Page the next person when nobody answers
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Closes #6, and closes the thing this whole line of work was opened for.
Until now an unacknowledged incident re-paged the same topic every
notify_repeat forever, which is a louder version of the same silence: if
the person on call is asleep, out of signal or has left the company,
nothing else happened.

A team can now configure an ordered ladder. Each level has a timeout and
a set of targets; a target is a named person or whoever the team's rota
says is on call today. That second kind is the one that keeps working
when the rota changes and nobody remembers to edit the policy. When a
level's timeout passes with the incident still triggered, the next level
is paged; off the end the chain repeats repeat_count times and then the
team's fallback topic is paged once. The incident stays open throughout,
because running out of people to wake is not somebody answering.

Escalation rides the notifier's existing 30-second tick and its outbox
rather than adding a second scheduler, and runs before delivery so a
level that comes due on a tick is paged on that tick. Each target gets
its own outbox row and therefore its own Acknowledge token: the button in
a notification must acknowledge as the person holding the phone, not as
whoever was paged first.

Acknowledging or resolving takes the incident off the ladder. Snoozing
pauses it -- a deliberate "not now" holds the ladder where it is and it
resumes when the snooze runs out, rather than carrying on without the
person who asked for quiet.

Reminders and escalation never both run. A team with a ladder gets
escalation; a team without keeps today's behaviour exactly. Both would
mean two pages for one silence, which is how a tool gets muted.

A level whose targets cannot be reached -- no topic, a disabled account,
an empty rota -- is entered anyway, recorded as "nobody reachable", and
the ladder moves on. Stalling on a rung that cannot ring would be the
failure this feature exists to prevent, wearing the feature's clothes. A
policy with such a level cannot be created, but an older row could hold
one.

The API replaces the ladder wholesale rather than patching a rung,
because the levels are an order: editing one has to answer what happens
to the numbering of the others, and a whole-ladder PUT makes that the
client's decision and the edit atomic.

Verified against a live server as well as in tests: alice paged, nobody
answers, bob paged, nobody answers, the fallback topic paged once and the
timeline reading "level 2: bob" then "escalation exhausted: paged
terdut-oncall-all" -- and a second incident acknowledged before its
timeout, which woke nobody else.

No UI yet. The team-settings screens for escalation, integrations and
dead man's switches are all still missing, and they are one piece of work
rather than three.

Claude-Session: https://claude.ai/code/session_01RHPj4ggeFdEjKKfm4SHbD7
This commit is contained in:
Niklas Ye
2026-09-20 18:37:54 +02:00
parent 94d23a593c
commit 3183e7e5c5
10 changed files with 1091 additions and 4 deletions
+385
View File
@@ -0,0 +1,385 @@
package api_test
import (
"net/http"
"strings"
"testing"
"time"
"git.ryuvia.com/niklas/terdut-server/internal/api"
)
// teamUser creates a user in the default team with an ntfy topic, so they can
// actually be paged.
func teamUser(t *testing.T, s *ts, username, topic string) int64 {
t.Helper()
var user struct {
ID int64 `json:"id"`
}
decode(t, s.req(t, http.MethodPost, "/api/users",
map[string]string{"username": username, "email": username + "@test.com"}), &user)
resp := s.req(t, http.MethodPost, "/api/teams/"+defaultTeam+"/members",
map[string]any{"user_id": user.ID, "role": "member"})
resp.Body.Close()
setTopic(t, s, int(user.ID), topic)
return user.ID
}
// Escalation is all timeouts, and there is no fake clock in this package. The
// tests back-date escalation_level_at instead, which is the same trick the dead
// man's switch tests use on received_at: the sweeper reads a stored timestamp,
// so moving the timestamp is moving the clock.
// ladder configures the default team with two levels: the rota first, then a
// named person, then the fallback topic.
func ladder(t *testing.T, s *ts, secondUserID int64, repeat int64, fallback string) {
t.Helper()
resp := s.req(t, http.MethodPut, "/api/teams/"+defaultTeam+"/escalation", map[string]any{
"repeat_count": repeat,
"fallback_topic": fallback,
"levels": []map[string]any{
{"timeout_seconds": 300, "targets": []map[string]any{{"kind": "oncall"}}},
{"timeout_seconds": 300, "targets": []map[string]any{{"kind": "user", "user_id": secondUserID}}},
},
})
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
t.Fatalf("configure the ladder: %d", resp.StatusCode)
}
}
// overdue back-dates an incident's current level so its timeout has passed.
func overdue(t *testing.T, s *ts, incidentID int64) {
t.Helper()
s.exec(t, "UPDATE incidents SET escalation_level_at = $1 WHERE id = $2",
time.Now().Add(-time.Hour).Unix(), incidentID)
}
func escalationLevel(t *testing.T, s *ts, incidentID int64) (level, round int64) {
t.Helper()
if err := s.db.QueryRow(
"SELECT escalation_level, escalation_round FROM incidents WHERE id = $1",
incidentID).Scan(&level, &round); err != nil {
t.Fatalf("read escalation state: %v", err)
}
return level, round
}
// The whole point: nobody answers, so somebody else is woken.
func TestEscalation_PagesTheNextLevel(t *testing.T) {
s, f := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
second := teamUser(t, s, "second", "terdut-second")
ladder(t, s, second, 0, "terdut-fallback")
postWebhook(t, s, []map[string]any{
amAlert("fp-esc", "DiskFull", "firing", "2026-05-20T10:00:00Z", zeroTime, nil),
})
s.sweepNotify(t)
// Level 1 is the rota, so the first page went to the admin.
if level, _ := escalationLevel(t, s, 1); level != 1 {
t.Fatalf("a new incident should start at level 1, got %d", level)
}
if got := f.topicsSince(t); len(got) == 0 || got[0] != "terdut-admin" {
t.Fatalf("the first page should go to the on-call user, went to %v", got)
}
// Time passes with no acknowledgement.
f.forget()
overdue(t, s, 1)
s.sweepNotify(t)
if level, _ := escalationLevel(t, s, 1); level != 2 {
t.Errorf("expected level 2, got %d", level)
}
if got := f.topicsSince(t); len(got) != 1 || got[0] != "terdut-second" {
t.Errorf("level 2 should page the named user, paged %v", got)
}
// And the timeline says so, which is what somebody reads afterwards to
// understand why their phone rang at 04:00.
timeline := list(t, s.req(t, http.MethodGet, "/api/incidents/1/timeline", nil))
found := ""
for _, e := range timeline {
if e["type"] == "escalated" {
found, _ = e["detail"].(string)
}
}
if found == "" {
t.Error("the timeline should record the escalation")
} else if !strings.HasPrefix(found, "level 2") || !strings.Contains(found, "second") {
t.Errorf("the escalation entry should say which level and who: %q", found)
}
}
// Acknowledging is somebody saying "I have this". Nobody else should be woken.
func TestEscalation_AcknowledgementStopsIt(t *testing.T) {
s, f := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
second := teamUser(t, s, "second", "terdut-second")
ladder(t, s, second, 0, "terdut-fallback")
postWebhook(t, s, []map[string]any{
amAlert("fp-ack", "DiskFull", "firing", "2026-05-20T10:00:00Z", zeroTime, nil),
})
s.sweepNotify(t)
s.req(t, http.MethodPost, "/api/incidents/1/acknowledge", nil).Body.Close()
if level, _ := escalationLevel(t, s, 1); level != 0 {
t.Errorf("acknowledging should take the incident off the ladder, level is %d", level)
}
f.forget()
overdue(t, s, 1) // no-op: level is 0, so there is nothing due
s.sweepNotify(t)
if got := f.topicsSince(t); len(got) != 0 {
t.Errorf("an acknowledged incident should page nobody, paged %v", got)
}
}
// Resolving stops it too, and by the same mechanism.
func TestEscalation_ResolutionStopsIt(t *testing.T) {
s, f := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
second := teamUser(t, s, "second", "terdut-second")
ladder(t, s, second, 0, "terdut-fallback")
postWebhook(t, s, []map[string]any{
amAlert("fp-res", "DiskFull", "firing", "2026-05-20T10:00:00Z", zeroTime, nil),
})
s.sweepNotify(t)
s.req(t, http.MethodPost, "/api/incidents/1/resolve", nil).Body.Close()
f.forget()
overdue(t, s, 1)
s.sweepNotify(t)
if level, _ := escalationLevel(t, s, 1); level != 0 {
t.Errorf("a resolved incident should be off the ladder, level is %d", level)
}
}
// Snoozing is a deliberate "not now", so the ladder waits rather than carrying
// on without the person who asked for quiet.
func TestEscalation_SnoozePausesIt(t *testing.T) {
s, f := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
second := teamUser(t, s, "second", "terdut-second")
ladder(t, s, second, 0, "terdut-fallback")
postWebhook(t, s, []map[string]any{
amAlert("fp-snooze", "DiskFull", "firing", "2026-05-20T10:00:00Z", zeroTime, nil),
})
s.sweepNotify(t)
resp := s.req(t, http.MethodPost, "/api/incidents/1/snooze", map[string]any{"duration": "1h"})
resp.Body.Close()
f.forget()
overdue(t, s, 1)
s.sweepNotify(t)
if level, _ := escalationLevel(t, s, 1); level != 1 {
t.Errorf("a snoozed incident should stay where it is, level is %d", level)
}
if got := f.topicsSince(t); len(got) != 0 {
t.Errorf("a snoozed incident should page nobody, paged %v", got)
}
// When the snooze ends, the ladder picks up where it left off.
s.exec(t, "UPDATE incidents SET snoozed_until = $1 WHERE id = 1", time.Now().Add(-time.Minute).Unix())
s.sweepNotify(t)
if level, _ := escalationLevel(t, s, 1); level != 2 {
t.Errorf("after the snooze the ladder should resume, level is %d", level)
}
}
// Running out of ladder pages the team's fallback topic once, and says so.
func TestEscalation_ExhaustionPagesTheFallback(t *testing.T) {
s, f := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
second := teamUser(t, s, "second", "terdut-second")
ladder(t, s, second, 0, "terdut-fallback")
postWebhook(t, s, []map[string]any{
amAlert("fp-end", "DiskFull", "firing", "2026-05-20T10:00:00Z", zeroTime, nil),
})
s.sweepNotify(t)
overdue(t, s, 1)
s.sweepNotify(t) // level 2
f.forget()
overdue(t, s, 1)
s.sweepNotify(t) // off the end
if got := f.topicsSince(t); len(got) != 1 || got[0] != "terdut-fallback" {
t.Errorf("exhaustion should page the fallback topic once, paged %v", got)
}
level, _ := escalationLevel(t, s, 1)
if level != 0 {
t.Errorf("an exhausted ladder should stop asking, level is %d", level)
}
// The incident is still open: running out of people is not an answer.
var status string
if err := s.db.QueryRow("SELECT status FROM incidents WHERE id = 1").Scan(&status); err != nil {
t.Fatal(err)
}
if status != "triggered" {
t.Errorf("exhaustion must not resolve the incident, status is %q", status)
}
}
// repeat_count walks the whole ladder again before giving up.
func TestEscalation_RepeatsTheChain(t *testing.T) {
s, f := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
second := teamUser(t, s, "second", "terdut-second")
ladder(t, s, second, 1, "terdut-fallback") // one extra round
postWebhook(t, s, []map[string]any{
amAlert("fp-repeat", "DiskFull", "firing", "2026-05-20T10:00:00Z", zeroTime, nil),
})
s.sweepNotify(t)
overdue(t, s, 1)
s.sweepNotify(t) // level 2
f.forget()
overdue(t, s, 1)
s.sweepNotify(t) // back to level 1, round 2
level, round := escalationLevel(t, s, 1)
if level != 1 || round != 1 {
t.Errorf("expected level 1 round 1, got level %d round %d", level, round)
}
if got := f.topicsSince(t); len(got) != 1 || got[0] != "terdut-admin" {
t.Errorf("the second round should start at the top again, paged %v", got)
}
}
// A team without a ladder keeps exactly the behaviour it had, and never gets
// both a reminder and an escalation for the same silence.
func TestEscalation_WithoutAPolicyRemindersStillRun(t *testing.T) {
s, f := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
postWebhook(t, s, []map[string]any{
amAlert("fp-noesc", "DiskFull", "firing", "2026-05-20T10:00:00Z", zeroTime, nil),
})
s.sweepNotify(t)
// Age the first notification past the repeat interval.
f.forget()
s.exec(t, "UPDATE notifications SET created_at = $1, sent_at = $1",
time.Now().Add(-time.Hour).Unix())
s.sweepNotify(t)
if got := f.topicsSince(t); len(got) != 1 || got[0] != "terdut-admin" {
t.Errorf("without a ladder the reminder should still fire, paged %v", got)
}
if level, _ := escalationLevel(t, s, 1); level != 0 {
t.Errorf("an incident in a team with no ladder should not be on one, level is %d", level)
}
}
// With a ladder, reminders stop: two pages for one silence is how people learn
// to mute the tool.
func TestEscalation_WithAPolicyRemindersDoNotAlsoFire(t *testing.T) {
s, f := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
second := teamUser(t, s, "second", "terdut-second")
ladder(t, s, second, 0, "terdut-fallback")
postWebhook(t, s, []map[string]any{
amAlert("fp-both", "DiskFull", "firing", "2026-05-20T10:00:00Z", zeroTime, nil),
})
s.sweepNotify(t)
f.forget()
// Old enough for a reminder, but not yet due for escalation.
s.exec(t, "UPDATE notifications SET created_at = $1, sent_at = $1",
time.Now().Add(-time.Hour).Unix())
s.sweepNotify(t)
if got := f.topicsSince(t); len(got) != 0 {
t.Errorf("a team with a ladder should not also get reminders, paged %v", got)
}
}
// The API refuses a ladder that cannot page anybody.
func TestEscalation_RejectsAnUnusablePolicy(t *testing.T) {
s := newTS(t)
for _, c := range []struct {
name string
body map[string]any
}{
{"a level with no targets", map[string]any{
"levels": []map[string]any{{"timeout_seconds": 300, "targets": []map[string]any{}}},
}},
{"a level with no timeout", map[string]any{
"levels": []map[string]any{{"timeout_seconds": 0, "targets": []map[string]any{{"kind": "oncall"}}}},
}},
{"a user target with no user", map[string]any{
"levels": []map[string]any{{"timeout_seconds": 300, "targets": []map[string]any{{"kind": "user"}}}},
}},
{"an unknown target kind", map[string]any{
"levels": []map[string]any{{"timeout_seconds": 300, "targets": []map[string]any{{"kind": "everybody"}}}},
}},
{"an absurd repeat count", map[string]any{
"repeat_count": 99,
"levels": []map[string]any{{"timeout_seconds": 300, "targets": []map[string]any{{"kind": "oncall"}}}},
}},
} {
resp := s.req(t, http.MethodPut, "/api/teams/"+defaultTeam+"/escalation", c.body)
resp.Body.Close()
if resp.StatusCode != http.StatusBadRequest {
t.Errorf("%s: expected 400, got %d", c.name, resp.StatusCode)
}
}
}
// Editing the ladder is an owner's job; reading it is any member's.
func TestEscalation_OwnerOnlyToEdit(t *testing.T) {
s := newTS(t)
_, call := member(t, s, "plain")
resp := call(http.MethodPut, "/api/teams/"+defaultTeam+"/escalation", map[string]any{
"levels": []map[string]any{{"timeout_seconds": 300, "targets": []map[string]any{{"kind": "oncall"}}}},
})
resp.Body.Close()
if resp.StatusCode != http.StatusForbidden {
t.Errorf("a member editing the ladder: expected 403, got %d", resp.StatusCode)
}
resp = call(http.MethodGet, "/api/teams/"+defaultTeam+"/escalation", nil)
resp.Body.Close()
if resp.StatusCode != http.StatusOK {
t.Errorf("a member reading the ladder: expected 200, got %d", resp.StatusCode)
}
}
// A target who cannot be woken is not a reason to stop: the next level is the
// answer to an unreachable one.
func TestEscalation_SkipsUnreachableTargets(t *testing.T) {
s, f := notifyTS(t, api.NotifyConfig{PublicURL: "https://terdut.example.com", RepeatEvery: 15 * time.Minute})
// Second user has no ntfy topic at all.
var user struct {
ID int64 `json:"id"`
}
decode(t, s.req(t, http.MethodPost, "/api/users",
map[string]string{"username": "silent", "email": "silent@test.com"}), &user)
s.req(t, http.MethodPost, "/api/teams/"+defaultTeam+"/members",
map[string]any{"user_id": user.ID, "role": "member"}).Body.Close()
ladder(t, s, user.ID, 0, "terdut-fallback")
postWebhook(t, s, []map[string]any{
amAlert("fp-silent", "DiskFull", "firing", "2026-05-20T10:00:00Z", zeroTime, nil),
})
s.sweepNotify(t)
f.forget()
overdue(t, s, 1)
s.sweepNotify(t)
// Level 2 was entered even though it woke nobody, so the ladder keeps
// moving toward the fallback rather than stalling on a silent rung.
if level, _ := escalationLevel(t, s, 1); level != 2 {
t.Errorf("expected the ladder to advance past an unreachable target, level is %d", level)
}
if got := f.topicsSince(t); len(got) != 0 {
t.Errorf("a target with no topic should page nothing, paged %v", got)
}
}