Covers webhook Secret generation/ownership (DESIGN.md §4.5, §7), the
WebhookSecretLost fail-closed condition, and the kind-change
delete-and-recreate rotation path.
Idempotent-create here is deliberately neither adopt-on-409
(Team/service-account) nor list-and-match-by-name (TerdutDeadmanSwitch):
terdut-server shows the webhook key exactly once, at creation, and never
again, so no server-side lookup could ever recover it after a crash.
Instead the generated webhook Secret itself -- written immediately after
the POST, before status is ever touched -- is this CR's only durable
record that a create already succeeded; found with status.integrationID
still unset on a later reconcile, it's read back directly rather than
POSTing a second, orphaned integration. Found missing with
status.integrationID *set* instead, that's the already-designed
WebhookSecretLost case: fail closed, not self-healed, since the key is
genuinely gone and recreating it would rotate a live webhook URL with no
spec change to explain why.
Renaming (PATCH) never touches the key, so it's applied unconditionally
every reconcile, same as the escalation policy's whole-policy PUT. A
spec.kind change is the one case with no in-place update verb at all:
DELETE the old integration, delete the stale webhook Secret, then run the
same create path fresh -- fires a Warning event since this breaks whatever
still sends to the old URL.
Also: fakeTerdutServer grows POST/PATCH/DELETE .../integrations routes
behind a new handleIntegrationSubPath, split out of handleTeamSubPath to
stay under gocyclo's threshold; three goconst-flagged test literals
("does-not-exist", "unready") and one unparam-flagged test helper
parameter (bootstrapReadyTerdutServer's always-"default" namespace) get
shared/removed now that a fourth same-shaped caller made the repetition
concrete enough for the linter to flag.
DESIGN.md §13 gains one honest gap found while grounding this stage, not
introduced by it: no child CRD specially detects a mid-life teamRef
change; all three always resolve spec.teamRef fresh and trust the
already-stored server-side id remains valid there.
make fmt lint test build all clean; internal/controller envtest coverage
holds at 71.6%.
Both child CRDs resolve their own teamRef -> TerdutTeam.status via the new
shared resolveTeamAndClient helper (childref.go), never chaining up to
TerdutServer (DESIGN.md §5) -- TerdutTeam.status.serverEndpoint, added in
this same stage, is what makes that literally true.
TerdutEscalationRule: one PUT /api/teams/{id}/escalation per reconcile
(an upsert server-side, confirmed against source), resolving each "user"
target's username to a user_id via GET /api/users first and reporting
Ready: False, reason: UnknownUser if it doesn't resolve. No DELETE exists
for this resource, so its delete path PUTs an empty policy as the closest
available undo.
TerdutDeadmanSwitch: real create/update-in-place/delete, using
terdut-server v0.33.0's PUT (added specifically for this operator). No
unique-name constraint server-side, so idempotent-create here is
GET-list-and-match-by-name rather than adopt-on-409.
Extends tdclient with User/GetUserByUsername, the escalation request types
+ SetEscalation, and DeadmanSwitch + its CRUD methods. Also folds
ConditionTeamReady into the single shared ConditionReady constant, since
both were literally "Ready" and Stage 3 would otherwise have needed a
third same-valued constant.
internal/controller/terdutserver_controller_test.go's fakeTerdutServer
grows GET /api/users, PUT .../escalation, and the full dead man's switch
collection/item routes, replacing the old parseTeamPath/handleTeamByID
pair with a more general parseTeamSubPath/handleTeamSubPath dispatcher
that still covers every existing Stage 1/2 route unchanged.
make fmt lint test build all clean; envtest coverage for
internal/controller: 50.5% -> 71.7%.