33 +02:00
Niklas Ye 8b2789b9b2 Let the filter chips wrap in the desktop incident list
The list pane is 340-420px wide and its chip row scrolled sideways with the
scrollbar hidden. That works by swipe on a phone, but a mouse has nothing to
grab, so Archived (the last chip) could not be reached on a wide screen. In
the desktop layout the row now wraps instead, and the divider between the
status and team chips is hidden there, since it would sit mid-line.

Phones keep the sideways scroll: the rule is inside the min-width: 900px
block.

Claude-Session: https://claude.ai/code/session_01MMados3BD1oSjevHxbmVqU
2026-09-25 17:25:17 +02:00
Niklas Ye 60ebb75cd2 Show notes from similar earlier incidents
Each incident gets a signature: the alert name plus the group labels that
say what is broken, minus the ones that only say where it ran (instance,
pod, container, ...). GET /api/incidents/{id}/similar returns resolved
incidents in the same team with the same signature that have notes.

Notes can be marked as the resolution note, "what fixed it", either with a
resolution field on resolve or pinned on a note. Those lead the similar
list, show on the incident page as "Seen before", and the triggered
notification carries the latest one.

Claude-Session: https://claude.ai/code/session_01MMados3BD1oSjevHxbmVqU
2026-09-25 15:42:25 +02:00
Niklas Ye 423ed9b3a3 Add a Stats page to the web UI
Statistics used to live only in terdut-tui; the account page said so.
The page shows the same figures as the TUI's Stats tab -- incident
counts, MTTA and MTTR, top alerts, and alert frequency by hour (UTC) and
by day of week -- and adds a range picker (Today, 7d, 30d, 90d, All)
that the TUI does not have. The ranges are day-granular because the
server reads from/to as whole UTC dates, so there is no 24h chip.

No server change: the page uses the existing /api/stats/* endpoints,
which already scope to the caller's teams. Charts are inline SVG and
plain elements sized from script, because the CSP forbids inline styles,
inline scripts and CDN libraries.

Removes the "statistics are in terdut-tui" notes from the account page
and the README.
2026-09-25 13:02:08 +02:00
Niklas Ye e536fdd2c0 Replace the mobile tab bar with a hamburger menu
Six tabs (Queue, On-call, Alerts, Team, Admin, Account) had already
outgrown the bottom bar once: 56b8191 let it auto-size its columns to
fit however many there were, but on a phone that only left each tab
55-65px wide. Squeezing further wasn't an option, so the bar is gone
on mobile and a hamburger button in the topbar opens a menu instead.

The menu reuses the sheet + menu-item pattern already used for the
snooze and assign-to actions in incident.js, rather than a new overlay
component. It lists the same sections the sidebar does, including
hiding Admin for non-admins, and the triggered-incident badge that
used to sit on the Queue tab icon now shows on the hamburger button.

Desktop (>=900px) is untouched: the sidebar is the same markup, CSS
alone hides it below 900px and shows it above, so nothing there
changed behaviourally.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 21:47:15 +02:00
Niklas Ye 3cdd5aee1f Give the Team tab sub-sections of its own
The Team tab was five cards stacked on one page: the rota, the escalation
ladder, the alert sources, the dead man's switches and the membership.
07914d5 split the Admin tab for three reasons, and all three were sharper
here. There was no way to link somebody to the escalation ladder, which is
the thing a team owner most often has to be talked through. There was no
way to the switches but scrolling past a month of rota -- and the rota
became a month grid in v0.18.0, which made the page taller rather than
shorter. And the poll loop refetched six endpoints every tick however
little of the page you were looking at.

Each is now a route: /team/rota, /team/members, /team/escalation,
/team/sources, /team/deadman, reached from the same strip of links the
Admin tab uses, with /team an overview. A page fetches only what it shows,
so the switches are one GET and the sources are one, where every tick used
to be six.

Three of the five fetch the member list besides their own endpoint, and
for the same reason each time: a rota entry, a ladder target and a role are
all a person, and the page has to be able to name them. The overview is the
one that fetches everything, because saying how much of each there is means
asking each of them -- who is on call today, how many members and owners,
how many ladder levels and whether a fallback follows them, how many keys
and how many never used, how many switches. That is what it is for; a strip
that already links to the five does not need a second menu that repeats it.

team.js owns the table of its six routes, as admin.js owns its four, and
app.js parses against both rather than keeping a third list to drift from
them. The table carries a title beside the label where the strip's word is
too thin to name a page on its own: "Sources" is a fine tab and a poor
browser tab, so that page titles as Alert sources and the switches keep
their apostrophe in the top bar.

menuItem left admin.js for ui.js as menuCard, since both tabs now open on
one, and its CSS went from .admin-menu* to .overview-*. That is the rename
.user-link -> .row-link was in v0.18.0, for the same reason: the class was
named after the first page that used it rather than after what it is.

The read-only notice a member sees is now on the overview only. It explains
why the controls further down are missing, and a page that is nothing but
the rota grid has no controls to explain. The team picker sits above the
strip, because it changes the subject of all five, and it drops the ladder
draft when it moves -- an unsaved edit belongs to the team it was started
in.

No server change. Extensionless paths already fall back to index.html, so
/team/rota survives a reload the way /admin/users/{id} does, and no
endpoint, payload or permission moved.

Nobody has looked at this in a browser, the caveat 07914d5 and a6fa673
carried. What is checked is the wiring, and rather more of it than last
time: every sub-page was rendered against a stub fetch and a pocket DOM,
each with exactly one aria-current and fetching only the endpoints named
above; and app.js itself was booted the same way and walked through all
seventeen URLs the app has, which resolve to one section each with the
right title -- the six new ones, the four Admin ones, both subject pages,
and /incidents/42 and /nonsense still falling to the queue. Whether six
entries scroll cleanly at phone width is not checked.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 12:23:11 +02:00
Niklas Ye 67d68ce058 Show the rota as a month rather than a list of dates
The Team tab printed the next thirty days as thirty rows of date, name and
a Clear button. That is a rota spelled out one day at a time, and it is the
one shape the question cannot be read in: what anybody wants from a rota is
who holds which stretch, and thirty names down a column hides a handover
between two rows that look the same. It was also the longest thing on the
page by a wide margin, so the escalation ladder and the alert sources sat
below a screen of dates.

It is a month now, Monday to Sunday, one coloured initial per day. A shift
becomes a run of one colour, which is the shape the answer actually has; a
gap becomes a hole you can see. The legend underneath says whose colour is
whose, and one line says how many days are left uncovered, counting only
from today -- an empty Tuesday last week is history, not a hole somebody
still has to fill.

Laid out like the on-call page's week, deliberately: heading and arrows
outside the card, days inside it. It is the same rota, and two pages
showing it two ways would be two things to learn.

Colours come from a person's place in the member list, so they hold still
as you page between months, and six of them repeat -- the initial inside
still tells two people apart, and a legend that has to explain nine hues is
not a legend. They are not the severity palette: nothing on a rota is
critical, and a red Thursday would read as one. --teal and --pink are new
in both themes for the two the palette was short.

The per-row Clear button had nowhere left to live, so a day opens the sheet
the app already uses for confirmations: who holds it, a picker, Assign and
Clear. That assign sends replace=true where the range form still asks
first, and the difference is the point -- the sheet has just named whoever
holds the day, so taking it from them is the thing that was asked for
rather than something to warn about. The range form is unchanged and folded
into a details, since filling a whole shift is what it is for; it opens on
the month above it rather than on today, so paging to March to fill March
does not hand you September.

The server is untouched. The month drawn is the month fetched -- the grid's
Monday overhang and its trailing days are real days and are fetched with
it -- so paging is one GET /api/teams/{id}/schedule per month with from and
to, where it used to be one fixed thirty-day window. No new endpoint, no
change to what the API returns, and terdut-tui is unaffected.

Nobody has looked at this in a browser either. What is checked is the
rendering: team.js's own refresh() was run against a stub fetch and a
pocket DOM for September 2026, and it produces 35 cells for a month whose
1st is a Tuesday, the right from/to on the schedule call, today marked on
the 22nd, three people in the legend with "you" on the viewer, the gap
count over a five-day hole, and -- as a member rather than an owner -- the
same grid as plain divs with no sheet and no range form. How it looks at
phone width, and whether the six colours hold up in dark mode, are not
checked.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 09:13:36 +02:00
Niklas Ye a6fa673e08 Give every team a page of its own
The Admin tab's team list was growing controls the way the user list did
before ac9af8e: a Rename button behind window.prompt, a Delete beside it,
and -- on the Users page, of all places -- an invite form with a team
picker in front of it. The picker was the admission that an invite is a
fact about a team rather than about the server, and a prompt() is the
wrong place to read a 409 about a name already taken.

So a team is now a subject with a page, at /admin/teams/{id}, the mirror
of /admin/users/{id}: when it was created, how many are in it and how
much is open, a field to rename it, the members with their roles, the
invites into it, and deletion. The list goes back to being a list, and
the name in it is the way in.

The member list is the one thing there that needed a new endpoint.
GET /api/teams/{id}/members is requireTeamMember and answers 404 to an
administrator who is not in the team, and that stays exactly as it is:
member means membership and nothing else. Reading a team's shape is a
different question from reading its work, so it gets an endpoint of its
own under AdminOnly -- GET /api/admin/teams/{id}, returning
{"team", "members"} -- rather than an exception carved into that rule. It
is a wrapper and not a team with the members hung off it, because
"members" already means a count on the list endpoint and one name must
not be a number in one answer and an array in the next. The query and its
ordering are copied from handleListTeamMembers so the two answers to "who
is in this team" cannot disagree.

An administrator still sees none of that team's incidents, alerts or
rota. Nothing about what the flag may do changed; it could already rename
and delete any team, and staff one it is not in.

Rename now trims what it is given, as creation has always trimmed. Before
this, " " was a legal name to rename a team to but not to create one
with, which is one rule stated twice and applied once.

Nobody has looked at this in a browser, the caveat ac9af8e and 07914d5
both carried. What is checked is the wiring: admin_test.go covers the new
endpoint for an administrator outside the team, the 404 the member-only
endpoint still gives that same administrator, the 403 for a member who is
not one, a 404 for a team that does not exist, a 400 for an id that is not
a number, and the trim; the module graph evaluates at /admin/teams/{id},
and the server serves index.html there, so a reload survives.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-22 09:13:13 +02:00
Niklas Ye 07914d5cdb Give the Admin tab sub-sections of its own
Administration was one scrolling page with three cards on it: the teams,
the people, and the settings. There was no way to link somebody to the
settings, no way back to the top of the user list but scrolling, and the
poll loop refetched all three endpoints every tick however little of the
page you were looking at.

Each is now a route -- /admin/teams, /admin/users, /admin/settings --
reached from a strip across the top, with /admin an overview that says
how many of each there are. The three cards themselves are untouched;
they are simply rendered one at a time, so a tab fetches only what it
shows. The Users page is the exception and fetches the teams too, since
its invite form has to offer a team to invite somebody into.

The strip is ordinary links rather than chips. Chips filter what a page
already shows, here and in the queue, and these four go somewhere: the
browser's Back walks them, a reload lands where you were, and the click
is intercepted by the same handler every other link in the app uses.
The current one is marked with aria-current="page", the convention the
tab bar has used since it existed, so the state lives on the attribute
and not in a class.

admin.js owns the table of the four routes, because it also builds the
strip that links to them; app.js parses against that table rather than
keeping a second list to drift from it. Adding a fifth sub-section is
one line.

The bottom tab bar still has six items. 56b8191 made it count-agnostic
when Admin arriving pushed it past four, and the note there records that
six at 420px already leaves 55-65px each -- so the sub-sections went
inside the Admin page rather than beside it.

A person's page keeps its own route at /admin/users/{id}; its back link
now returns to the user list rather than to the top of everything.

Nobody has looked at this in a browser, the same caveat ac9af8e carried.
What is checked is the wiring: the module graph evaluates at every admin
URL, all four tabs render against live server responses with one
aria-current each and the fetches the table above describes, the
non-administrator branch still refuses without fetching, and the server
serves index.html for each new path so a reload survives. The strip's
appearance at phone and desktop width is not checked.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-21 21:11:08 +02:00
Niklas Ye fc8b0c8d58 Let people set their own ntfy topic under Account
The first-run checklist's first step is "Set where your pages go", and its
button navigated to /more — which had no field for it. Every new user was
sent to a page that could not do the thing it sent them there for, and the
only ways to actually set a topic were curl or asking an administrator.
That has been true since the checklist shipped in v0.15.0.

Account now has a Notifications section above the password form: the topic,
prefilled and saved through the endpoint that already existed, and a Send a
test push button. The test is offered only once a topic is saved, because
it publishes what the server has stored rather than what is half-typed in
the field, and a button that silently tested the previous value would be
worse than no button.

Saving assigns the response to state.me.user, so the checklist stops asking
and the test button appears without a reload. Clearing works by saving an
empty topic: the server treats that as "no topic of their own" rather than
an error, and returns a user with ntfy_topic absent — it is omitempty — so
the form reads the cleared state from the response rather than assuming it.

The copy says the topic is a shared secret, because people reach for their
own name and it is the only thing between a stranger and their pages. Same
reason the topic stays out of an incident's timeline, which every API key
can read.

No server change: PUT /api/users/{id}/notify has been self-or-admin since
#3 and needed nothing. Only the ntfy topic is per-person — the server is
the install's one TERDUT_NTFY_URL and is not something a user picks.

Also drops a line on that page still sending people to terdut-tui for user
management, which stopped being true one release ago.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-21 15:51:16 +02:00
Niklas Ye ac9af8e4f5 Manage a person's account and teams from one page
The Admin tab could make somebody an administrator and disable them, and
nothing else. Setting a first password, deleting an account and seeing
which teams a person is in all meant curl, and the last one meant opening
each team in turn — the Team tab answers "who is in this team", which is
the wrong way round when the question is about a person.

A name in the user list now opens /admin/users/{id}: their email and when
they joined, where their notifications go, the administrator and disabled
flags, the teams they are in with their role in each, a password field
for a first or forgotten one, and deletion. A section of its own rather
than an expanding row, because memberships and the account actions
together are more than a table row can hold and still be read on a phone.

Adding somebody mints an invite link into a chosen team rather than
creating a bare account. POST /api/users makes a user with no password
and no team, who can sign in nowhere and would see nothing if they did;
the invite machinery from #7 already solves both, and the password is
chosen by the person it belongs to instead of passing through an
administrator.

One new endpoint, GET /api/users/{id}/teams, self or admin. /api/teams is
always about the caller and cannot be asked about anybody else. It 404s
for a user who does not exist, so the page can tell "in no teams" from
"no such person" — an empty list is a real answer and needed to stay one.

No authorisation changed, and the interesting part is why it did not.
requireTeamOwner has accepted the administrator flag since a4fbd60, with
the reason in its own comment: somebody has to be able to repair a team
whose owner has left. It guards nine call sites, so an administrator has
always been able to configure any team on this server — while #1's
decision table and this README both said an admin "is not implicitly in
every team", full stop. The code was right and the prose was wrong in the
safe-sounding direction, which is the worse way round to have it.

So the documentation moved to meet the code. The Teams table marks owner
as owner-or-admin, and the Authentication section states the two
directions separately: an administrator configures any team, and reads
none, because callerTeamIDs is built from real memberships only. Joining
a team to see its queue is a membership change and shows as one.

TestAdmin_ConfiguresATeamTheyAreNotIn pins both halves — the admin
renames, invites, adds and removes on a team they are not in, then sees
zero of its incidents. Nothing tested this from v0.12.0 to here, which is
why four releases of prose could contradict it quietly.

The UI has not been opened in a browser. Its wiring is checked — every
cross-module import resolves, every api.* call exists, every CSS class
has a rule, and the deep link serves index.html — but nobody has clicked
through it, least of all at phone width.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-21 12:55:42 +02:00
Niklas Ye 56b8191a78 Let the tab bar fit however many tabs there are
CI / chart (pull_request) Successful in 2s
CI / security (pull_request) Successful in 17s
CI / test (pull_request) Successful in 2m33s
The bottom tab bar was grid-template-columns: repeat(4, 1fr), written when
there were four tabs. Team and Admin arrived in the last two releases and
nothing updated that number, so six items were being laid into four
columns -- which on a phone is the reported symptom, tabs that do not fit
the width.

grid-auto-flow: column with grid-auto-columns: 1fr makes the count follow
the markup instead. That also handles a case a fixed number cannot: Admin
is only rendered for an administrator, so the tab count genuinely differs
between two people looking at the same install.

Then the compactness. Each link gets min-width: 0 so a column may shrink
below its label's natural width, and the label itself ellipsises rather
than widening the bar. Under 420px the font drops to 10px, the icons to
21px and the badge shrinks to match.

No icon-only breakpoint. The arithmetic says the labels fit: six tabs on
a 320px phone give about 53px each, and the widest label, "On-call", is
about 38px at 10px. A media query that never fires is dead code, and the
ellipsis is the backstop if a future tab is named something longer.

The links gained aria-labels regardless. The icons are aria-hidden, so
the visible text was the accessible name, and it should not be the only
one.

The desktop sidebar is unaffected: it overrides display, padding and
font-size itself, so none of the phone rules reach it.

Not verified on a phone -- I cannot open a browser here, so this is the
cause identified from the CSS and the widths worked out on paper.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-21 11:18:30 +02:00
Niklas Ye b39aac36b7 Add the sign-up page and the first-run checklist
CI / chart (pull_request) Successful in 1s
CI / security (pull_request) Successful in 13s
CI / test (pull_request) Successful in 2m28s
Second half of #7. The API could create accounts from invite links since
the last change; this is the part somebody can actually use.

/signup is the one route that works without a session. It asks the server
what it may offer before showing anything: an invite link that is good
names the team it leads to, a link that is not says so before somebody
picks a password rather than after, and an invite-only server with no
link says that instead of presenting a form it will refuse. The login
card only offers "create one" when sign-up is open, so the door nobody
can walk through is not advertised.

Signing up signs you in and lands on the queue, because the alternative
is a form saying "now go and log in" about the credential just chosen.

The checklist is the other half. Four things have to be true before an
alert reaches a phone -- a notification topic, somebody on the rota, an
alert source, and an alert that has actually arrived -- and on a fresh
install none of them are. It sits above the queue until they are.

It is computed from the data rather than from stored progress: a topic is
set or it is not, an integration exists or it does not. That means it
cannot claim a step is done when it is not, and it comes back by itself
if somebody deletes their integration a month later. The only stored
state is the dismissal, which is per user and not per browser --
finishing on a laptop should not leave the phone nagging.

The topic step is the only one the checklist can finish itself, and the
only proof that counts is a phone buzzing, so there is a test push.
POST /api/me/notify/test publishes directly rather than through the
outbox, which requires an incident this deliberately does not have. Its
failure is the useful part: a wrong topic, a rejected token and an ntfy
that is down all look identical from the phone, which is silence, so the
error comes back to the browser instead.

Verified against a live server with a real ntfy stand-in, the whole path:
an owner mints an invite, the sign-up page reports it valid and names the
team, the invitee signs up and is signed in as a member of that team, the
checklist's four questions answer correctly on a fresh install, a test
push is refused with no topic and delivered with one -- "PAGED
terdut-owner | terdut test" -- and the dismissal survives a reload.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-21 10:47:15 +02:00
Niklas Ye d728af53b1 Put a team's own settings in the web UI
CI / chart (pull_request) Successful in 1s
CI / security (pull_request) Successful in 13s
CI / test (pull_request) Successful in 2m19s
Closes #17. Everything a team owner configures was API-only: escalation,
integrations, dead man's switches, membership, and the rota -- which the
on-call view still described as the TUI's job, and the TUI has been broken
against this server since teams landed. Setting up the feature this whole
line of work exists for meant using curl.

A Team tab now holds all of it, one team at a time, with a picker for
somebody in more than one. An owner edits; a member sees the same page
without the controls, because the server refuses their writes anyway --
hiding a button is a courtesy to the reader, not the thing enforcing
anything.

The escalation editor holds a draft and sends the whole ladder, because
the API replaces it wholesale: the levels are an order, and patching one
rung leaves the numbering of the others undecided. Adding a level
defaults to five minutes and the rota, which is the shape almost every
ladder starts as.

An integration key is returned exactly once, so creating one opens a
panel that says so, shows the URL large with a copy button, and renders
the Alertmanager receiver snippet with the URL already in it -- the next
thing anybody does with that key is paste it into a config. The panel
stays until it is dismissed rather than disappearing on the next
re-render.

The incident view gains where an incident is on the ladder and when the
next page is due, which is the question somebody looking at an
unacknowledged incident actually has. The API carries it: the incident
payload now includes escalation_level and escalation_due_at, the latter
computed in the incident SELECT by joining the level's timeout, so a list
costs no extra queries.

Verified against a live server by making every call the page makes,
including the writes: the six reads the Team tab issues, a two-level
ladder saved and read back, an integration created and its key returned
once, three days of rota assigned, switches set, and an incident showing
level 1 with a due time five minutes out.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 21:22:24 +02:00
Niklas Ye b0a02c010b Add an admin page, and move the behaviour settings into the database
CI / chart (pull_request) Successful in 1s
CI / security (pull_request) Successful in 13s
CI / test (pull_request) Successful in 2m1s
Closes #5. Three of the server's tunables were environment variables,
which meant changing how long an incident waits before being paged again
required editing a chart, merging it and waiting for a reconcile. They
are behaviour rather than infrastructure, and the difference is who needs
to change them and how often.

The split is by who owns the value. What stays in the environment is
where the server is plugged in: the listen address, the DSN, the ntfy URL
and token, the public URL. Those are needed before the database is open
and two of them are credentials -- the settings endpoint reports that
ntfy is configured and that a token is set, and never what either is.

What moves is how it behaves: the notify repeat interval, the stale
window and the archive window. The environment variable becomes the seed
rather than the setting, written once on first start and never
overwritten, so a redeploy cannot put a chart's default back over an
administrator's edit -- the rule the per-team dead man's switches already
follow. The loops read the current value per tick, so a change at 02:00
is obeyed at 02:00.

Key/value rather than a column per knob: #6 and #7 will both add
settings, and a table shaped one-column-per-setting needs a migration for
each. The cost is that values are text and the accessor has to say what
type it wanted, which settings.go does in one place. Unknown keys are
refused rather than stored -- a typo that wrote notify_repeat_second
would otherwise sit in the table looking like configuration and doing
nothing -- and each value has bounds loose enough to catch a slipped
decimal point without having an opinion about anybody's rota.

Disabling an account is new, and is not deleting one. Deleting a user
nulls acknowledged_by and assigned_to, which quietly rewrites who did
what during an incident months after the fact. A disabled user cannot
authenticate by either credential, loses their sessions immediately, and
stays the name on every acknowledgement they made. The check is part of
the lookup in serveAs rather than a test afterwards, so there is no path
where the row is loaded and the flag is then forgotten.

The page itself is a fourth tab, shown only to an administrator and only
as a courtesy: every endpoint under it is refused with 403 regardless, so
somebody who types /admin gets an explanation rather than a blank screen.
It lists teams with their size and open-incident count, users with their
flags, and the settings with their bounds -- plus the environment half,
read-only, so somebody hunting for the ntfy URL learns where it lives
instead of concluding the server has none.

Delete is disabled rather than offered-and-refused for a team with open
incidents, and neither admin action is offered on your own account, since
the server refuses both.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 18:23:46 +02:00
Niklas Ye 74359c72ab Give each team its own dead man's switches, and the UI a team to show
CI / chart (pull_request) Successful in 1s
CI / security (pull_request) Successful in 14s
CI / test (pull_request) Successful in 1m57s
The rest of #4. Two halves that belong together because they are the
same sentence from opposite ends: a team decides which of its alerts are
heartbeats, and the UI has to be able to say which team it is talking
about.

Switches were three environment variables, which made them one setting
for the whole install. That was the last piece of the alerting path a
team could not control: it could take its own alerts on its own key and
still not say which of them were heartbeats, or how long a silence had
to last. They are a row per team now, edited by an owner through
PUT /api/teams/{teamID}/deadman, and the sweeper runs each team against
its own matchers, timeout and severity.

The environment variables become the starting point rather than the
setting. Every team without a configuration is seeded from them at
startup, so an upgrade keeps watching exactly what it was watching, and
SeedDeadmanConfigs never overwrites -- a redeploy must not put the
environment's value back over an owner's edit. A team created later
watches nothing until somebody says otherwise: inheriting an
install-wide heartbeat would page a new team about a source it has never
heard of, and a switch nobody chose is the kind that gets muted rather
than fixed.

A matcher string with no alertname in it is refused at the door instead
of stored. Storing it would produce a switch that watches nothing
silently, which is the exact failure the feature exists to prevent.

NewRouter and Sweep lose their DeadmanConfig parameter -- there is no
longer one answer to hand them. The type stays, because parsing a
matcher string is still parsing a matcher string.

The UI side: rows in the queue carry a team badge, the filter row gains
a team chip per team, and "on call now" shows one card per team. All
three appear only when the viewer is in more than one team -- otherwise
they are the same word repeated down a list, which is noise rather than
information, and the single-team install reads exactly as it did before
teams existed.

Verified against a live two-team server as well as in tests: the
combined queue labelled by team, the team_id filter, a heartbeat that is
a heartbeat in one team and an ordinary alert in another, and a new
team's switches starting empty while the upgraded team keeps the
environment's.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 15:18:22 +02:00
Niklas Ye a4fbd60441 Scope everything to a team, and route alerts by integration key
CI / chart (pull_request) Successful in 1s
CI / security (pull_request) Successful in 13s
CI / test (pull_request) Successful in 1m49s
The core of #4, and what #1 is for: terdut stops being one shared space.
A team owns its incidents, alerts, schedule and integrations; a user sees
exactly the teams they are in. Everything that existed moves into one
Default team and every existing user becomes an owner of it, so the
upgrade is a no-op for the people using it.

Ingestion is the load-bearing half. An alert arrives on a team's
integration key, and the key is both the credential and the routing: it
says that the sender may post, and which team the alerts belong to. That
also closes the unauthenticated webhook -- the old path stays for one
release, deprecated and routed to the oldest team, so an upgrade does not
stop delivering while somebody edits the Alertmanager config.

Scoping is enforced in as few places as possible, because the failure
mode is silent. serveAs loads the caller's memberships once; list queries
carry `team_id = ANY(...)`; and every incident route goes through
incidentIDParam, which now parses the id AND checks the team in the same
call, so a new handler cannot remember the first half and forget the
second. Anything in another team is 404, never 403: whether an incident
exists is that team's business.

Two bugs this found, both of which would have been silent:

  * upsertAlerts decided "is this a new occurrence" by looking up the
    fingerprint alone. Across teams that made team B's first alert look
    like a re-send of team A's, so it opened no incident at all. The
    lookups are keyed on (team_id, fingerprint) now, as the index is.

  * Every uniqueness rule was written for one tenant. Two teams watching
    two clusters legitimately see the same fingerprint, the same
    groupKey, and want somebody on call on the same day; all three
    constraints move to include team_id.

Roles inside a team are separate from the system administrator flag: an
owner configures the team, a member works its incidents, and an admin is
NOT implicitly in every team -- administration is about accounts, not
about reading other people's incidents. An admin can still repair a team
whose owner has left, which is why requireTeamOwner lets them through.

A shift can only be given to somebody in the team. Paging a person who
cannot open the incident is worse than paging nobody.

The UI is updated only as far as keeping it working: it loads the
viewer's teams with the session and uses the first one, since nobody has
a second yet. "On call now" shows every team the viewer is in, named only
when there is more than one, so the common case reads exactly as before.
The team switcher, badges and per-team settings pages are the next step.

Breaking for API clients: the schedule endpoints moved under the team,
and /api/schedule/current returns an array rather than an object or a
404. terdut-tui will need a version for that.

Per-team dead-man configuration is deliberately not here. A heartbeat's
incident already opens in the team whose key received it, which is the
part that matters for isolation; moving the matchers out of env into
per-team rows is a change to how deadman.go is configured rather than to
who sees what.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
2026-09-20 13:36:24 +02:00
Niklas Ye dc3879eca6 Serve a web UI for the incident queue, built for phones
Whoever is on call gets paged on a phone, and until now the only ways to
act on a page were the notification's Acknowledge button or a terminal.
Tapping the notification itself opened /api/incidents/{id}, which a
browser can only answer with a 401 in JSON. The server now serves a web
UI at / covering the incident queue, each incident's alerts and timeline
with every action on it, who is on call, the alert feed, and changing
your own password. The notification link now points at /incidents/{id}
in that UI.

It is embedded in the binary and has no build step: plain HTML, CSS and
ES modules under internal/web/static, served with an ETag per file and a
CSP that allows nothing from any other origin. That is how rd-web is
built. It avoids adding a node toolchain to the Dockerfile and the
pipeline for a page this size, and it keeps the page on the same origin
as the API, so no CORS is needed and nothing else has to be deployed.
Paths without a file extension fall back to index.html, so a deep link
survives a reload. An unknown path under /api/ still gets a JSON 404
rather than the page.

Signing in uses a username and password, because pasting a 64-character
API key into a phone at 3am is not a sign-in flow. Users have no
password until one is set through PUT /api/users/{id}/password, or
optionally at bootstrap. A user without a password is exactly where they
were before this commit and can only use API keys. A login sets an
HttpOnly, SameSite=Lax session cookie. It lasts 30 days and slides
forward while in use, so an on-call phone does not sign itself out.
Only the token's hash is stored, as for API keys.

The cookie needs a CSRF guard where a bearer header does not, because
browsers attach cookies to requests other sites make. So cookie-
authenticated requests go through Go 1.25's http.CrossOriginProtection,
and bearer requests do not. A request carrying an Authorization header
is judged on that header alone and never falls back to the cookie.
Changing a password ends every other session of that user. Changing
your own requires the current password, so a phone left signed in
cannot be used to take the account over.

Failed logins are counted per username and per client address. Ten
failures for one username in 15 minutes refuse that username for the
rest of the window, even with the right password. That makes locking
somebody out possible for anyone who knows their username. It was
accepted because the alternative is unlimited guessing, and during a
lockout the notification's Acknowledge button and API keys keep
working. The address limit reads the first X-Forwarded-For hop, since
behind the gateway RemoteAddr is Envoy. It is looser, because a whole
office behind one NAT shares it.

The Secure flag follows TERDUT_PUBLIC_URL, since TLS terminates at the
gateway and the server itself only ever sees plain HTTP. The chart
already defaults that variable to https://<hostname>.

Schedule editing, statistics and user management stay in terdut-tui for
now. The API they use is unchanged, and bearer authentication behaves
exactly as before.
2026-09-19 17:48:21 +02:00