Credentials: the TerdutServer controller generates <name>-operator-key in
the server's own namespace (owned by it) and hands it to the pods as
TERDUT_OPERATOR_KEY; the server creates its instance-scoped account from it
at every start. A replaced Secret rolls the pods. The bootstrap handshake,
the checkpoint Secret, per-team service accounts and credentials Secrets,
BootstrapStateLost and credentials.deletionPolicy are gone.
CRDs: TerdutServer, TerdutTeam and TerdutAlertSource. TerdutEscalationRule
and TerdutDeadmanSwitch become spec.escalation and spec.deadmanSwitches[]
on the team (matched by name, extras removed); team invites are removed.
A team is created under the identity <namespace>/<name> (external_id), so a
retry, a lost status or a deleted team heal by repeating the same call, and
a display name owned by another team is TeamNameTaken instead of an
adoption. The server resolves escalation usernames (UnknownUser condition).
OIDC claim names and trustEmail are spec fields.
Fixes: query values are URL-escaped; every delete treats 404 as success;
deleting a team no longer depends on allowedTeams consent; a switch or
integration deleted on the server is recreated; unnamed switches take the
CR's name.
Cleanup: scaffold e2e test, AGENTS.md, devcontainer, unused config/ pieces
and Client.Version() removed; DESIGN.md, README, ROADMAP and the demo
(run-demo.sh, manifests) rewritten for the new design. Secret RBAC stays
cluster-wide, now stated in DESIGN.md section 9.
Claude-Session: https://claude.ai/code/session_016mBLURvJoMuUEr9cB2RpUN
Both child CRDs resolve their own teamRef -> TerdutTeam.status via the new
shared resolveTeamAndClient helper (childref.go), never chaining up to
TerdutServer (DESIGN.md §5) -- TerdutTeam.status.serverEndpoint, added in
this same stage, is what makes that literally true.
TerdutEscalationRule: one PUT /api/teams/{id}/escalation per reconcile
(an upsert server-side, confirmed against source), resolving each "user"
target's username to a user_id via GET /api/users first and reporting
Ready: False, reason: UnknownUser if it doesn't resolve. No DELETE exists
for this resource, so its delete path PUTs an empty policy as the closest
available undo.
TerdutDeadmanSwitch: real create/update-in-place/delete, using
terdut-server v0.33.0's PUT (added specifically for this operator). No
unique-name constraint server-side, so idempotent-create here is
GET-list-and-match-by-name rather than adopt-on-409.
Extends tdclient with User/GetUserByUsername, the escalation request types
+ SetEscalation, and DeadmanSwitch + its CRUD methods. Also folds
ConditionTeamReady into the single shared ConditionReady constant, since
both were literally "Ready" and Stage 3 would otherwise have needed a
third same-valued constant.
internal/controller/terdutserver_controller_test.go's fakeTerdutServer
grows GET /api/users, PUT .../escalation, and the full dead man's switch
collection/item routes, replacing the old parseTeamPath/handleTeamByID
pair with a more general parseTeamSubPath/handleTeamSubPath dispatcher
that still covers every existing Stage 1/2 route unchanged.
make fmt lint test build all clean; envtest coverage for
internal/controller: 50.5% -> 71.7%.