Pad the settings cards, and make status and timeline readable at a glance
The Team settings cards (Escalation, Sources, Members, Switches, Single sign-on) printed their text flush against the border with the button in the corner: .card has never had padding and these never added any. A card with a header row now pads itself, with the title left, the button right and a divider before the content. The incident page no longer carries the primary action twice. The copy up by the status is gone and the sticky bar keeps it; Note is the timeline's link, with Copy in the bar for a resolved incident, and the phone's More sheet drops what the bar already shows. In the queue, a row's title wraps to two lines so the namespace that tells rows apart is no longer cut off, zero counts on the filter chips are dimmed, and a row omits the status the filter already states and the team once the queue is narrowed to one. Status colours failed 4.5:1 against their own fill in the light theme (warning 3.6, info 4.1, critical 4.4, ok 4.45, snooze 4.49), so the light tokens are darker; the dark theme already passed and is unchanged. Severity badges now carry a shape as well as a colour, and each timeline event has an icon. An escalation that ran out of levels, a failed notification and a silent heartbeat stand out in amber or red. Web UI only: no endpoint or JSON shape changed, so nothing to mirror in terdut-tui.
This commit is contained in:
@@ -2,8 +2,8 @@
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// incident it belongs to, which is where anything can be done about it.
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import * as api from './api.js';
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import { h, clear, badge, emptyState, spinner } from './ui.js';
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import { age, severityClass, labelSummary } from './format.js';
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import { h, clear, badge, severityBadge, emptyState, spinner } from './ui.js';
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import { age, labelSummary } from './format.js';
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const FILTERS = [
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{ id: 'firing', label: 'Firing', query: { status: 'firing' } },
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@@ -87,7 +87,7 @@ function row(a) {
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h('div', { class: 'row-age', title: a.starts_at, text: age(a.status === 'firing' ? a.starts_at : a.received_at) }),
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h('div', { class: 'row-meta' },
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badge(a.status === 'firing' ? 'Firing' : 'Resolved', `st-${a.status}`),
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sev && badge(sev, `plain ${severityClass(sev)}`),
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sev && severityBadge(sev),
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summary && h('span', { text: summary }),
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labels && h('span', { class: 'labels', text: labels }),
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),
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@@ -4,10 +4,10 @@
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import * as api from './api.js';
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import * as poll from './poll.js';
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import {
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h, clear, icon, badge, labelChip, openSheet, closeSheet, confirm, toast, spinner, emptyState,
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h, clear, icon, badge, severityBadge, labelChip, openSheet, closeSheet, confirm, toast, spinner, emptyState,
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} from './ui.js';
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import {
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ago, when, until, duration, isFuture, severityClass, STATUS_LABEL,
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ago, when, until, duration, isFuture, STATUS_LABEL,
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} from './format.js';
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import { myID, users } from './state.js';
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import { back } from './app.js';
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@@ -86,7 +86,6 @@ function render() {
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error && h('div', { class: 'load-error', text: `Showing older data: ${error}` }),
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h('h1', { class: 'detail-title', text: inc.title }),
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h('div', { class: 'detail-badges' }, statusBadges()),
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quickActions(),
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facts(),
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groupLabels(),
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alertsSection(),
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@@ -100,7 +99,7 @@ function render() {
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function statusBadges() {
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const out = [];
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if (inc.severity) out.push(badge(inc.severity, `plain ${severityClass(inc.severity)}`));
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if (inc.severity) out.push(severityBadge(inc.severity));
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out.push(badge(STATUS_LABEL[inc.status] || inc.status, `st-${inc.status}`));
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if (inc.status !== 'resolved' && isFuture(inc.snoozed_until)) {
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out.push(badge(`Snoozed · ${until(inc.snoozed_until)} left`, 'st-snoozed'));
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@@ -145,7 +144,7 @@ function facts() {
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: ackActorLabel() || 'Unassigned';
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rows.push(h('dt', { text: 'At a glance' }), h('dd', { class: 'fact-summary' },
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h('span', { class: 'fact-chip' }, icon('clock', 'icon fact-icon'), duration(elapsedTo - Date.parse(inc.triggered_at))),
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inc.severity && badge(inc.severity, `plain ${severityClass(inc.severity)}`),
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inc.severity && severityBadge(inc.severity),
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h('span', { class: 'fact-chip' }, icon('user', 'icon fact-icon'), responsible),
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));
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@@ -339,10 +338,30 @@ function timelineSection() {
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const isNote = (ev) => ev.type === 'note' || ev.type === 'resolution_note';
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// One icon per kind of event, so the rail says what happened before the text
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// does. Anything not listed keeps a plain dot.
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const EVENT_ICON = {
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triggered: 'bell', notified: 'bell', escalated: 'arrowUp',
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acknowledged: 'check', unacknowledged: 'undo', assigned: 'user',
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snoozed: 'clock', unsnoozed: 'clock', resolved: 'checkCircle',
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alert_added: 'plus', alert_resolved: 'check',
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archived: 'archive', unarchived: 'undo',
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note: 'note', resolution_note: 'note',
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notify_failed: 'alertTriangle', deadman_silent: 'alertTriangle',
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};
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// An escalation that ran out of levels, or of anywhere to send the page, is
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// the one event on the rail that means "nobody is being told": it gets the
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// warning treatment instead of reading like any other step.
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const isProblem = (ev) => ev.type === 'notify_failed' || ev.type === 'deadman_silent'
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|| (ev.type === 'escalated' && /exhausted/i.test(ev.detail || ''));
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function timelineItem(ev) {
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const mine = isNote(ev) && ev.user_id === myID();
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return h('li', { class: `tl-item tl-${ev.type}` },
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h('span', { class: 'tl-dot' }),
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const problem = isProblem(ev);
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const iconName = problem ? 'alertTriangle' : EVENT_ICON[ev.type];
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return h('li', { class: `tl-item tl-${ev.type}${problem ? ' tl-problem' : ''}` },
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h('span', { class: 'tl-dot' }, iconName && icon(iconName, 'icon tl-icon')),
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h('div', { class: 'tl-body' },
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h('div', { class: 'tl-text' }, eventText(ev)),
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h('div', { class: 'tl-time', title: ev.created_at, text: `${when(ev.created_at)} · ${ago(ev.created_at)}` }),
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@@ -452,9 +471,8 @@ async function copyIncident() {
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const isOpen = () => inc.status !== 'resolved';
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const isSnoozed = () => isOpen() && isFuture(inc.snoozed_until);
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// primaryAction and secondaryAction are factories, not shared nodes — a
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// button can only live in one place, and quickActions() below needs its own
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// copy of the primary one rather than the actionbar's.
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// primaryAction and secondaryAction are factories, not shared nodes: a button
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// can only live in one place, and the actionbar is rebuilt on every render.
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function primaryAction() {
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if (inc.status === 'triggered') {
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return h('button', { class: 'btn btn-primary', type: 'button', onclick: acknowledge }, icon('check'), 'Acknowledge');
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@@ -473,17 +491,7 @@ function secondaryAction() {
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? h('button', { class: 'btn', type: 'button', onclick: unsnooze }, icon('bell'), 'Unsnooze')
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: h('button', { class: 'btn', type: 'button', onclick: snooze }, icon('clock'), 'Snooze');
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}
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return h('button', { class: 'btn', type: 'button', onclick: addNote }, icon('note'), 'Note');
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}
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// A copy of the primary action (Acknowledge/Resolve/…) up where it's seen
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// right away, next to the status it responds to. The sticky actionbar below
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// keeps carrying every action, primary included, for whenever the page has
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// been scrolled past it.
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function quickActions() {
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const div = h('div', { class: 'detail-quick-actions' }, primaryAction());
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if (busy) for (const b of div.querySelectorAll('button')) b.disabled = true;
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return div;
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return h('button', { class: 'btn', type: 'button', onclick: copyIncident }, icon('copy'), 'Copy');
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}
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// Desktop has room to show what a phone folds into the More sheet below — see
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@@ -494,7 +502,6 @@ function extraActions() {
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if (!isOpen()) return [];
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const out = [
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h('button', { class: 'btn btn-sm action-extra', type: 'button', onclick: assign }, icon('user'), 'Assign…'),
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h('button', { class: 'btn btn-sm action-extra', type: 'button', onclick: addNote }, icon('note'), 'Add note…'),
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];
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out.push(inc.status === 'acknowledged'
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? h('button', { class: 'btn btn-sm action-extra', type: 'button', onclick: unacknowledge }, icon('undo'), 'Clear ack')
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@@ -690,9 +697,9 @@ async function moreMenu() {
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items.push(h('li', { class: 'menu-sep', role: 'separator' }));
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items.push(item('checkCircle', 'Resolve…', resolve, 'danger'));
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} else {
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// The bar already carries the primary action (Archive/Unarchive) and
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// Copy, so the sheet adds only what it lacks.
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items.push(item('note', 'Add note…', addNote));
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items.push(item('copy', 'Copy incident', copyIncident));
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items.push(inc.archived_at ? item('undo', 'Unarchive', unarchive) : item('archive', 'Archive', archive));
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}
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const fn = await openSheet(() => [
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@@ -1,7 +1,7 @@
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// The incident queue: filter chips and a list of incident rows.
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import * as api from './api.js';
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import { h, clear, badge, emptyState, spinner } from './ui.js';
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import { h, clear, badge, severityBadge, emptyState, spinner } from './ui.js';
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import { ago, until, isFuture, severityClass, labelSummary, teamColorClass } from './format.js';
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import { state, myID, setSelectedTeam, onTeamChange } from './state.js';
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import * as onboarding from './onboarding.js';
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@@ -129,7 +129,7 @@ function renderChips() {
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'aria-selected': String(f.id === filter),
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onclick: () => setFilter(f.id),
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text: f.label,
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}, count != null && h('span', { class: 'count', text: String(count) }));
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}, count != null && h('span', { class: count === 0 ? 'count zero' : 'count', text: String(count) }));
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});
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// Somebody in one team has nothing to choose between, so the row of team
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@@ -194,6 +194,10 @@ function row(inc, index) {
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const snoozed = isFuture(inc.snoozed_until);
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const resolved = inc.status === 'resolved';
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// A filter that already says what the status is (Triggered, Resolved,
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// Archived) would only have every row repeat it.
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const impliedStatus = filter === 'triggered' || filter === 'resolved' || filter === 'archived';
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let status;
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if (resolved) status = badge('Resolved', 'st-resolved');
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else if (snoozed) status = badge(`Snoozed · ${until(inc.snoozed_until)}`, 'st-snoozed');
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@@ -214,7 +218,9 @@ function row(inc, index) {
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// The team is shown only to somebody who is in more than one. For everybody
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// else it is the same word on every row, which is noise rather than
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// information.
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const team = state.teams.length > 1 && inc.team_name
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// ...and not when the queue is already narrowed to one team: that team is
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// the same word on every row there too.
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const team = state.teams.length > 1 && state.selectedTeamID == null && inc.team_name
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? h('span', { class: 'row-team', text: inc.team_name })
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: null;
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@@ -227,10 +233,10 @@ function row(inc, index) {
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h('div', { class: 'row-title', text: inc.title }),
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h('div', { class: 'row-age', title: inc.triggered_at, text: `Triggered ${ago(inc.triggered_at)}` }),
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h('div', { class: 'row-meta' },
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status,
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!impliedStatus && status,
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// The left-border colour alone doesn't say what it means; spell it out
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// too, same badge the incident detail page uses for severity.
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inc.severity && badge(inc.severity, `plain ${severityClass(inc.severity)}`),
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inc.severity && severityBadge(inc.severity),
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assignee,
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team,
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labels && h('span', { class: 'labels', text: labels }),
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@@ -1,5 +1,7 @@
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// DOM helpers, the bottom sheet, confirmation and toasts.
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import { severityClass } from './format.js';
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// h builds an element. attrs: class, text, on<event>, dataset, aria/other
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// attributes; boolean true sets an empty attribute, false/null skips it.
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export function h(tag, attrs = {}, ...children) {
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@@ -32,6 +34,11 @@ export function clear(el, ...children) {
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// Stroke icons, 24×24. Built as SVG nodes so the CSP needs no inline anything.
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const ICONS = {
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alertTriangle: ['M12 4l9.5 16.5h-19z', 'M12 10v4.5', 'M12 17.5h.01'],
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alertCircle: ['circle:12,12,9', 'M12 7.5v5', 'M12 16h.01'],
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infoCircle: ['circle:12,12,9', 'M12 11v5.5', 'M12 7.5h.01'],
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arrowUp: ['M12 19V5', 'M6 11l6-6 6 6'],
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plus: ['M12 5v14M5 12h14'],
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back: ['M15 18l-6-6 6-6'],
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more: ['M5 12h.01M12 12h.01M19 12h.01'],
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queueList: ['M4 6h16M4 12h16M4 18h10'],
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@@ -171,6 +178,16 @@ export function badge(text, cls = '') {
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return h('span', { class: `badge ${cls}`, text });
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}
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// The severity as a badge with a shape as well as a colour: a triangle for
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// critical, a circle with ! for warning, a circle with i for anything else, so
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// the coloured bar and badge are not the only thing that says it.
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const SEVERITY_ICON = { 'sev-critical': 'alertTriangle', 'sev-warning': 'alertCircle' };
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export function severityBadge(severity) {
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const cls = severityClass(severity);
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return h('span', { class: `badge plain ${cls}` },
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icon(SEVERITY_ICON[cls] || 'infoCircle', 'icon badge-icon'), severity);
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}
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// Access granted by the identity provider's groups. The server refuses to edit
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// it by hand (it would be undone at the next sign-in), so the controls that
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// would try are disabled with this as their reason.
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