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Author SHA1 Message Date
Niklas Ye a0ea13955e TerdutTeam: mint and surface a real invite link (spec.invite)
CI / chart (pull_request) Successful in 1s
CI / security (pull_request) Successful in 52s
CI / test (pull_request) Successful in 2m43s
The actual fix for the human-onboarding gap niklas/terdut-server#23 found --
not a terdut-server change at all. A team-scoped credential is already
owner-equivalent for POST/GET/DELETE /api/teams/{teamID}/invites
(requireTeamOwner's synthetic-membership mechanism, ratified not
accidental per that repo's SERVICE-ACCOUNTS.md), and invite redemption
bypasses signup_mode entirely -- this TerdutTeam controller just never
grew a feature to use either fact.

New spec.invite{enabled, role (member|owner, default member), maxUses
(1-100, default 1)} and status.inviteSecretRef. The Secret lives in the
TerdutTeam's OWN namespace, not the operator's: unlike
status.credentialsSecretRef (a durable, high-privilege credential, kept
operator-side per DESIGN.md §6), an invite is bounded and limited-use,
meant for this namespace's own human operators to read and hand out --
same precedent as TerdutAlertSource's status.webhookURLSecretRef, same-
namespace and OwnerReference'd so deleting the TerdutTeam garbage-collects
it automatically.

internal/controller/terdutteam_invite.go: mints on first spec.invite.enabled,
refreshes a day ahead of terdut-server's fixed 7-day TTL (reading the
Secret's own stored expiresAt, no extra server round-trip per reconcile),
revokes server-side and deletes the Secret when flipped back to false. A
lost invite Secret is silently re-minted rather than treated as
unrecoverable the way TerdutAlertSource's webhook key is -- nothing
external holds a durable dependency on one specific invite link staying
stable, it's read once by one human and handed out.

New tdclient.Invite/CreateInvite/RevokeInvite. New envtest coverage: mint
into the team's own namespace, refresh-before-expiry, revoke-on-disable
(internal/controller/terdutteam_controller_test.go's new "spec.invite"
Describe block), plus the fake server growing invite support
(terdutserver_controller_test.go) -- its handleTeamSubPath dispatcher was
split further (deadman switches into their own handleDeadmanSubPath,
matching the existing handleIntegrationSubPath precedent) to stay under
golangci-lint's gocyclo threshold with the new route added.

examples/demo updated to prove this end to end: 02-team-platform.yaml
turns on spec.invite; run-demo.sh's bootstrap_login/join_demo_teams (the
psql signup_mode flip + a direct team_members INSERT) are replaced by
redeem_platform_invite (reads status.inviteSecretRef, a real POST
/api/signup with the invite token) and join_payments_team (POST
/api/teams/{teamID}/members using Payments' own credential and alice's
user id resolved via GET /api/users, deliberately not given its own
spec.invite, so the demo shows both onboarding paths this feature
unlocks) -- zero kubectl exec/psql calls remain anywhere in the script.
README.md's "First login" section rewritten to match; it no longer
documents the admin-token curl call that 403s against current
terdut-server (niklas/terdut-server#23).

Depends on niklas/terdut-server#24 (the callerMayManageServiceAccount fix
for terdut-operator#3) being released before this is deployed for real --
not required to build or test this change itself, since the envtest fake
never modeled that authorization gap to begin with.
2026-10-02 22:04:56 +02:00
Niklas Ye 048f4448c4 Stage 4: TerdutAlertSource
CI / test (push) Successful in 1m34s
Covers webhook Secret generation/ownership (DESIGN.md §4.5, §7), the
WebhookSecretLost fail-closed condition, and the kind-change
delete-and-recreate rotation path.

Idempotent-create here is deliberately neither adopt-on-409
(Team/service-account) nor list-and-match-by-name (TerdutDeadmanSwitch):
terdut-server shows the webhook key exactly once, at creation, and never
again, so no server-side lookup could ever recover it after a crash.
Instead the generated webhook Secret itself -- written immediately after
the POST, before status is ever touched -- is this CR's only durable
record that a create already succeeded; found with status.integrationID
still unset on a later reconcile, it's read back directly rather than
POSTing a second, orphaned integration. Found missing with
status.integrationID *set* instead, that's the already-designed
WebhookSecretLost case: fail closed, not self-healed, since the key is
genuinely gone and recreating it would rotate a live webhook URL with no
spec change to explain why.

Renaming (PATCH) never touches the key, so it's applied unconditionally
every reconcile, same as the escalation policy's whole-policy PUT. A
spec.kind change is the one case with no in-place update verb at all:
DELETE the old integration, delete the stale webhook Secret, then run the
same create path fresh -- fires a Warning event since this breaks whatever
still sends to the old URL.

Also: fakeTerdutServer grows POST/PATCH/DELETE .../integrations routes
behind a new handleIntegrationSubPath, split out of handleTeamSubPath to
stay under gocyclo's threshold; three goconst-flagged test literals
("does-not-exist", "unready") and one unparam-flagged test helper
parameter (bootstrapReadyTerdutServer's always-"default" namespace) get
shared/removed now that a fourth same-shaped caller made the repetition
concrete enough for the linter to flag.

DESIGN.md §13 gains one honest gap found while grounding this stage, not
introduced by it: no child CRD specially detects a mid-life teamRef
change; all three always resolve spec.teamRef fresh and trust the
already-stored server-side id remains valid there.

make fmt lint test build all clean; internal/controller envtest coverage
holds at 71.6%.
2026-10-01 14:13:19 +02:00
Niklas Ye fb9e6a38dc Stage 3: TerdutEscalationRule + TerdutDeadmanSwitch
CI / test (push) Has been cancelled
Both child CRDs resolve their own teamRef -> TerdutTeam.status via the new
shared resolveTeamAndClient helper (childref.go), never chaining up to
TerdutServer (DESIGN.md §5) -- TerdutTeam.status.serverEndpoint, added in
this same stage, is what makes that literally true.

TerdutEscalationRule: one PUT /api/teams/{id}/escalation per reconcile
(an upsert server-side, confirmed against source), resolving each "user"
target's username to a user_id via GET /api/users first and reporting
Ready: False, reason: UnknownUser if it doesn't resolve. No DELETE exists
for this resource, so its delete path PUTs an empty policy as the closest
available undo.

TerdutDeadmanSwitch: real create/update-in-place/delete, using
terdut-server v0.33.0's PUT (added specifically for this operator). No
unique-name constraint server-side, so idempotent-create here is
GET-list-and-match-by-name rather than adopt-on-409.

Extends tdclient with User/GetUserByUsername, the escalation request types
+ SetEscalation, and DeadmanSwitch + its CRUD methods. Also folds
ConditionTeamReady into the single shared ConditionReady constant, since
both were literally "Ready" and Stage 3 would otherwise have needed a
third same-valued constant.

internal/controller/terdutserver_controller_test.go's fakeTerdutServer
grows GET /api/users, PUT .../escalation, and the full dead man's switch
collection/item routes, replacing the old parseTeamPath/handleTeamByID
pair with a more general parseTeamSubPath/handleTeamSubPath dispatcher
that still covers every existing Stage 1/2 route unchanged.

make fmt lint test build all clean; envtest coverage for
internal/controller: 50.5% -> 71.7%.
2026-10-01 13:50:08 +02:00
Niklas Ye c9c52af2f7 Stage 2: TerdutTeam (create, mint team credential, rename/oidc-groups, delete)
CI / test (push) Successful in 1m41s
Implements ROADMAP.md Stage 2 against terdut-server's now-real
GET /api/teams?name= (TEAM-LOOKUP.md, landed in terdut-server just
before this commit) -- without it, the adopt-on-409 pattern this
controller depends on for team creation had no server-side lookup to
call, the same gap TerdutServer's own bootstrap flow hit and fixed in
Stage 1.

- api/v1alpha1: TerdutTeamSpec per DESIGN.md §4.2 (serverRef, displayName,
  oidc). status.credentialsSecretRef drops namespace for key, matching
  the fix already applied to TerdutServer's.
- internal/controller:
  - terdutteam_controller.go: resolves serverRef (same-namespace by
    default; cross-namespace gated by the target TerdutServer's
    spec.allowedTeams, DESIGN.md §4.6), waits for that TerdutServer to be
    Bootstrapped (no cross-controller RPC -- reads its
    status.credentialsSecretRef directly, DESIGN.md §5), creates the team
    and mints its team-scoped credential using the TerdutServer's
    instance-scoped one, then applies rename/oidc-groups with the
    team-scoped credential every reconcile (both are idempotent PUTs of
    the whole resource -- applied unconditionally rather than diffed
    against a stored last-applied value, same "cheap because it's small"
    reasoning §5 already gives the escalation policy's whole-policy PUT).
  - terdutteam_allowedteams.go: the §4.6 consent check in isolation from
    any client, unit-tested directly against hand-built inputs.
  - terdutteam_bootstrap.go: create-or-adopt-on-409 for the team itself
    (via TEAM-LOOKUP.md) and for its team-scoped service account (via the
    same GET-by-name+mint-new-key pattern Stage 1 already uses for the
    instance account).
  - secrets.go: extracted TerdutServer's write/read-credential-Secret
    helpers into free functions, now shared by both controllers rather
    than duplicated.
  - Finalizer deletes the team server-side (owner-gated, needs the
    team-scoped credential -- confirmed against source that an
    instance-scoped one does not satisfy requireTeamOwner, same finding
    as TEAM-LOOKUP.md's) and cleans up its credentials Secret. A team
    created but never fully reconciled to Ready (no team-scoped
    credential ever minted) is left orphaned server-side on delete -- a
    known, documented limitation (terdut-server has no delete path that
    doesn't require owner-equivalent access), not a silent gap.
- internal/tdclient: Team type, CreateTeam, GetTeamByName, RenameTeam,
  DeleteTeam, SetTeamOIDCGroups, CreateTeamServiceAccount -- matching
  terdut-server's real handlers' shapes field-for-field, same as Stage
  1's client additions.
- Tests: envtest covering the happy path, both not-ready reasons
  (ServerRefNotFound, WaitingForServer), cross-namespace allow/deny
  (default-closed and explicit All), both adopt-on-409 paths (team
  itself, team-scoped service account), and deletion. Extended the shared
  fakeTerdutServer (Stage 1) with team endpoints rather than writing a
  second, separately-drifting fake. 72.8%/30.6% coverage, 0 lint issues.

Verified locally: make fmt lint test build all clean.
2026-10-01 11:09:40 +02:00